For a game that cannot be transferred from android to IOS, saying "we ll fix the IOS first and we ll see IF the android devices have a problem", does this means that we android players are going to wait eeeven more for our hotfix? Or that we may not get any and remain like that if they don't find something? All the people that play the game in androids are lying or they don't "feel" right? I really don't understand...
The Android issues seem to be rooted from a memory leak which will be fixed with a two-part update starting next month and then November's update. Once the memory leak is fixed, Android users that have been affected should see a significant Improvement. Meanwhile the iOS is a different Beast entirely because of how the games internal clocking system interacts with iOS is internal timing. That's a bigger issue that they are essentially having to rebuild from the ground up in order to fix it properly. That is where the "Feel" aspect is coming from. It's not that you can no longer use dexterity or Parry, it's that the system timing is off and with IOS, that takes more work. ı just hope this will be the case because android got problems for a while now (its beean a full year for me, last summer an update destoyed the android performance and getting worse little by little ever since). but we are trying to keep up or hopes for a quite while
The Android issues seem to be rooted from a memory leak which will be fixed with a two-part update starting next month and then November's update. Once the memory leak is fixed, Android users that have been affected should see a significant Improvement. Meanwhile the iOS is a different Beast entirely because of how the games internal clocking system interacts with iOS is internal timing. That's a bigger issue that they are essentially having to rebuild from the ground up in order to fix it properly. That is where the "Feel" aspect is coming from. It's not that you can no longer use dexterity or Parry, it's that the system timing is off and with IOS, that takes more work.
@Kabam Miike Very insightful and appreciate the transparency. Based on my personal experience and that of my alliance we all spend way more units on solo content than we do on AQ/AW. This is very common in every alliance i have been in and the various line chats i am in. It is therefore very confusing to me that Kabam has decided they will issue more resources for an area of the game where not many resources are used often instead of an area of the game resources are frequently used. As far as my experience and those I interact with greater than 90% of the units we use on revives/potions are for solo content and less than 10% is on AW/AQ content. Yet 80%(ballpark) of the parry/dex bug compensation we receive is for AQ/AW. It doesn't make sense to me or those I have interacted with. Clarification on the reasoning for this decision would be very helpful.
And as to doing it blinded (pedantic point, it could not be double blinded without Kabam also not knowing which groups got which client to test), not only could they totally do that, but they already did in the beta test you referenced.
@Kabam Miike We need Single Player Content Resources each week rather than “on an occasional basis” if this is to continue for three more months. Before this week I had no Parry issues but now I do and the game is unbearable to play. I have to use a large amount of potions and revives to complete useful content. If this issue is expected to be present for the rest of 2021 why would we receive resources “on an occasional basis”?I completely agree with @Hudsonman @Kabam Miike Very insightful and appreciate the transparency. Based on my personal experience and that of my alliance we all spend way more units on solo content than we do on AQ/AW. This is very common in every alliance i have been in and the various line chats i am in. It is therefore very confusing to me that Kabam has decided they will issue more resources for an area of the game where not many resources are used often instead of an area of the game resources are frequently used. As far as my experience and those I interact with greater than 90% of the units we use on revives/potions are for solo content and less than 10% is on AW/AQ content. Yet 80%(ballpark) of the parry/dex bug compensation we receive is for AQ/AW. It doesn't make sense to me or those I have interacted with. Clarification on the reasoning for this decision would be very helpful.
Hey Summoners,It’s been a little while since we’ve communicated on the ongoing Control issues, and today we wanted to give you all a different kind of post, where we’ll explore the cause of the issue, what it entails, and the progress we’ve made on our journey so far in addressing the inconsistencies and changes in control timing.We also want to take a moment to better outline what the issue actually is, as we know there’s some confusion surrounding the exact symptoms of this issue. We’ve seen players reporting issues such as framerate drops or lag that are not related to this issue, and are being addressed separately with some fixes coming your way soon.We also want to give you more insight into why this process is taking some time to address, why it’s difficult to address issues based on “feel”, and introduce you to a new member of our team!You can read the post here, and then come back to this thread to discuss!
Why i dont receive antivenom ?
Tapsalot's been through a Glow Up and has learned a new trick... Now it can Tap AND Swipe!
I'm having the same issue of dashing forward when trying to block. It really needs fixed soon. Its way too frustrating and I may just stop playing the game entirely. This has gone on for far too long already.
Not to mention the extra resources I have spent trying to explore 7.3. Now, before anyone starts in on me about "They said don't do difficult content until the issue is resolved", that was months ago. I shouldn't have to put my progression on hold because of their mistakes.
Am I the only one whos blocking instead of dexing half the time they swipe back ????