Soo is this working correctly now? Can anyone confirm?
This is not right! I feel I have been scammed! Today I averaged 24K per crystal from 743 Uncollected Gold Crystals. I got 17,803,500 gold. In the summer during the gold boost 800 or so Uncollected Gold Crystals gave me 40 million gold. A guy opened 300 UC gold crystals with the gold boost during the summer and got 6.6mil. Not sure how you're able to get more than double his amount of gold per crystal
This is not right! I feel I have been scammed! Today I averaged 24K per crystal from 743 Uncollected Gold Crystals. I got 17,803,500 gold. In the summer during the gold boost 800 or so Uncollected Gold Crystals gave me 40 million gold.
Alright, everybody! We've just pushed the change live, so the change to Gold amounts should be live within the next hour.This change will revert the drop rates of the crystals to the old ones, and increase all gold payouts by 30% instead of the current system.This should not change how much Gold players got from opening many crystals, but we are going to verify to make sure that is correct. We will look at the gold payouts before and after the change early next week, and determine if there is any action required.Thank you all for pointing this out, and we apologize for this situation and confusion.
When did they say that the boost would be "rng" depentant? I didn't see that stated. This is bg, Kabam! There are 2 ways to do this 30% boost:1) Flat 30% increase to each outcome to increase expected value by 30%2) Increase expected value by 30% by changing the outcomes and/or rate of each outcomeLet's take a look a what each of those means with a simple (albeit extreme) example:I have no idea what the actual numbers are so this is purely for the purpose of demonstrationOld system:2400 gold = 50% chance5000 gold = 40% chance10000 gold = 10% chanceexpected value = 4200 goldA flat 30% increase would mean:3120 gold = 50% chance6500 gold = 40% chance13000 gold = 10% chanceexpected value = 5460 gold (30% increase)Now the second way to increase the EV is:2400 gold = 50% chance5000 gold = 40% chance10000 gold = 9% chance136000 gold = 1% chanceexpected value = 5460 gold (30% increase)Since Kabam has said that it's not a flat 30% increase to each crystal, we can assume it's the second option. Again, my example here is very extreme, but you can see how in both cases, we end up with a 30% increase in the expected amount of gold earned.Now that question is do we want that 1% chance to hit the jackpot or do we just want the guaranteed 30% increase from option 1? I think we've made our opinions pretty clear here.
When did they say that the boost would be "rng" depentant? I didn't see that stated. This is bg, Kabam!
This is not right! I feel I have been scammed! Today I averaged 24K per crystal from 743 Uncollected Gold Crystals. I got 17,803,500 gold. In the summer during the gold boost 800 or so Uncollected Gold Crystals gave me 40 million gold. A guy opened 300 UC gold crystals with the gold boost during the summer and got 6.6mil. Not sure how you're able to get more than double his amount of gold per crystal 743 is more than 300*2 (600)...
Alright, everybody! We've just pushed the change live, so the change to Gold amounts should be live within the next hour.This change will revert the drop rates of the crystals to the old ones, and increase all gold payouts by 30% instead of the current system.This should not change how much Gold players got from opening many crystals, but we are going to verify to make sure that is correct. We will look at the gold payouts before and after the change early next week, and determine if there is any action required.Thank you all for pointing this out, and we apologize for this situation and confusion. And for those who already opened?
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%. Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
Update: I spoke to the team about the confusion here and the expectations. We get the confusion and are going to make changes to just do the 30% update across all good pools instead of trying to make work. More details soon! Hoorayyy thank you..Man the ammount of ppl that are going to ask to be compensated for opened crystals wont be a joke...
Update: I spoke to the team about the confusion here and the expectations. We get the confusion and are going to make changes to just do the 30% update across all good pools instead of trying to make work. More details soon!
@Kabam Miike you may need to implement an overflow system, or auto open system for gold crystals too above a certain level as now everyone knows hoarding causes server issues and kabam needs to stop hoarding, there needs to be an incentive to stop.So at the moment, even with the 30% boost, a LOT of people will still hoard in the hope of greater incentives to open them all in the future. A 20% boost on top of this 30% for example.QED; I'll keep hoarding.
Hey there! Some insight: It's not people holding on to a large number of crystals that is a lot of Data, it's the number of Crystals that exist. This is why we do a large opening of crystals every now and then on outdated crystals, so we can remove them from the game files when it's done. It's not a problem that somebody might have 2000 of 1 Crystal, it's that somebody might have 1 of 2000 different crystals, and even then it's not based on how many any Summoner has... just that the data exists.Disclaimer: I am not an engineer, and this is my rudimentary understanding of the situation.
I wish they just brought back the 20% twice a year boost. This increase might bring more gold from crystals but the 20% boost definitely brought in more gold overall because people saved hard content for the boost like variant and act 6 Or 7. The gold boost for those 1.5 million gold rewards plus 20% from crystals as well as selling tons of items and iso will probably be larger overall than this small increase to just the crystals. And this doesn't change hoarding crystals for me. Such a dumb change
I wish they just brought back the 20% twice a year boost. This increase might bring more gold from crystals but the 20% boost definitely brought in more gold overall because people saved hard content for the boost like variant and act 6 Or 7. The gold boost for those 1.5 million gold rewards plus 20% from crystals as well as selling tons of items and iso will probably be larger overall than this small increase to just the crystals. And this doesn't change hoarding crystals for me. Such a dumb change Ah yes. Purposely restricting progression is always fun
After the boost, I get way fewer to nothing units from battlechips. Is this intentional or just my luck (such a coincidence?)