Nebula buff- was the core problem addressed?
There has been an overall positive reaction for the Nebula buff which is of course good, we all like to see a buff that looks good on paper. However, does this address the problem that comes with playing Nebula?
She has that pretty awful block proficiency whilst having a block depended playstyle. Even when you go and try out civil warrior in something like cav EQ, let alone act 6 or 7, you get pretty shredded on the chip damage. He’s reliant on a pretty block heavy playstyle with way better block proficiency than Nebula.
OFC kudos to Kabam for reducing the time it takes for Nebula to build electroshock charges. I'm doubtful 0.65s will be enough to make her usable, something closer to Gambits 0.4s would probably be more viable. This is something we will have to test in a few weeks.
The truth us, you still can't parry with Nebula and you're likely still going to get cornered and take significant block damage, if you're playing right. The regen won't kick in at all (was hoping they would be more creative with this and turn it into a pre-fight or hp% based like Ultron).
Would make more sense to get charges from 4th light hit or 2nd medium and activate the shocks on the first heavy hit.
I don't intent to poop on the buff before it comes out but in reality, I don't see this changing absolutely anything for Nebula, because the problem was never immunities or an underwhelming SP3. It was that the playstyle was impractical...which it still is.
Would like to hear some thought on this, unless it’s simply "WaIt FoR tHe BuFf tO gO LivE"- Not rocket science to put figures together and estimate how something will play, especially when we have a similar version (current nebula) of what is being proposed.
TLDR: Nebula's issue was the playstyle, which remains the same.