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Electro buff concept

MysterioMysterio Member Posts: 1,149 ★★★★
Why buff Electro?
First of all, Electro has a lot of potential (pun intended) to be a great character. I love his MCOC design and think there is a lot that can be done with him.

ABILITIES:
Always active:
  • Electro takes no damage from shock effects and each shock grants Electro bonus damage and +15% static shock damage.
  • Enemies shock attacks gain +75% accurary and duration.
  • When attacked with a physical contact attack, the opponent will take up to 40% of their damage back in the form of Static Shock damage. This % increases with Electro's power meter.
When attacking a shocked opponent:
  • Electro has a 10% chance per shock effect on the opponent to gain a shock effect on himself aswell.
  • This chance is 20% when fighting a Mystic opponent and 5% when fighting a Science opponent.
Shock effects on the opponent:
  • Electro's energy flows through the enemies body, making it harder for their muscles to react in time. For each shock effect on the opponent, reduce their evade chance by 25%.
  • This effect gets doubled when fighting #Spiderverse characters.
Special attacks:
All special attacks have a 100% chance to stun the opponent for 2 seconds + 1 second per power bar used for the special attack.

Special attack 1:
Each hit of this attack has an 80% chance to shock the opponent. Dealing energy damage to the opponent for 12 seconds.

Special attack 2:
Replace each shock debuff on the opponent with 2 ultra shock debuffs. Ultra shock debuffs deal 3 times the damage of a normal shock, and last for 5 seconds each.

Special attack 3:
Electro instantly gains 10 shock effects on himself, this effect can only be triggered once per fight.

Signature ability:
Electrostatic:
Electro gains +1-5% crit rate and +2-10% crit damage rating for each shock effect on Electro.

Synergies:
Shock and stomp --> with Rhibo:
Electro: 50% chance to gain a passive fury increasing damage by +10% when knocking down an opponent with a heavy attack.
Rhino: Rhino's fury buffs become passive and no longer fall of overtime. This effect only works up till 10 fury buffs.

Sinister Six --> with #SinisterSix members.
Electro: Gain +10% combat power rate for each #SinisterSix champion in the team.
#SinisterSix members: Reduce the damage of incoming shock effects by 50% and gain +10% effect for each shock effect on them.

Don't you know? ---> with Spider-man (Stark enhanced)
Electro: #Spider-verse opponents start the fight with 2 shock effects on them, each lasting 12 seconds.
Spider-man (Stark Enhanced): Shock debuffs on the opponent gain 100% increased duration.

Comments

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  • ŁŤÇŁŤÇ Member Posts: 354 ★★★
    He should apply the most potent shock. But, a pig applies more sting than YJ, so what do I know?
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