I created this video with screen press bubbles enabled. https://www.youtube.com/watch?v=ZS9OOaabWj0Screen capture showing press bubbles prior to attack landing:Screen capture showing me getting kicked in the face:
Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that certain settings may be causing the issue so for those users with a Galaxy Note20 Ultra 5G would you be able to let me know what your screen resolution, frame rate, and any other performance settings are? If we can repro it on our end it will be far easier to verify any potential fix actually works, so any information is super helpful.
I created this video with screen press bubbles enabled. https://www.youtube.com/watch?v=ZS9OOaabWj0Screen capture showing press bubbles prior to attack landing:Screen capture showing me getting kicked in the face: This was recorded on a Pixel 3 running Android 12 at 2160x1080 at 60 FPS.
I created this video with screen press bubbles enabled. https://wThis was recorded on a Pixel 3 running Android 12 at 2160x1080 at 60 FPS. New video with FPS showing on-screen.https://youtu.be/cYKfAAESwLA The 3rd party FPS meter most we have on play store are not working on mcoc properly, look at this example from the build in FPS counter on the phone
I created this video with screen press bubbles enabled. https://wThis was recorded on a Pixel 3 running Android 12 at 2160x1080 at 60 FPS. New video with FPS showing on-screen.https://youtu.be/cYKfAAESwLA
I created this video with screen press bubbles enabled. https://wThis was recorded on a Pixel 3 running Android 12 at 2160x1080 at 60 FPS.
Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that certain settings may be causing the issue so for those users with a Galaxy Note20 Ultra 5G would you be able to let me know what your screen resolution, frame rate, and any other performance settings are? If we can repro it on our end it will be far easier to verify any potential fix actually works, so any information is super helpful. So this post confirms what I thought you don't test on Android. You had to go find a QA member that had an Android to even see what millions of players are experiencing right now. Got it MCOC is exclusive for Apple. Thank you made my decision to call it quits easier because I like many other players were on the fence of being done. I'm done βπ» I believe you are not interpreting this correctly. Pretty sure they test on Android (although not very well as this release shows). The issue is one of their normal test devices wasn't one of the ones listed in this thread (to replicate the issue).Now i am not that familiar with unity having only worked on one small project before using it but if they were releasing without testing on an android device period they would have had a lot more issues over time than they have had (yes it could be worst) A multi million dollar company can't release a single update without the game messing up? I know companies that make no where near what MCOC make that push updates better. They could hire more people to test the game on both devices. It's what 50k a year for a game tester? That's what 1 persons account who whaled out during gifting not even counting the millions of others that did or what they spent through the year. They didn't even cancel the war. They're not even delaying AQ even though they clearly see a lot of people are having issues. They tested it on an Apple device said looks good to me and pushed it out and then when Android users post multiple threads about the issue they track down someone who has an Android phone. New EQ starts tomorrow and guess Android users can not participate. Android users have to tell their alliances sorry guys couldn't clear my path in war or AQ in a few minutes today because I can't parry, dex, or even block half the time. It's always been an Apple game we Android users just need to accept that and move on to something else.
Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that certain settings may be causing the issue so for those users with a Galaxy Note20 Ultra 5G would you be able to let me know what your screen resolution, frame rate, and any other performance settings are? If we can repro it on our end it will be far easier to verify any potential fix actually works, so any information is super helpful. So this post confirms what I thought you don't test on Android. You had to go find a QA member that had an Android to even see what millions of players are experiencing right now. Got it MCOC is exclusive for Apple. Thank you made my decision to call it quits easier because I like many other players were on the fence of being done. I'm done βπ» I believe you are not interpreting this correctly. Pretty sure they test on Android (although not very well as this release shows). The issue is one of their normal test devices wasn't one of the ones listed in this thread (to replicate the issue).Now i am not that familiar with unity having only worked on one small project before using it but if they were releasing without testing on an android device period they would have had a lot more issues over time than they have had (yes it could be worst)
Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that certain settings may be causing the issue so for those users with a Galaxy Note20 Ultra 5G would you be able to let me know what your screen resolution, frame rate, and any other performance settings are? If we can repro it on our end it will be far easier to verify any potential fix actually works, so any information is super helpful. So this post confirms what I thought you don't test on Android. You had to go find a QA member that had an Android to even see what millions of players are experiencing right now. Got it MCOC is exclusive for Apple. Thank you made my decision to call it quits easier because I like many other players were on the fence of being done. I'm done βπ»
Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that certain settings may be causing the issue so for those users with a Galaxy Note20 Ultra 5G would you be able to let me know what your screen resolution, frame rate, and any other performance settings are? If we can repro it on our end it will be far easier to verify any potential fix actually works, so any information is super helpful. So this post confirms what I thought you don't test on Android. You had to go find a QA member that had an Android to even see what millions of players are experiencing right now. Got it MCOC is exclusive for Apple. Thank you made my decision to call it quits easier because I like many other players were on the fence of being done. I'm done βπ» I believe you are not interpreting this correctly. Pretty sure they test on Android (although not very well as this release shows). The issue is one of their normal test devices wasn't one of the ones listed in this thread (to replicate the issue).Now i am not that familiar with unity having only worked on one small project before using it but if they were releasing without testing on an android device period they would have had a lot more issues over time than they have had (yes it could be worst) A multi million dollar company can't release a single update without the game messing up? I know companies that make no where near what MCOC make that push updates better. They could hire more people to test the game on both devices. It's what 50k a year for a game tester? That's what 1 persons account who whaled out during gifting not even counting the millions of others that did or what they spent through the year. They didn't even cancel the war. They're not even delaying AQ even though they clearly see a lot of people are having issues. They tested it on an Apple device said looks good to me and pushed it out and then when Android users post multiple threads about the issue they track down someone who has an Android phone. New EQ starts tomorrow and guess Android users can not participate. Android users have to tell their alliances sorry guys couldn't clear my path in war or AQ in a few minutes today because I can't parry, dex, or even block half the time. It's always been an Apple game we Android users just need to accept that and move on to something else. Which games? Both devices? How much do you know about Android OS's?iOS users were having this issue before Android users did and it's not all android users. Kabam doesn't get the revenue, Netmarble gets the revenue. It's also not as much as you might think seeing that both Apple and Google take roughly 30% from each transaction. Not to mention all the other stuff that has to be paid, like you know, Marvel.
Hi folks, if you don't mind, we'd like to get some clarification on something. When you press for Block, would you say that the timing of the block and when you press is off? Or, is it that when you press for Block, the Champion does not Block at all?As always, any videos of these occurrences would be very helpful to the team! Thanks in advance!