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Knull Abilities and synergy's (Player made)

H3t3rH3t3r Posts: 2,879 Guardian
edited September 2021 in Strategy and Tips
To start this off I will be trying to add as much of his lore into this kit and gradually over the next few days perfect it and take feedback on what should be changed or added. I will also add a TDLR at the end which will include the optimal rotation for Knull.

For his stats I want to sort of make him similar to Doom, incredibly durable but also incredibly powerful.

Stats based of 6* rank 3 sig200

Health- 43745
Attack-3615
Prestige-13684
Crit rate- 335
Crit damage- 945
Armor- 1255
Block proficiency-4625
Energy resistance-0
Physical resistance-445
Crit resistance-485
Block penetration-195

ALWAYS ACTIVE
Knull takes 85% reduced damage from poison, bleed, incinerate and coldsnap. But takes 20% more damage from shocks
ALL-BLACK THE NECROSWORD

Each hit with the necrosword inflicts a degeneration debuff dealing 25% of knulls attack over 14 seconds. Necrosword attacks are both mediums, first and third lights, both hits on heavy, Sp1 first and third(last hit), and sp2 first, third, and fifth(last hit).

PERSISTANT CHARGES FEED THE NECROSWORD
Gain 1 persistent charge each time you defeat an opponent giving Knull unique effects on his necrosword attacks and special attacks. Max stacks 5
1 charge- Necrosword attacks gain +903.75 attack rating and for each All black debuff gain +361.5 attack. All special attacks are unblockable.
2 charges- Knull gains +25% increased ability accuracy on necrosword attacks
3 charges- Special attacks gain unique effects
4 charges- Necrosword attacks cannot be evade, missed or autoblocked.
5 charges- Necrosword attacks reduce incoming damage back ability's by 85%

PRE FIGHTS
Can only be used once per quest
All of Knulls attacks are considered necrosword attacks.

ALL BLACK DEBUFF
All black debuffs reduces opponents healing and AAR by 10% and gives Knull life steal healing which has a 75% to healing Knull for 1.5% of the damage dealt each hit. Also does 7.5% of the attack in physical damage each hit to the opponent. All black passives last indefinitely.

MEDIUM ATTACKS

Inflicts an armor break debuff reducing armor rating by 950 lasting 26 seconds. Max stacks 6
85% to grant Knull a fury buff granting +903.75 lasting 34 seconds. Max stacks 4.

LIGHT ATTACKS (2nd and 3rd)
Each attack has a 85% to inflict a bleed debuff dealing 1945 damage over 14 seconds seconds if the opponent is immune to bleed inflict a armor break reducing armor by 1945 lasting 12 seconds.
On fourth light power burn the opponent for 10% a bar of power dealing 15% of knulls attack in physical damage.

HEAVY ATTACKS
If a bleed debuff and a degeneration debuff are on the opponent convert them into a all black debuff. Can only gain 7 all black passives this way.

SPECIAL ATTACK 1
Gain a precision and cruelty buff lasting 28 seconds giving +5650 Critical rating and +735 Critical damage rating.
Intercepting the opponent with this attack grants this attack to have guaranteed crits
Unique effect* This special costs 10% less power.

SPECIAL ATTACK 2
Pauses the duration of all of Knulls buffs during this attack. This attack gains +1807.5 attack for every all black passive on the opponent. Intercepting the opponent with this attack gives this special guaranteed crits.
Unique effect* Last hit inflicts a Degeneration debuff dealing 50% of the damage dealt during that special lasting 3 seconds

SPECIAL ATTACK 3
Inflicts three All black passives. Grants Knull with a fury buff giving +3615 attack lasting indefinitely. This special attack can only be used once per fight.
Unique effect* Gain a power gain buff granting 125% a bar of power over 6 seconds.

SIGNATURE ABILITY
Pre fight has a 10-34% chance to return after every fight. Each fight it doesn't return the chance goes up by 10-34%

Also whenever Knull would be knocked out he gains an immortality buff lasting 1 second. Each all black passive increases this by 0.5 seconds and once the immortality ends all the all black passive are removed. Can only be triggered once per fight

SYNERGYS

WITH VENOM, ANTI VENOM, VENOM THE DUCK, SYMBIOTE SUPREME, CARNAGE AND RED GOBLIN

For each symbiote on the team gain +400 attack and +75 Critical damage rating excluding Knull
Knull- buffs and debuffs last 5% longer for every symbiote on the team
WITH THOR

Thor- Special attacks inflict a shock debuff dealing 70% of thors attack over 12 seconds.

Knull- reduce shock damage by a flat 20%

WITH VOID AND SENTRY

Void- Fear of the void gains +20% duration

Sentry-Reality warp charges are gained every 15 hits

Knull- Start the fight with 3 all black charges on the opponent

WITH VENOM AND SYMBIOTE SUPREME

Venom and symbiote supreme- Bleeds have a chance to now be Critical bleeds.

Knull- Bleeds have a 5% chance to turn into a critical bleed

WITH CARNAGE

Carnage- Can mutate multiple buffs at the same time.

Knull- Dash back and hold block for 0.5 seconds to convert one buff into a permanent one consumes one all black charge. Can only occur once per fight

WITH RED GOBLIN

Red goblin- debuffs last 25% longer excluding stuns

Knull-Special attack one inflicts an incinerate debuff dealing 30% of Knulls attack over 12 seconds

WITH VENOM THE DUCK

Venom the duck-Gain +5% combat power rate per buff

Knull- Start the fight with a armor up buff lasting 24 seconds granting +600 armor

WITH SILVER SURFER

Silver surfer- Rotating buff can now stack to three each

Knull- Start the quest with 3 persistent charges

TL;DR Convert bleeds and degenerations into all black passives get seven of them, launch sp3 then your ramped up.

OPTIMAL DAMAGE ROTATION

So for what I think the optimal damage rotation would be to build up to seven all black charges whilst saving for a special 3. once you hit seven throw the special 3. Now rush to a special 1 launch that to get the precision and cruelty buffs. Then rush to a special 2 and intercept the opponent for Big crits. If you are running silver surfer or have him at 3 charges after a sp3 you will have a bar and a quarter and after throwing a special one you will have 35% a bar of power left.
Post edited by Kabam Zanzibar on

Comments

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    ChaosMax1012ChaosMax1012 Posts: 3,086 ★★★★★
    Seems like he would have insane damage. Would love to see this for knull but highly doubt it.
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    Seems like he would have insane damage. Would love to see this for knull but highly doubt it.

    He would have insane damage but would require a bit of a ramp up. Id still put him behind corvus, herc and cgr in damage and how fast they get it.
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    H3t3rH3t3r Posts: 2,879 Guardian
    edited September 2021
    Forgot to mention but the degens that are placed on his necrosword attacks will not be placed on the opponent once reaching seven all black charges. once those charges go away say you use them for immortality then you can start placing degens again.

    As well for the venom, sym synergy the chance for a bleed to convert into a critical bleed on a critical hit is 50%
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    SHIELD4AGENTSHIELD4AGENT Posts: 915 ★★★★
    Just wait till the champion spotlight is posted, that would've saved you the trouble of thinking all those through, like Kabam ever listens to players' idea of champs.
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    H3t3rH3t3r Posts: 2,879 Guardian
    edited September 2021

    Just wait till the champion spotlight is posted, that would've saved you the trouble of thinking all those through, like Kabam ever listens to players' idea of champs.

    I did it just to burn some time.
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    WatusaWatusa Posts: 1
    What do you mean with 'Can mutate multiple buffs at the same time.'? He gain buffs like red goblin's synergy?
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