At this point why not just make a thronebreaker difficulty and save some trouble?
SO IF CAV DIFFICULTY IS GETTING TWEAKED AND MORE COMPLICATED, ARE THE REWARDS GOING TO REFLECT IT?
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly?
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? I would say yes if you consider that there are only six classes but much more tags, so it's easier to have a couple of ranked champions for each class than for each tag, even if they group more tags together. I don't want to say anything about rewards, but I do believe that going by tags makes those nodes harder to take advantage of ^_^
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? Like @te_dua_shum mentioned, I’ll add that for example you take the #avenger tag. Personally I don’t have a single avenger above 6*r1 or 5*r4 but have full teams of every class at 5*r5 or 6*r3. So difficultly is raised if people don’t have those champions ranked. Although if the levels are made so any champion can do it but take longer then that’s okay it just sucks to take more time out of people’s life’s.
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? I would say yes if you consider that there are only six classes but much more tags, so it's easier to have a couple of ranked champions for each class than for each tag, even if they group more tags together. I don't want to say anything about rewards, but I do believe that going by tags makes those nodes harder to take advantage of ^_^ At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? Like @te_dua_shum mentioned, I’ll add that for example you take the #avenger tag. Personally I don’t have a single avenger above 6*r1 or 5*r4 but have full teams of every class at 5*r5 or 6*r3. So difficultly is raised if people don’t have those champions ranked. Although if the levels are made so any champion can do it but take longer then that’s okay it just sucks to take more time out of people’s life’s. I dislike both class and the tags just as a heads up. Hate both things completely. Wish they'd do away with altogether. But I don't think it warrants an increase in difficulty. But the argument y'all are making is the same for the class restrictions. Some had diverse skill rosters some didn't.
@Demonzfyre having less ranked champions is still better than not having ranked champions ^_^ And I don't believe that a player that regularly explore cav difficulty doesn't have at least a couple of ranked champion for each class, but it's harder to actually have a couple of ranked champion for each tag ^_^
There doesn't seem to be anything to benefit #X-Men. Wonder if this new system will cycle different hashtags for different months? Seems much more limiting. I'll wait until it's live before making a definitive judgement, but it doesn't look great going by the description...
I looked at AuntM because I was thinking the same but the tags are a little more expansive than I thought. Inhumans is pretty restrictive but you have 2 other tags to go with it. Unless they are planning on 1 tag per chapter.......
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? I would say yes if you consider that there are only six classes but much more tags, so it's easier to have a couple of ranked champions for each class than for each tag, even if they group more tags together. I don't want to say anything about rewards, but I do believe that going by tags makes those nodes harder to take advantage of ^_^ At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? Like @te_dua_shum mentioned, I’ll add that for example you take the #avenger tag. Personally I don’t have a single avenger above 6*r1 or 5*r4 but have full teams of every class at 5*r5 or 6*r3. So difficultly is raised if people don’t have those champions ranked. Although if the levels are made so any champion can do it but take longer then that’s okay it just sucks to take more time out of people’s life’s. I dislike both class and the tags just as a heads up. Hate both things completely. Wish they'd do away with altogether. But I don't think it warrants an increase in difficulty. But the argument y'all are making is the same for the class restrictions. Some had diverse skill rosters some didn't. Not really the same thing. People do rank ups based on class all the time. Especially since you are bound to get catalysts in all classes equally. If I get excess mystic t5cc i look to my mystic roster and rank the best champ I have. I have never ever done rankups based on whether or not I have a #avenger ranked up
Guess I'll be skipping this month since I only have a few of those champs ranked up. Oh well, there's always next month
At this point why not just make a thronebreaker difficulty and save some trouble? Also, I remember when people were begging for Cav difficulty, and I predicted when it arrived people would be constantly complaining about it, because it would take the spot that Uncollected originally had: being the top tier difficulty with the most experimentation in difficulty design. I wasn't disappointed.Thronebreaker difficulty, if and when it arrives, is going to scale similarly to Cav before it, and UC before it. If you think TB difficulty will be anywhere in the same zip code as Cav is now, you're missing the plot. Cav difficulty is targeted at mid-range Cavs trying to grind out rewards to progress them slowly towards TB. The easy path is there for the new Cavs to work on, but the presumption is new Cavs aren't necessarily going to be able to explore Cav (or even guaranteed do the easy path all the time either). TB difficulty would be targeted at the middle of the TB pack to help them slowly grind towards whatever comes after TB.I have never failed a Cav monthly EQ. I've never come close to failing to complete a path in Cav EQ. I've never come close to spending more than expiring potions on Cav EQ. I generally blitz the entire thing in a weekend or so. *I* am probably a middle tier TB. TB tier EQ would aim to be very difficult for someone like me to complete. Roughly speaking, that would be content about three times harder than Cav EQ is now, assuming I don't get any stronger before it arrives. Because it probably won't arrive before the next title does, for the obvious reason that there's no higher title for TB players to need an EQ to grind towards yet.So imagine an EQ where the minions are all about the strength of the Cav bosses. That's probably where TB EQ lands. The tweaks they are doing to Cav EQ are miniscule in comparison, and nowhere near approaching hypothetical TB difficulty.
@Demonzfyre i see the point you’re trying to make but making changes on a difficulty that’s already been set and people have made rank ups for means that their characters are now worth a lot less. Angela cleaned up on cavalier before. Now because she has no tags, she doesn’t get used. I took red guardian up for his usefulness in the science chapters. Now he’s irrelevant. The more logical thing would be to create a new difficulty level with the tag system or an event.
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? Considering only a few of the S-tier champions have any of these tags, I'd say the difficulty will be higher. Looking at these tags, 0 of my 7 r3 6*s fit any of them (doom, Hercules, apoc, AA, prof X, moleman, g2099) (someone feel free to correct me here if I missed a tag that fits someone in that list). And of my 20 r5 5*s, only a few of them fit those tags. So for many of these quests, I won't really be able to use most of the champions that I've invested in.This change seems to promote players to move away from just using and ranking up the god-tier champions. Whether this is a good or a bad thing, I'm not sure. But I will say, it's going to feel pretty lame ranking up low-middle tier champions just to use them in one quest for EQ. All of those resources I used from cyber weekend went into champions that don't fit any of these tags, and that feels pretty awful. We'll have to see how it feels tomorrow though, but I don't think I'll be able to push through cav EQ with mostly r1 6*s and r4/r5 5*s without units. We should see better synergies though, but I don't think synergies make up the difference when I could be using r2/r3 6*s if it were class-based quests