270 million summoners?

Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
In the Hercules animation released this week, you said there were 270 million summoners.

Would love a breakdown of that. Is that the number of accounts ever, or active now? Seems really high.

Can you tell us more about that number?

Comments

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  • KerneasKerneas Member Posts: 3,844 ★★★★★
    270mil? That'd mean that roughly every 1/28 people play this game. There has to be a ton of inactive ones
  • DNA3000DNA3000 Member, Guardian Posts: 19,846 Guardian
    Typhoon said:

    Assuming it includes every account ever made, whether it's level 1 or level 60. Likely includes non-active accounts, and also probably includes bots.

    Yep. "Summoner" in this context is an account. Every account is assigned a serial number when it is created, and theoretically speaking the devs could just make a new account and look at the number to know how many accounts have been created up to that point (I'm guessing there's a dashboard somewhere they could look up, just saying that information is baked into the way accounts are created as well).
  • cookiedealercookiedealer Member Posts: 260 ★★

    My god thats a lot of bots and alts

    Botters will keep botting until there's no way for them to cash in their "hard earned" botted units for real life money.
  • DNA3000DNA3000 Member, Guardian Posts: 19,846 Guardian
    Kerneas said:

    270mil? That'd mean that roughly every 1/28 people play this game. There has to be a ton of inactive ones

    Another way to look at it, on average players have been making over 1.2 game accounts per second since the game launched.

    Of course, probably more at launch than now. Looking back, the six year stat was 250 million (probably highly rounded) so that would mean something like 38 accounts per minute over the last year (less than one per second).

    Not bad for a seven year old game. Nobody is running multi-million account bot farms, so there's still a lot of actual humans picking up the game to try it out. Most don't stick around, of course, but the fact that it can still grab new players' attention is a positive thing for a game this long in the tooth.
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    DNA3000 said:

    Kerneas said:

    270mil?
    Not bad for a seven year old game. Nobody is running multi-million account bot farms, so there's still a lot of actual humans picking up the game to try it out. Most don't stick around, of course, but the fact that it can still grab new players' attention is a positive thing for a game this long in the tooth.

    And it can still be hard to recruit for an alliance, LOL.
  • JadedJaded Member Posts: 5,477 ★★★★★
    If we are basing it off how many people use the forums then 99.9% of those 270 million are alts.
  • DeaconDeacon Member Posts: 4,274 ★★★★★
    Why exactly do we need to know if they're active, not active, bot or otherwise??
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  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian

    270 million accs what’s the overall accs now we all now many left the game why wasn’t those accs in the statistics

    I assumed that includes any subtractions
  • TyphoonTyphoon Member Posts: 1,861 ★★★★★

    Why exactly do we need to know if they're active, not active, bot or otherwise??

    Because the number of "active" accounts is much more representative of the fraction of people playing among the 270 million accounts. The actual number of "players" will be a fraction of the "active" accounts, assuming at least one player plays at least 2 accounts.
  • DeaconDeacon Member Posts: 4,274 ★★★★★
    Typhoon said:

    Why exactly do we need to know if they're active, not active, bot or otherwise??

    Because the number of "active" accounts is much more representative of the fraction of people playing among the 270 million accounts. The actual number of "players" will be a fraction of the "active" accounts, assuming at least one player plays at least 2 accounts.
    ok. but why do we need to know this? are we getting potential rewards based on activity? is this to get a glimpse into the longevity of the game or future access?

    just trying to see what benefit the information will give to the players?
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian

    Typhoon said:

    Why exactly do we need to know if they're active, not active, bot or otherwise??

    Because the number of "active" accounts is much more representative of the fraction of people playing among the 270 million accounts. The actual number of "players" will be a fraction of the "active" accounts, assuming at least one player plays at least 2 accounts.
    ok. but why do we need to know this? are we getting potential rewards based on activity? is this to get a glimpse into the longevity of the game or future access?

    just trying to see what benefit the information will give to the players?
    Used to get a 5* out of inactivity
  • TyphoonTyphoon Member Posts: 1,861 ★★★★★

    Typhoon said:

    Why exactly do we need to know if they're active, not active, bot or otherwise??

    Because the number of "active" accounts is much more representative of the fraction of people playing among the 270 million accounts. The actual number of "players" will be a fraction of the "active" accounts, assuming at least one player plays at least 2 accounts.
    ok. but why do we need to know this? are we getting potential rewards based on activity? is this to get a glimpse into the longevity of the game or future access?

    just trying to see what benefit the information will give to the players?
    We don't need to know it. People were asking about 270 million accounts. It's just a number that, similarly, we don't need to know. It's not representative of the player base.
  • DeaconDeacon Member Posts: 4,274 ★★★★★
    copy that
  • DNA3000DNA3000 Member, Guardian Posts: 19,846 Guardian
    Typhoon said:

    Why exactly do we need to know if they're active, not active, bot or otherwise??

    Because the number of "active" accounts is much more representative of the fraction of people playing among the 270 million accounts. The actual number of "players" will be a fraction of the "active" accounts, assuming at least one player plays at least 2 accounts.
    This was just a fun marketing statistic. Once you try to enter the realm of "active accounts" you enter the murky world of what exactly an active account even is. Even among the pros, most people know "active account" is an extremely nebulous term.

    Just to provide some explanation to people who don't study this. Is someone who plays every day an active account? I think most people would say yes. How about only once per week? Still? How about once per month? Twice a year?

    Let's say you decide once a month is the critical threshold. If someone logs into the game in June but not July but then again in August, does that mean they were an active account in all of June but not in July but again in August? If someone logs in once every other month do you average that to be half of an active account for a year?

    Suppose you send out some special "get back in the game" offer and a whole bunch of people log in to get it, but then never return. Are they active players? At what point do you decide they are not active players.

    This might all seem academic and nit picky, until you realize that most F2P games like this have an awful lot of people who download it, play once, and then never again. Is that an active account? If the definition of "active account" is "logged in at least once in the month" then they would be counted as, but that's probably not what people think of when they think of active accounts.

    "Active account" sounds like an obvious thing, until you're asked to actually count them.
  • GroundedWisdomGroundedWisdom Member Posts: 36,644 ★★★★★
    Although I think it's fair to say there is some metric used in terms of occasional incentives sent for Accounts that have been stagnant.
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