My idea of a crazy Hulk Mashup Boss

IronMonger2IronMonger2 Member Posts: 5
edited September 2021 in Suggestions and Requests
SIGNATURE ABILITY - Awakened(Maxed Sig)

Culmination
Passive

Whenever the opponent triggers a certain effect gain:
After 5 Evades trigger a Power Gain granting 250% maximum power over 10 seconds.
When Missed 5 times inflict a Passive Devastation debuff on the opponent.
During Special Attacks reduce the opponent’s attack rating by 0.5% based on Gamma Radiation.


ABILITIES
Passive

Unrivaled Rage
When struck, there is a 12% chance to gain a Fury buff increasing attack by 1534 for 18 seconds.
Immune to Nullify, Power, and Ability Accuracy reduction effects.
Each time Hulk loses 10% health, activate a timer to gain an Unstoppable buff after 7 seconds. Each hit landed during this timer increases Unstoppable duration by 3 seconds.


Immortality
When receiving damage that would knock out Hulk, consume 15% of Max Health as Gamma Radiation and gain an Immortality Passive, preventing death and becoming Unblockable for 25 second(s).
While this Immortality buff is active all Fury buffs are paused and gain 100% increased potency.
If the opponent is Knocked out while this ability is active then regenerate 5% maximum health the next fight.


SMASH!
Every time Hulk attacks he has a 5% chance to SMASH!
Additionally every 15 seconds Hulk gets angry and triggers SMASH on his next attack.
When SMASHing, Hulk goes Unstoppable and gains +3068 Attack. SMASH attacks can not be prevented from Slow effects.


PERSISTENT GAMMA RADIATION - Max 100%
20% of all Damage dealt to Hulk when struck is stored as Gamma Radiation.
90% of all damage taken from Incinerate and Poison effects is stored as Gamma Radiation.
While Hulk has at least 25% Gamma Radiation then all damage taken is capped at 1% of his maximum health.


Gamma Power
When the Opponent or Hulk gains a Bar of Power gain an indefinite Gamma Power granting 351.9 Attack Rating and 17% duration of his personal Debuffs from Special Attacks. Max 6 Stacks.


Cosmic Mode
At 3 or more Stacks of Gamma Power, after launching a Special Attack consumes all stacks and activates Cosmic Mode, lasting 3.33 second(s) per Gamma Power, but it is paused during Special Attacks from the Overseer or the Opponent. Cosmic Mode lasts 50% longer for Defenders.
For each Gamma Power gained while in Cosmic Mode, instead gain a non-stacking Fury Buff granting 586.5 Attack Rating per Gamma Power used to enter the mode, with its total duration equalling its Cosmic Mode starting duration.
Light Attacks deal a Burst of 1534 Physical Damage. This triggers through the opponent’s block.


Planetary Devastation
All Stun debuffs gain 50% increased duration.
When Taunted or Infuriated, inflict the opponent with a passive Devastation debuff dealing 2.5% of the opponent’s max health every second for 60 seconds.
When Cosmic Mode or Immortality ends, gain 3 SMASH effects, these are lost when Hulk triggers his next attack.


Special Attacks
85% chance to Stun the opponent for 2 seconds. The duration of the Stun increases by 1 second(s) for each Fury buff effect Hulk has active.
If this attack is dodged then both the opponent and Hulk gain a Fury passive increasing attack by 350% for 10 seconds.


Special Attack 1 (Scorched Earth)
Gain two Heat Charges from this attack.
For each Heat Charge Hulk has, attacks deal an additional 18% of the damage dealt as a burst of Physical Damage. Max 10.
If this Attack is a SMASH then reverse the opponent’s controls.


Special Attack 2 (Shoulder Bash)
This attack gains 100% Stun chance.
Retrigger all Fury buffs gained by both Hulk and the opponent with an increased duration of 10 seconds.


Special Attack 3 (WORLD BREAKER)
This attack can not be reduced or prevented in any way.
Post edited by Kabam Porthos on

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