High Ground 3 on expert map

SaltygoodnessSaltygoodness Member Posts: 357 ★★
Wasn’t High Ground supposed to be changed to High Ground 2 for expert tier during preseason?

We are playing a war in tier 1 and it’s still High Ground 3

Please look into it ASAP, wars are unplayable with this level of block damage







Well it hasn’t been removed, we are dealing with it today

Comments

  • JslapJslap Member Posts: 68
    Same, and seems like that for all in expert tier.
    Instead of delaying season to fix, I feel most would be ok using untouchables global for one last season..
  • Kabam BooKabam Boo Member Posts: 840 ★★★★★
    It has not been implemented yet but it will be early next week!
    Sorry for any confusion and thank you for your patience! :)
  • Unisol78Unisol78 Member Posts: 2
    Hi, I was under the impression when you kabam, 1st introduced globals to war that we as players would always have attack champs pre selected by you, that would give us as players attack options for each global.
    This was your plans to get us as players to rank more champs to cope with the growing of the game.
    So how come we don’t have any viable options for attack against this high ground global.
    With all the various nodes we have in war and specific champs to cope with, it’s almost impossible on some nodes to fight so aggressive to keep up with the aptitude timer.
    If season ends up being like offseason and alliances place global champs instead of diversity. I would imagine most will item out before that war finishes, never mind lasting an entire season.
  • KnightZeroKnightZero Member Posts: 1,450 ★★★★★
    Kabam Boo said:

    It has not been implemented yet but it will be early next week!
    Sorry for any confusion and thank you for your patience! :)

    Didn't fix it this week as well :)
    Basically just mixed High Ground 2 and High Ground 3.
  • gp87gp87 Member Posts: 325 ★★★
    So we start season with high grounds 2.5? 😂
  • Kabam BooKabam Boo Member Posts: 840 ★★★★★
    This is purely a text issue. The team confirms that the correct High Ground difficulty is implemented even though the description is incorrect. In order not to interfere with active wars, the team concludes that it is in the best interest of AW overall to make changes next Tuesday rather than immediately. So, we apologise for the delay but please know that the team will fix this next week! For now, we repeat that the correct High Ground difficulty is actually implemented, despite the text.
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