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Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
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Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Nebula buff spotlight
odishika123
Posts: 5,379 ★★★★★
Comments
I'll start with the positives:
1. She didn't lose anything. I know a lot of people were concerned that she would lose damage or utility. She still has everything and even a bit more.
2. She's now fully shock immune which is great.
3. They reduced her charging timer from .9s to .65s which will make her ramp up faster
4. Her old sig ability is now in her base kit
5. Her new sig ability will be helpful in giving her more power and throwing off more specials
6. Her sp3 will let her build up without having to block
These are pretty big changes but I do have 2 complaints:
1. This is a nitpick but I would have reduced her charge timer to .5s or .45s. The new .65s is better but I would have gone a bit further in that regard
2. Ok so this is a big drawback. Blocking is still a problem. You still can't parry freely and it doesn't seem like they changed the block proficiency. You will still be holding block for most of the fight although the charging time is reduced. You can somewhat side step this problem but you need to use an sp3 and that effect lasts for 25s.
Over all, this is a net improvement (much better than gamora's lol). She still has her major flaws but there is a way to deal with it (albeit an sp3). I loved Nebula before and I will still love her but I don't think this buff will make anyone else use her if they weren't already. She's certainly better tho so I will be R5ing my 5* today.
1) Shock immunity
2) An extra self repair charge, and max sig ability is in her base kit now
3) Charges immune to AAR
4) Slight increase in shock damage
5) Amp charges are gained faster on block
6) Gain Amp charges if Nebula is shocked
7) Slight increase in amount of power drained per Amp charge (if my math is right)
8) Special 3 overcharge lasts much longer
9) Shocks on contact during Overcharge are not guaranteed (not sure if they were earlier)
10) Has a chance to gain Amp charges during Overcharge
11) Sig increases combat power rate when opponent is shocked
12) Looks like there's some tweaks to/new synergies
I think that's all the changes.
Not sure how the buff stacks up. She certainly seems better, I guess.
Has that changed to just DAAR?
Also she's a mercenary and V8 is all about mercenaries
Edit: i forgot about mags but still
Did she lose the synergy w Proxima that let her start w 10 charges? That will be missed.
Really need that block proficiency to go up, atleast to 67-68%
The only other Big Thing I think is a Must would be More Block Proficiency, please for the love of everything Design Team be smart and realize the Champion that has to Block to Ramp Up should have Solid BP!!!
Nebula was the Perfect Champion for just a Tune Up because all she needed were 2 or 3 tiny things to Shorten Her Ramp Up and Lessen the Damage Taken while Ramping Up so you could get into actually Playing the Champion and having More Fun Quicker!
My only gripe with nebula is not being able to parry without losing damage. It turns most matchups into stun immune match ups, making it unnecessarily complex and puts you more at risk. For a champ built around holding block to need to not parry it just seems counter intuitive.
I really wish they’d changed it so the first hit of a heavy attack converts the charges into shocks, it would make so much more sense and fit better into the playstyle, while being less stressful to play since you can parry and hold block like gambit can. But ah well…
I think they could have pushed the Amp Charge duration down a little bit more but we'll see when the buff drops how it actually is in play.
1) heavy shock - that makes her SP2 more interesting and powerful
2) easier AMP charges
3) more combat PR (always good)
Can’t wait to try her!