**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
Comments
Seems like a lot of the ppl that hate it is because of not being able to use their top roster or not having the right champs ranked. If the champ benefits from the tag you could use a r3 to clear the paths due to the cross fights(which i had to do on a few occasions) so ranks shouldn't be an issue. If you are cavalier(which you need to be to even do the quest) then you should have at least 3 tagged champs 5r4/6r1 or higher or at the bare minimum 5r3 then the next 2 slots are used for top champs to tackle the boss.
I hope kabam stands up to the whiners this time and keeps this content going and improving.
@Kabam Miike @Kabam Zibiit @Kabam Porthos @Kabam Vydious @Kabam Lyra
I find the nodes to be very annoying. I have 20+ r3 6*, 40 (maybe more) rank 5 5*. I rank up a 5* like it’s candy I want. These nodes aren’t even difficult, they are annoying.
Anyways, you won’t get new tag rotations. They already said this is the last change they are making for awhile. So you won’t see new tags, these are what we get.
Take the science node for example that gives the science champ a fury each time a debuff expires. Every single science champ has at least 1 debuff, parry. And every single science champ except for Rhino and Abom applies debuffs at some point by hitting the opponent (Abom can with synergy).
Or the mystic nullify global, only 6 or so mystics don’t nullify. Or the mutant bleed purify/nullify, every mutant can take advantage of that. Or the mutant special hit gives furies, every mutant can use specials.
So you say “you can’t make it all benefit and no penalty”, but that’s what’s happening here with an average of 35 champs filtered per quest. So is it the 35 champs that’s the issue? If the tags were bumped to an average of 35, equal with Class based globals would that be ok? Why is Cav EQ with class globals with no downsides not making the content universally easier, but having 35 tagged champions being involved would be?
I’m not arguing for the filter to be half the champs in the game, just a little more than Cav EQ, due to the nature of how players strive to balance their roster. They try to balance based on class, not based on the tags used today. So why is this current round of Cav Eq nodes ok with 25 ish champions available but no more, but Cav EQ has similarly benefitting nodes, but 35 champions affected? All I can think of is that somehow there’s some difference in your eyes between the benefit that the nodes give, or the cross fights. I’d be interested to hear your take on it
As for nodes being annoying, i don't get that either. Yea the boss nodes are a little more annoying than usual but the path nodes are set up just like they were when it was class based(1 that benefits you, 1 neutral to get you the benefits and 1 to screw you if you don't benefit). The only change was from class to tagged and that change actually gives more opportunity to have ranked up champs because they're spread out over different classes.
However, trying to be constructive:
1. Even if I wanted to rank the champions for the nodes, the node setups and the benefit the nodes give don’t make it worth it. Makes more sense to just brute force it with your best champs, but that leads to not fun and way too long play.
2. Making these changes when the game already has the input problems it has was not a good call.
3. If you are going to change it up this way permanently, you REALLY need to amp up the rewards for the investment likely required (whether that is ranking additional champs, revives/heals, or the additional time required)
4. Changes like these should be communicated further in advance so that people can plan. As many have said, people may have considered different investment options coming out of cyber weekend.
Definitely NOT fun.
Guess I’ll be sitting Cav EQ out this month. Will do some variants etc for a couple of weeks and hope you take the feedback from the community on board.
My strong preference would be a revert back to class based Cav EQ.
Now with 3.1 with the reparry of course we could ignore that and doom them all down. But me, personally want to take advantage of the nodes and play the game within the rules the developers have setup. But if I do it’s just annoying. The difficulty is fine, I don’t find it anymore or any less in difficulty from previous months.
This month has been a huge let down. I don’t mind the different organisation tag idea but it needs to be implemented better. It takes too long for characters to benefit from nodes and these benefits seem to have been scaled back. On top of that some of the node combinations are insane, especially with fundamental game mechanics still not working reliably. 3.1 is a mess and it’s easier to use certain non-tagged champs than the ones recommended.
I can’t help but wonder if it’s the same quest design team behind this EQ, the recent variant and 7.3. They’re all overly annoying and punishing for the player. Bring back the fun please.
Do you remember when everyone was super positive and full of praise about 7.1? Please go back to that.
The greatest advantage with cross fights over the class boosts though is that cross fights give you attack bonus even against the boss so 5r3/5r4/6r1 aren't completely useless after the path.
By no means are the changes perfect but it's heading in the right direction.
And as noted earlier it’s like kabam is just saying “let’s throw unblockable, unstoppable and some sort of power gain at it”.
Another Cavalier EQ I won’t finish. So the bottlenecking continues.
They go into block and rush into you even before the animation finishes.
I feel sorry for the early mid Cavs that are trying to get through this quest because
1 - they probably don't have many ranked champs with the tags that benefit from it
2 - the benefits from getting charges are nothing compared to bring a better attacker
3 - they don't have OP attackers that can now throw most of this content in 20 hits
I tried using ramped up champs in 1.1 against Tigra. Eventually, it dawned on me that I could just bring Torch and call it a day.
Okay it is sort of an interesting idea on paper. But then you start to do the path itself, and you find that the champion that you finished the previous fight with has no viability in the next fight. It’s like if you ramped up Corvus Glaive and then the next fight is Ebony Maw. Or like if you’ve been working on getting cross fights for Red Hulk and the next fight is against an evader or a power gainer.
Wow.