It's such a simple stupid fix that it's crazy.Change her regen to 5%Make her bleed chance just a nice 80-100% on critsChange her "per buff" ability to "for each buff on the enemy, she gains a flat 5% crit rate chance"Make her souls go up to 20-25 Do a middle ground of her old and new SP3 There should also be some added utility as well which she doesn't really have. She USED to have additional low armor in her abilities but they removed it instead of just giving her like 500 or 1000 just to help make her a little tankier. WHy not just let her have an armor up buff from an ability she used to have? It would make her alittle more useful as Armor up buffs have use like Havok and no other mystic has that (cept UC).
The Gully "buff," was just another example of how the developers and community disagree. They are happy, we who support the game aren't. Case closed. Just do what I and many other players are doing; pretend she doesn't exist and just another champion on your roster who isn't worth anything, like Thor Jane Foster.
Is it not "complete" because a featured crystal sale or something equivalent did not appear after the rework?
Is it not "complete" because a featured crystal sale or something equivalent did not appear after the rework? In a sense, all data mining is incomplete because it is a simplified picture of what's going on, which you have to do when you monitor a game of this size, but sometimes those simplifications only blur what's going on and sometimes they don't look at what's going on at all.It isn't easy to come up with realistic examples that don't get really complicated to discuss, so I'm going to make up a trivially stupid one to highlight what can happen when you look at numbers out of context. Imagine you have two champions, and one of them ends every fight at half health and the other ends the fight at full health half the time and zero health the other half of the time. You could say that the average amount of health both champions end with is about half health. But that average hides an important fact: champion one ends every fight successfully, champion two dies half the time.I'm not saying Kabam does anything that obviously broken. But consider the data they did show regarding Guillotine. According to their data, Guillotine 2.0 heals about the same on average as Black Widow CV. So according to the data, those two champions have a similar level of performance when it comes to damage mitigation due to healing. But that very obviously wildly misrepresents the actual value of healing Claire has compared to Guillotine. Claire can heal from zero to full in a fight, and can heal a gigantic chunk of health in every fight reliably. She can heal almost on demand consistently. Claire is a very sustainable champion in that sense, and no one would claim Guillotine has comparable sustainability. So what's going on?Deep down in the numbers, probably a similar issue to the sometimes-dead problem above. They are averaging healing across a large amount of fights across a large amount of situations across a large amount of progress tiers, and that average of an average of an average of an average is blurring the importance of player control. *Sometimes* we try to extract a lot of healing from Claire, and *sometimes* we try to extract more damage, and thus her healing averages out to a lower value than her potential actually is. But Guillotine's heal has zero agency: you're just always healing. So when Claire heals from 5% to 45% in one fight, then goes the next three fights healing nothing, that counts the same as Guillotine healing 10% in four fights. Even though one of those was almost certainly situationally more valuable.When we use Claire in fights we know we're going to win easily, we don't bother healing: we focus on damage. We don't care if we start a path at 100% and end that path five fights later at 32%. We save the heals for when we need them so we don't die. Guillotine heals in situations we don't need the heal, and doesn't heal any more when we need heals. That difference in agency means the measured performance of the abilities fails to encapsulate the true value of the abilities. You can compensate for this by looking at other related statistics, and I would assume Kabam did in fact attempt to do this. But my experience and judgment says they are extremely likely to have made an error in this case.Data is useful, and data can tell you non-intuitive things about how the champions behave in the game that you simply cannot predict by just looking at a champ on paper or even testing it. But data is looking at the game through the gaps in a fence. You can get the illusion of seeing everything when you are barely seeing anything. The data might be completely right, but fail to properly represent the fact that it is completely right about the wrong thing.
btw do you like this buff at all?
btw do you like this buff at all? I don't think it was a good update. It did improve the champ's worse case performance to be more moderate, which is something the devs have stated is one of their goals for champion updates (so they aren't complete trash if someone pulls them, especially early). But in my opinion it didn't improve the overall utility of the champ and arguably reduced it. And it does two contradictory things. It improves early game performance at the expense of removing late game utility, which in and of itself is not fatal, but it does so while simultaneously making Guillotine's healing less useful to beginning players and more of a weak sustainability tool for experts.If you're going to make a champ for newbees, give it more conventional damage and more sustainable healing. If you're going to make a champ for veterans and high progress players, give it more late game situational utility. Instead the devs broke the healing for new players and added no real late game situational utility to replace it. There are things to like in Guillotine 2.0, but those things don't form a cohesive whole in my opinion.
btw do you like this buff at all? I don't think it was a good update. It did improve the champ's worse case performance to be more moderate, which is something the devs have stated is one of their goals for champion updates (so they aren't complete trash if someone pulls them, especially early). But in my opinion it didn't improve the overall utility of the champ and arguably reduced it. And it does two contradictory things. It improves early game performance at the expense of removing late game utility, which in and of itself is not fatal, but it does so while simultaneously making Guillotine's healing less useful to beginning players and more of a weak sustainability tool for experts.If you're going to make a champ for newbees, give it more conventional damage and more sustainable healing. If you're going to make a champ for veterans and high progress players, give it more late game situational utility. Instead the devs broke the healing for new players and added no real late game situational utility to replace it. There are things to like in Guillotine 2.0, but those things don't form a cohesive whole in my opinion. yeah and that's very disappointing. kabam can make her great. she just needed a bit not an overhaul. this left a sour taste of buffing program... hope kabam see and respond to this thread
btw do you like this buff at all? I don't think it was a good update. It did improve the champ's worse case performance to be more moderate, which is something the devs have stated is one of their goals for champion updates (so they aren't complete trash if someone pulls them, especially early). But in my opinion it didn't improve the overall utility of the champ and arguably reduced it. And it does two contradictory things. It improves early game performance at the expense of removing late game utility, which in and of itself is not fatal, but it does so while simultaneously making Guillotine's healing less useful to beginning players and more of a weak sustainability tool for experts.If you're going to make a champ for newbees, give it more conventional damage and more sustainable healing. If you're going to make a champ for veterans and high progress players, give it more late game situational utility. Instead the devs broke the healing for new players and added no real late game situational utility to replace it. There are things to like in Guillotine 2.0, but those things don't form a cohesive whole in my opinion. yeah and that's very disappointing. kabam can make her great. she just needed a bit not an overhaul. this left a sour taste of buffing program... hope kabam see and respond to this thread Pretty sure Kabam basically shut the door, put a lock on it, and threw away the key, on revisiting this any time soon in the AMA thread about it... So best I can guess this thread is not going to be responded to, or at best we may get a dismissive - we are taking your feedback to the game team type response and thread closed.