Gotta admit I am really confused...

Today I did the destructive feedback path in 7.1.6 and I have to admit I am really confused. I have encountered many issues and uses couple resources I saved for that purpose, however I've reached the point where I can't clearly distinguish between what's my fault and what is the game's faulty system. I am now questioning my sanity...
But why am I writing this: I would like to ask what is the status of Kabam's advice against playing permanent content? This one was given to us last summer I think and since then it hasn't been called off iirc and I can surely say some straight up unfair issues are still present (just like with some of mistakes that were clearly mine, I know some stuff clearly was on the game's side, mainly random heavies without my input). So I wonder how long is permanent content gonna have that "play at your own risk" tag? I know the input system update is scheduled for this spring, so I mainly wonder: can we expect some confirmation of safety? Like "hey guys, we fixed it enough, so it is safe to play now, report any left bugs, so we can fix them over the time".
But why am I writing this: I would like to ask what is the status of Kabam's advice against playing permanent content? This one was given to us last summer I think and since then it hasn't been called off iirc and I can surely say some straight up unfair issues are still present (just like with some of mistakes that were clearly mine, I know some stuff clearly was on the game's side, mainly random heavies without my input). So I wonder how long is permanent content gonna have that "play at your own risk" tag? I know the input system update is scheduled for this spring, so I mainly wonder: can we expect some confirmation of safety? Like "hey guys, we fixed it enough, so it is safe to play now, report any left bugs, so we can fix them over the time".
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That’s what I’m doing with 7.3 exploration. I’ve two paths left and I haven’t spent any units. Plenty of times I have been screwed by overreaching mediums, my champs dashing in instead of blocking or failed parries.
I feel your pain bro
That kill monger alone took 5 revives cause of lag, dropped input's and random heavies
Longer answer: Not exactly. We will get some kind of statement about how well the new input system works, but I don't think we'll ever get a "everything is totally fine we're sure" statement, because no one will really be sure. Kabam is not replicating the behavior of the old input system: the old input system was doing things based on timing mechanics in Unity that are gone and never coming back ever again. The best Kabam can do is try to make a new input system that works with the current version of Unity that gets as close as possible to the behavior of the old system in as many ways as possible. As a result, the new system will never be perfect. But Kabam isn't looking for perfect. It is just looking for a new system that is sufficiently close to the original system that the players don't notice. They'll only know that when the players tell them they don't notice in a statistically significant way in double blind tests. Which I'm not sure they will ever actually perform.