Why do Content Designers Want to Punish Players for Ranking Top Characters and Counters
Why do you insist on actively fighting against common counters to routine problems?
1. Tough metal fight - use magneto - haha immune to armor break!
2. Tough fight where blocking and parry is punished - Ghost - haha immune to miss!
3. Tough fight against Ghost boss - haha can't armor break or gain power.
You're actively punishing knowledgeable players who've ranked up a diverse top tier roster by making them fight as if they had no counters at all!
This only convinces me that rank ups and obtaining characters are virtually meaningless and the only way to reliably clear content is to obtain more recent heroes you favor and to use boosts and items.
Punishing long time players in the process who's early cash enabled your game to succeed.
I'm tired of the attitude that us having fun playing a game we've basically beaten is wrong and needs to be nerfed!
On top of "hard content" just being enemies that such high attack two hits are death and a taking a blocked hit is game over.
I want interesting fights or fights I can annihilate by using the right counter. I hate this general trend to just make the fight frustratingly different from how the game worked the month before.
You need to stop focusing on making things balanced and go back to the basics that made this game: Mindless Fun that required very little attention with the occasional puzzle fight. Creating new defensive heroes that change how you have to play has been your focus for far to long... start making this game fun again!
Edit:
Oh, and I forgot, the latest trend where cav buffs heroes for the quest that are terrible for the boss fight. Yeesh...
Edit2:
This game isn't a competition between the player base and the content designer! It's like I'm playing a magic the gathering game where you're trying to defeat me but you created and are playing both decks and you bring out your win condition and tell me it was my mistake and have now lost!