An Ask to Simplify the Contest
Firstly, I want to state from the get-go that I do love this game as a whole, and its champion-collecting, screen-tapping madness helped me get through a difficult couple of years. I've spent a little $$ on occasion, but treat the game as a good time - to try different champion matchups, get fun characters from the Marvel Universe, and stretch myself with the challenges. Beating the Collector and fully exploring LoL felt like true and fun personal accomplishments.
But today, between the AW "Duel on Mustafar" superbug, and trying to work my way through Cav monthly and the node salad that is every. single. fight, I really want to address an increasing frustration creeping in with my playing of the game (more and more recently, and outside of the scope of the ongoing dex/parry and memory leak issues), that I can see is shared with my alliance community.
It's too complicated.
And every seeming fix that has been proposed recently seems to be like additional toppings on the top of outstanding issues, while the core gameplay mechanics that need the fix don't seem to be addressed, complicating complications. It used to be I could run through a chapter of monthly EQ on my lunch break to blow off some steam in between work stress; now I have to prep, and schedule a few dedicated evenings a month, to even understand what is going on and play through the content in a batch, because the gameplay is so unwieldy. Instead of war being a five minute session here and there during the day, I have a personal Google Sheet to refer during gameplay to even understand what the heck these interactions are doing (interactions not guaranteed). The recent (over)reliance on layered node lasagna has made each individual fight its own business flowchart. That's not fun, challenging problem solving. It's crisis management.
Simplicity is the mark of a good product. Please go back to the basics and core mechanics of the gameplay - not treat complexity (through node combinations) and challenge as the same. The characters (2020 and 2021 included) are fun. The animations are notably excellent recently. The December Sinister side event feels a bit like a step in this direction. Create alliance events that are collaborative and encourage us all to be creative, not create performance anxiety, especially for new alliance recruits, in an inherently antagonistic mode of gameplay. (Yes, I know it's a fighting game. But it's also a team-building exercise.)
I really want to see the game succeed. Playing the Game for many (casual Thronebreaker, myself) is becoming a punctuation of daily experience - a task or effort, using resources of time, *money,* and/or skill that are fast outpacing the rewards / return. The dictionary definition of Game is, "activity engaged in for diversion or amusement". It may be a diversion, but it's becoming far less amusing.