**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Regarding Brian Grant’s Most Recent Video
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Comments
6 hours for 2k units if payed for would be a little under $12-$13 USD an hour. It's no different you either pay with your time or money.
Technically you could do the Abyss and wait 11 months to do it , but as you know the game moves fast and most likely not even worth it anymore to 100%, but if you did, that means you would have to wait that long as well as have your main account worked on to even complete it.
We all know the revives spots that take maybe 1 week to have enough revives for a run of abyss , you can see plenty of videos of people doing just that.
I do understand you saying that reward ratio is higher , but some people who create alts just to have a new experience are not doing that.
To sum up my point , you don't have to play your main if you want. If your sole objective is to open 6* shards every December, then you should play the game how you want.
This also indicates that Kabam has done a good job of getting players quicker into the game.
You seem to be arguing the notion that if it is in the game, and if someone can feasibly grind it without breaking TOS, that it doesn't matter on the amount. In that case, take it to an extreme for me. Right now someone can grind for 6 hours and get 2k units, what if it was 4k, or 10k? Do you agree that there is a point where that becomes too much?
Why I feel like farming alts before this change was fine, was because the effort you had to put into an alt to get rewards was a lot closer to what you'd have to do on your main. Now, these changes have blasted that way out of whack, so that there is almost no point grinding on your main, because the amount you get for your effort is so much better on an alt.
Kabam has been letting this slide since the beginning of time.
I don't want the game to shut down no. However, I don't see this as an event that will put Kabam out of business.
This is a really good idea, I think that would solve the GGCs problem, and therefore a large part of the whole issue. But revives, refills and other items which couldn't be gated like a GGC by progression would still be an issue.
Guys on forums :: lets create a forum post, abuse each other and give BG free publicity.
Common guys just because he(BG) created him own rule of not to gift himself ( through alt accounts or from others), he shouldnt say this is exploit. If people are spending time to create and grind new accounts they deserve to spend those units at their will(and be within kabam TOS).
Personally, I hope Kabam says little to nothing about botters, and let the botters gift themselves and their customers. Then, after gifting event ends, just ban them.
My point is that there is always going to be shift in the way the game progresses it's players, most will benefit from the changes.
I don't think this is absurd , it's been going on for ages man before the gifting badge was taking away and the game is still healthy .
Even if the event remains the same, it wouldn't matter any much. The event has been bad and broken ever since it got released anyway.
For the unit farm, this has been the case for the last couple of years. It just now became a little faster to do so. So theres no need for any change, and there won't be honestly
As in you can only gift something if the other person gives the same (or similar) amount of units? Hmm, I'm not sure on that one, doesn't it kind of get rid of the whole gifting spirit of christmas?
What about wanting to send an alliance mate a gift or two, or people sending youtubers gifts. I dont know, I always liked that aspect of the gifting event. Amidst all the fraud, cheating and scams it was the one wholesome part of the event
-it's just faster now
So if it was changed again in future so that you could get 20k units in an hour, would that still be ok? I mean, by the logic you've given it should be.
You have no idea the effect 30k easily accessible units for 2 hours a day could have on the game economy, and neither do I. Kabam probably have the best idea based on data, but I think we can categorically agree that it is no small thing, and it is not something to brush off
As long as they are doing it legit without bots, that's on them.
Time is money, and if players are willing to take time out of their day to do it, that's their decision.
Plus, the beginner xp boost is gone, making it harder to level up without doing harder content.
Before, you had to get about halfway in Act 2 before unlocking the gifting badge.
And, Kabam added the tons and tons of units to the beginning acts while heavily cutting down the story.
I'm surprised they didn't think about this ahead of time.
If they really want to do something about this, there's four solutions:
1. Only Uncollected or higher can gift one another
2. Level limit from 25 to 45.
3. You cannot gift if your account is made December 1st or later.
4. Actually crack down on bots including the arena bots