Kabam, the EQ Design is your capstone of 2021
I got really excited when I found out we were using the Champions’ tags for the EQ. I thought it was creative and a great opportunity to dig deep in my roster and put champs I don’t normally put to good use.
But WHAT THE *expletive* is wrong with the nodes? It’s a total *expletive* show. Everything contradicts each other.
In 2.1, you’ve got this design that says the following: knock down the opponent, and you get an Evade charge, which is consumed when the opponent goes Unblockable, and if they try to hit you while you have an Evade charge they get stunned for 0.9 seconds. Good? Good. But guess what? This isn’t enough time to land a Heavy, so the opponent claps you in the face if you don’t already have an Evade charge. So you need to rely on your Parry game, but you can’t land Parries because every 6 seconds the opponent goes Unblockable, and if you have an Evade charge already they get stunned for 0.9 seconds, and now you’re panicking because you need to get another Evade charge otherwise you’re open to Unblockable, but if you try to land the Heavy you get clapped anyway.
I felt like Sisyphus stuck in this damned loop. What were you thinking?
And in 3.1: You need to land a Stun debuff to gain a Passive Bleed, but you have a node on the opponent which makes them Stun Immune when starting an Attack? So basically they are always Stun Immune unless you are reparrying. And I can reparry, but you’re asking me to reparry EVERY single hit in EVERY single fight in THE WHOLE QUEST.
AND you give the opponent Unstoppable,
AND put us up against champs with Power again and Unblockable in their base kit?
You’d have to be a moron to think this is okay. This is in the Mercenaries and Guardians chapter. These guys don’t have utility man. And no one has Mercs ranked up (I do for the record, and still faced a lot of issues).
I get that we are your lab mice for testing new things, but the problem is that these are our personal resources that we are using to test your new *expletive*. Our energy refills, our units, our potions, our revives.
Honestly, it’s almost as if you brought the Act 6 team to design this EQ. That, or you have no idea what you’re doing. And if you don’t know what you’re doing, then give us the damn resources to cope with the new things you’re trying out.
If you made it this far, thank you.