A new way to gift?
Despite it’s name, the gifting event rather resembles a mass trading event when players often swap gifts for gifts. Most typically this is a greater gifting Crystal for a greater gifting Crystal, in varying amounts. The excitement of opening these crystals can be immense but I can’t help but feel for those who fall for scams, particularly in global chat, promising a GGC in return for a GGC etc. My idea is nothing radical or original by any means, but it does mean these people (and anyone for that matter) can have better security in those they are gifting with.
The idea is that a player can initiate a ‘trade’ with a friend in-game (purely so no-one gets randomly spammed), in which they can ‘offer’ a certain amount of units worth of gifts to the other player. They also have to set a ‘return’, which includes whatever gifts they desire in return (if any). To confirm, the ‘offer’ must be within the amount of units held by the player at the time it was made. Subsequently, the unit worth of the gifts offered will be removed from the players account to prevent spending them whilst waiting for acceptance.
Once confirmed the ‘trade deal’ will be sent to the other players inbox in which they can clearly see the ‘offer’ and what they are expected to gift in ‘return’. The receiver then has 3 options:
-To accept the deal (a confirmation will be given) - this confirms the players approval of the trade and puts it in action. Both players will receive their end of the bargain and the units required from the receiver will be removed.
-To reject the deal - In case the deal isn’t as agreed upon or is unfair, the player can choose to reject the deal. This functions to prevent players from scams. If the receiver doesn’t have the units to afford the ‘return’, they will be unable to accept the offer and only be able to choose option 2 or 3. A counter-offer cannot be made (to prevent endless cycles) - instead players have to start a new deal. Any units removed from the initiators account will be refunded if rejected.
-The final option is to reject the deal and block future trade interactions with said person. This is in case of spam or other situations. This will be able to be undone if pressed accidentally.
Whatever option chosen will be clearly communicated back to the player which initiated the deal in the inbox, either containing the goods or detailing the rejection. The deal will only last for 24 hours once sent out - if no action is taken by the receiver, the deal is null and void with the initiators units being refunded.
This doesn’t necessarily have to replace the typical ‘gift’ system we currently have, instead working alongside it and counting for the gifting events. However if fully implemented it would prevent global chat from turning into a scamming moshpit every gifting event due to necessary safe measures in place. I know a ‘trade’ isn’t necessarily a ‘gift’, but let’s be honest the majority use the event to trade gifts. This will just aid the security of these deals and prevent the alienation of naive players who fall victim to such scams.
Any other thoughts/input?