Cavalier Sexennium Crystal drop rates issue
orpimeS
Member Posts: 29 ★
@Kabam Miike just bought the Cav deal and chose the 2020 champs crystal. It looks like there is an issue with the drop rates on these crystals. If required, I can share a video of the crystal opening which didn't show a single 6* in it.
Let me know if and how this will be fixed.
Let me know if and how this will be fixed.
22
Comments
Also, I am really not sure why the reel would show only 3 and 4*s.
Dr. Zola
Even though your own notification may not come thru until you actually stop it, you can live-chat outside of game with an alliance mate and they can tell you they may see it in the Alliance feed when you start spinning it (also accounts for you still getting that champ if you force close the game while it's spinning).
As to first question, champs in reel are normally a good variety of those available, although the distribution may be skewed toward seeing more higher “star” champs in the reel versus lower “star” ones that what the actual Odds are.
Although occasionally the “population for the reel” for certain crystals may not have been programmed right (even though the ACTUAL pool of champs you can get ARE correct).
So how about closing After clicking to stop, but Before it actually does come to a stop.
Point being, it has been determined prior to the reel reaching it's final clicking off champ-by-champ until it stops. There is no “oh, just missed him”.
Unless Kabam’s information has changed since it was confirmed that crystals are decided before champions start to show on the reel, the outcome is decided before it spins, but it isn’t added to your account until the Crystal is tapped.
But again, this has nothing to do with the reel.
Crystal is not consumed by spinning it. Stopping consumes a crystal.
https://youtu.be/0gXib_QLLVc
If Kabam’s definition of the spinner is what happens in the time period between when the crystal is told to stop but before the result is displayed, this is where the reel is moving towards an actual result after the client has sent a request to the server.
And the players definition is just the moment you drop it and start to see a reel (where nothing is actually being done server side since the request hasn’t been sent).
Then it might make sense why people are at odds about when the champion is actually chosen.
You open a crystal, and a menu board is activated, much like the ones are your favorite fast food restaurants where it randomly shows things you could get. It's just for display purposes and for your amusement only... It's very much the look at the shiny things...
In the background there's the fleet of Disney mice (Yes the same ones from the Disney Movie Cinderella), start running around getting ready to prep the meal. When you click the crystal Remy (Yes that Remy from Ratatouille ) gets handed an order ticket that has a pseudo random number on that was created by the Micky Mouse Wizard that lost control of his magic when Pluto ran into him chasing after Goofy.
This is why there's a pause after you click the crystal and when it actually opens, all that is happening on the back end, eventually Remy just grabs the first seemingly finished plate and throws it you, and what ever champion happens to be on that plate is what you get....
Featured crystals are just a request with extra sauce from the chef's menu....
https://forums.playcontestofchampions.com/en/discussion/comment/26491#Comment_26491
I always thought that the champion was decided the second you tap it, but is there potential for it to be decided when it was placed on the spinner as Miike says (“before you even see the first champion in the reel”), and then it’s only awarded to you when it is tapped? So it’s decided when placed on, but if you quit out or crash then it’s not awarded, if it gets tapped then the champion decided at the start of the reel is awarded to you.
The questions is, is Miike correct here and the information is still accurate today?
Dr. Zola
Maybe the timing of exactly when it shows in alliance pane is debatable, but many other conversations have been had showing it at least does appear in alliance pane prior to it actually coming to a stop for you (I thought they had been saying it was at time of starting to spin, but could be mistaken and they had instead been mentioning it going into alliance pane at time of Stop but before it actually does stop for you). Or maybe that timing of when it appears to alliance pane has changed over the years (??) because of concerns over force-close/etc.