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The Gladiator

***********The Gladiator**************
Cosmic champion
Special Abilities: when Gladiator is push to his limit he confidence that increases his attack 60% while his confidence is above 80%. Confidence is earned by well-times blocks, well timed dodges and getting hit.
While at 100% confidence gladiator becomes unblockable until he drops blow 99% confidence. (His confidence is what drives him and makes his abilities stronger the higher it gets.
Passive: when reaching 60% confidence gains a regeneration buff lasting 4 second and regenerates health based on his combo meter. Immune to all poison, incinerate, frost bite, cold snap, and if confidence is at 100% he is gains an indestructible buff for 2.5 sec. if hit while indestructible he places a taunt on the opponent.
Abilities: regen, reflex, critical damage incinerate cosmic charges.
reflexes- Gladiator has 80% to resist any attack except a special 3. With class advantage if a resist buff actives his next attack is unblockable. If he has a class disadvantage-25% chance to gain a resist.
Superhuman strength- depending confidence level gladiator attack bonus up to 2300.
Cosmic charges are awarded for every 20% of confidence. 5 max.
Critical damage is doubled if confidence is 100% and 5 cosmic charges.
Special 1: flies at opponent faster then speed of light and hitting with double fist dealing 1500 psychical damage. Damage increases 15-25% depending on confidence level.
Special 2: uses mind control to paralyze opponent for 4 second and does a multitude of punches and kicks to opponent with super human strength dealing 4500 physical damage. Damage increases 15-25% depending on confidence level.
Special 3: Gladiator uses his powerful eyes for light so powerful when he looks at his opponent it incinerates his opponents dealing 3200 psychical damage over 10 sec plus 5% more damage for every every cosmic charge.

Cosmic champion
Special Abilities: when Gladiator is push to his limit he confidence that increases his attack 60% while his confidence is above 80%. Confidence is earned by well-times blocks, well timed dodges and getting hit.
While at 100% confidence gladiator becomes unblockable until he drops blow 99% confidence. (His confidence is what drives him and makes his abilities stronger the higher it gets.
Passive: when reaching 60% confidence gains a regeneration buff lasting 4 second and regenerates health based on his combo meter. Immune to all poison, incinerate, frost bite, cold snap, and if confidence is at 100% he is gains an indestructible buff for 2.5 sec. if hit while indestructible he places a taunt on the opponent.
Abilities: regen, reflex, critical damage incinerate cosmic charges.
reflexes- Gladiator has 80% to resist any attack except a special 3. With class advantage if a resist buff actives his next attack is unblockable. If he has a class disadvantage-25% chance to gain a resist.
Superhuman strength- depending confidence level gladiator attack bonus up to 2300.
Cosmic charges are awarded for every 20% of confidence. 5 max.
Critical damage is doubled if confidence is 100% and 5 cosmic charges.
Special 1: flies at opponent faster then speed of light and hitting with double fist dealing 1500 psychical damage. Damage increases 15-25% depending on confidence level.
Special 2: uses mind control to paralyze opponent for 4 second and does a multitude of punches and kicks to opponent with super human strength dealing 4500 physical damage. Damage increases 15-25% depending on confidence level.
Special 3: Gladiator uses his powerful eyes for light so powerful when he looks at his opponent it incinerates his opponents dealing 3200 psychical damage over 10 sec plus 5% more damage for every every cosmic charge.

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