Classic Cap? Pfffff. What about a WWII Cap buff?

SpideyFunkoSpideyFunko Member Posts: 21,972 ★★★★★
edited August 2021 in Suggestions and Requests
Had this concept for a while. With the @ThatGuyYouSaw235 post about Classic Cap, figured I’d show my WWII boy some love.

Captain America (WWII)
All stats based on a Rank 5, Level 65 Champion

Health: 32922
Attack: 2605
PI [Max Signature]: Whatever it is now idk


Passive:
Captain America (WWII) can block all unblockable attacks.

Attacks hitting into Captain America (WWII)’s block have -95% damage reduction. Additionally, all hits into his block have a 50% chance to be Perfect Blocks.

Well-Timed Blocks inflict a Stun Debuff lasting 1 second if contact is made by a basic attack.
If Captain America (WWII) has the Parry Mastery, this Stun Debuff is disabled and instead a successful Parry also places a Petrify Debuff lasting for 8 seconds on the defender, reducing Regeneration and Power Gain Rate by 30%. Max stacks 6. All Well-Timed Blocks are also Perfect Blocks.

Cap can do this all day, and is immune to Fatigue, Weakness, and Exhaustion effects. He also takes -90% damage from Poison effects. Additionally, his healing cannot be modified in any way.

Medium Attacks:
Cap’s medium attacks gain +50% attack rating. If the opponent is suffering from a Petrify Debuff, medium attacks have +15% Combat Power Rate.

Light Attacks:
Light attacks have a 45% chance to inflict the opponent with a Fatigue Debuff, lowering their Crit Rating by 334.19 for 10 seconds. This chance is increased by 25% while the opponent is stunned.

On Opponent Knockdown:
Knocking down an opponent gives Captain America (WWII) a Fury Buff increasing Attack by 25% for 15 seconds. Knocking down the opponent while this Fury Buff is active refreshes the Fury.

Special 1: Shield Bash - Cap puts his weight behind a hefty shield bash.

-100% chance to Stun for 5 seconds.
-Inflict a Concussion Debuff, reducing the opponent's Ability Accuracy by 55% for 10 seconds.

Special 2: Shield Toss - A staple of the Cap repertoire, his shield strikes true and through.

100% chance to inflict Bleed, dealing 6517.8 Bleed Damage over 4 seconds. Duration is increased by 1 second for each non damaging debuff on the opponent.

Special 3: American Justice - An up-close and personal view of Cap's shield. Don't blink, or you'll miss it.

- Regenerate 15% health over 8 seconds.
- Inflict a passive Heal Block on the opponent for 20 seconds.
- Gives Captain America (WWII) a Cruelty Buff for 30 seconds, increasing Crit Damage by 236.49

Signature Ability - American Hero

All Petrify, and Fatigue debuffs have a 30-70% chance to become permanent instead of expiring. This cannot be affected by Ability Accuracy Reduction.


Synergies:

The 107th - Unique Synergy
-Captain America (WWII): Fury Buffs can now stack up to 5.
-Winter Soldier: 100% chance to inflict Bleed on all special attacks.

Old Dogs - Unique Synergy
-Captain America (WWII): When a Debuff is purified, inflict a blast of 534.67 Energy Damage.
-Wolverine: Each Bleed on the opponent reduces their ability accuracy by 5%. This is increased to 15% if the Bleed is Critical.

Once a Stark - Unique Synergy
-Captain America (WWII): Petrify Debuffs have no stack limit.
-Iron Man: Expiring Armor Breaks have a 30% chance to become permanent.

Friends - With Guillotine
All Champions gain +130 Armor Rating

Synergy Changes:

Shield Buddies, with Overseer: Intercepting the opponent gives Captain America (WWII) a non-stacking Passive Precision Buff, granting +250 critical rating for 7 seconds.

Eternal Adversaries, with Red Skull: 45% chance to, upon inflicting a Fatigue Debuff, inflict another Fatigue Debuff.


Hope you all enjoyed my WWII buff concept! Tried to include both utility and some damage, think it turned out pretty well.

Comments

  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,702 ★★★★★
    Ayo that Perfect Block chance is cranked man. The SP3 regen too.

    Don't know why he has that much regen but okay. This looks nice, a bit rough around the edges for my taste but yeah.
  • SpideyFunkoSpideyFunko Member Posts: 21,972 ★★★★★

    Ayo that Perfect Block chance is cranked man. The SP3 regen too.

    Don't know why he has that much regen but okay. This looks nice, a bit rough around the edges for my taste but yeah.

    Deleted the line of text that said can only trigger twice per fight 🤦‍♂️. Not going too risk the abyss of approval though.

    And yeah, it’s a bit stupid. May make it 30% but if you look at his sig his perfect block chance at low health is even higher, it’s like 90%
  • QacobQacob Member Posts: 2,252 ★★★★★
    I like this a lot. I think it is a little bit overpowered to be honest. Tune it down a tiny little bit and this is the perfect buff.
  • SpideyFunkoSpideyFunko Member Posts: 21,972 ★★★★★
    Qacob said:

    I like this a lot. I think it is a little bit overpowered to be honest. Tune it down a tiny little bit and this is the perfect buff.

    How would you say it’s overpowered @Qacob?
  • QacobQacob Member Posts: 2,252 ★★★★★

    Qacob said:

    I like this a lot. I think it is a little bit overpowered to be honest. Tune it down a tiny little bit and this is the perfect buff.

    How would you say it’s overpowered @Qacob?
    Well after reading the first few lines alone he's already basically a better version of horseman gambit. Plus the regen, plus the heal reversal, plus poison resistance.

    Idk maybe he'd fit in at the very top. I find it pretty hard to judge a character off spotlights.
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