3.2 EQ boss node "Consistent Combos" bug
3.2's anti-venom has a node "consistent combos". It wants you to hit the enemy at least 5 times in a combo or recieve an "unsteady" debuff. It appears to be somewhat flexible in how it counts the hits, so MLLL-special chained on works, but it appears that this flexibility was limited.
Hype has a 5hit heavy. The first hit pushes the enemy back a good bit, and results in a delay while he closes the distance and hits 4 more times. This node doesn't appear to like that much of a delay in hits even tho its one attack, and sticks you with the debuff.
If hype has the enemy against the wall, the enemy isn't pushed way back and his other 4 hits appear to close and occur quickly enough to avoid the debuff.
I'll attach a video. You can see the first example at around 32 seconds, and the example of a heavy against their back wall later on, around 52 seconds in.
Please consider adjusting the timer for the debuff to occur to be longer if a heavy is occurring (or just longer in general altho that might make backdraft intercepts too viable).