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Mass 2021 champs buff ideas

magnus_xixmagnus_xix Posts: 2,020 ★★★★★
edited February 2022 in Suggestions and Requests
Jubilee
Problems: Sacrifice damage for utility
Solution:
• Sp1 debuffs' duration is increased by 2 seconds per prowess effect active

Explanation: Slow and taunt from the Special now last 33 seconds if all 12 prowess buffs are active. This should be enough time to build to a sp2 and throw it with max prowess in the orange fireworks and still have enough time to throw another sp1. Jubilee would be 1 of 2 champs in the mutant class that can counter unstoppable.

Stryfe: Leave as is

Psycho-man
Problems: Low damage and has to sacrifice it for utility
Solution:
• Sp1 and sp2 will apply shock and furies respectively regardless of which mode he was in.
• Sp1 will apply energy vulnerability in hate mode
• Sp2 will apply armour break in hate mode. Max stack: 2
• Increase potency of shock
• 4th light when in doubt mode is unblockable

Explanation: When going for utility, damage output is higher now than when you focused on just damage in prebuff state. It would often be hard to get out of doubt mode and refresh furies since opponents would be more defensive hence 4th light is unblockable.

Super skull
Problems: Low damage, hard to access utility
Solution:
• Vigilance and unblockable are gained when 2 & 7 armor up buffs are active
• Undermine and nova fists are gained when 2 & 7 fury buffs are active
• Energy vulnerability is paused if cosmic overload buff is active

Explanation: By hitting the opponents twice and blocking twice, Super skull will now be able to have both undermine and vigilance active allowing him to counter autoblock as well as miss and can still trigger the nova fists buff which is the main source of his damage.

Mangog
Problems: Low damage
Soultion:
• Increase potency of fury and energy burst from heavies and sp2s
• Hatred grants block proficiency

Odin: Leave as is

Silver centurion: Leave as is

Jabari panther: Leave as is

Mr Negative: Leave as is

Shang-chi: Leave as is

Purgatory: Needs a full overhaul imo

Overseer
Problems: light on utility and damage
Solution:

• Gamma power increases potency of personal debuffs by 25%
• While in cosmic mode personal buffs and debuffs are paused during either champions Special attack
• Taunt cool down is reduced by 5 seconds

Explanation: Throwing the sp2 while at 6 Gamma power will inflict a disorient reducing DAAR by 100%. Physical vulnerability will now last longer and also increase the burst of physical damage from light attacks in cosmic mode by even more.

Hercules: Leave as is

America Chavez
Problems: Low damage and healing

Solution:
• Big bang dimension lasts 30 seconds like her other dimensions
• Dimensional energy fusion grants crit rating during special attacks

Explanation: Basic attacks will now also deal energy burst after sp2 has been thrown. Extra crit rating during specials will mean her healing is better and more consistent

Spider-man 2099
Problem: Rotation doesn't make sense

Solution:
• Signature ability is changed to physical vulnerability granting increased combat power rate
• Reduce max stacks of physical vulnerability on the sp1 from 15 to 6
• Increase potency of physical vulnerability to 611.1

Explanation: Increased combat power rate can be gained close to the start of the rotation now instead of the end.

Peni Parker: Leave as is

Kitty Pryde: Leave as is

Nimrod
Problem: Cool heavy attack animation has no effects, feels like ramp up is constant and never ending

Solution:

• Heavy attacks thrown during eradicate protocol grant 1 permanent armor up buff. Max stack: 3

Anti-venom: Leave as is

Knull: Leave as is

Sersi
Problem: Light on utility

Solution:
• True damage is replaced with true strike

Ikaris

Problem: light on utility

Solution:
• Armor up is replaced with true sense

Explanation: Having an armor up buff is a niche utility. The most notable use for it is against Havok who is immune to incinerate. Ikaris's damage relies entirely on incinerates.

Kraven
Problem: A.I. can screw him very easily, endurance passive has to be built up every fight.

Solution:
• Critical bleed part of sig ability is moved to base kit
• New sig ability allows for up to 100% chance based on signature level to reapply traps regardless of if a heavy or sp2 was used to push the opponent into the trap.
• Using a heavy or sp2 to push the opponent into trap increases the duration of bleeds inflicted while root was active
• Endurance passives are cross fight
Post edited by Kabam Porthos on

Comments

  • Options
    Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,764 ★★★★★
    Suggestions category
  • Options
    Malreck04Malreck04 Posts: 3,323 ★★★★★
    Ah yes, when balance meant appealing to individual opinions
  • Options
    LeoZedLeoZed Posts: 653 ★★★

    Jubilee
    Problems: Sacrifice damage for utility
    Solution:
    • Sp1 debuffs' duration is increased by 2 seconds per prowess effect active

    Explanation: Slow and taunt from the Special now last 33 seconds if all 12 prowess buffs are active. This should be enough time to build to a sp2 and throw it with max prowess in the orange fireworks and still have enough time to throw another sp1. Jubilee would be 1 of 2 champs in the mutant class that can counter unstoppable.

    Stryfe: Leave as is

    Psycho-man
    Problems: Low damage and has to sacrifice it for utility
    Solution:
    • Sp1 and sp2 will apply shock and furies respectively regardless of which mode he was in.
    • Sp1 will apply energy vulnerability in hate mode
    • Sp2 will apply armour break in hate mode. Max stack: 2
    • Increase potency of shock
    • 4th light when in doubt mode is unblockable

    Explanation: When going for utility, damage output is higher now than when you focused on just damage in prebuff state. It would often be hard to get out of doubt mode and refresh furies since opponents would be more defensive hence 4th light is unblockable.

    Super skull
    Problems: Low damage, hard to access utility
    Solution:
    • Vigilance and unblockable are gained when 2 & 7 armor up buffs are active
    • Undermine and nova fists are gained when 2 & 7 fury buffs are active
    • Energy vulnerability is paused if cosmic overload buff is active

    Explanation: By hitting the opponents twice and blocking twice, Super skull will now be able to have both undermine and vigilance active allowing him to counter autoblock as well as miss and can still trigger the nova fists buff which is the main source of his damage.

    Mangog
    Problems: Low damage
    Soultion:
    • Increase potency of fury and energy burst from heavies and sp2s
    • Hatred grants block proficiency

    Odin: Leave as is

    Silver centurion: Leave as is

    Jabari panther: Leave as is

    Mr Negative: Leave as is

    Shang-chi: Leave as is

    Purgatory: Needs a full overhaul imo

    Overseer
    Problems: light on utility and damage
    Solution:

    • Gamma power increases potency of personal debuffs by 25%
    • While in cosmic mode personal buffs and debuffs are paused during either champions Special attack
    • Taunt cool down is reduced by 5 seconds

    Explanation: Throwing the sp2 while at 6 Gamma power will inflict a disorient reducing DAAR by 100%. Physical vulnerability will now last longer and also increase the burst of physical damage from light attacks in cosmic mode by even more.

    Hercules: Leave as is

    America Chavez
    Problems: Low damage and healing

    Solution:
    • Big bang dimension lasts 30 seconds like her other dimensions
    • Dimensional energy fusion grants crit rating during special attacks

    Explanation: Basic attacks will now also deal energy burst after sp2 has been thrown. Extra crit rating during specials will mean her healing is better and more consistent

    Spider-man 2099
    Problem: Rotation doesn't make sense

    Solution:
    • Signature ability is changed to physical vulnerability granting increased combat power rate
    • Reduce max stacks of physical vulnerability on the sp1 from 15 to 6
    • Increase potency of physical vulnerability to 611.1

    Explanation: Increased combat power rate can be gained close to the start of the rotation now instead of the end.

    Peni Parker: Leave as is

    Kitty Pryde: Leave as is

    Nimrod
    Problem: Cool heavy attack animation has no effects, feels like ramp up is constant and never ending

    Solution:

    • Heavy attacks thrown during eradicate protocol grant 1 permanent armor up buff. Max stack: 3

    Anti-venom: Leave as is

    Knull: Leave as is

    Sersi
    Problem: Light on utility

    Solution:
    • True damage is replaced with true strike

    Ikaris

    Problem: light on utility

    Solution:
    • Armor up is replaced with true sense

    Explanation: Having an armor up buff is a niche utility. The most notable use for it is against Havok who is immune to incinerate. Ikaris's damage relies entirely on incinerates.

    Kraven
    Problem: A.I. can screw him very easily, endurance passive has to be built up every fight.

    Solution:
    • Critical bleed part of sig ability is moved to base kit
    • New sig ability allows for up to 100% chance based on signature level to reapply traps regardless of if a heavy or sp2 was used to push the opponent into the trap.
    • Using a heavy or sp2 to push the opponent into trap increases the duration of bleeds inflicted while root was active
    • Endurance passives are cross fight

    For the spidey alone, Karatemike will find you
  • Options
    There's a lot here that I just do not agree with
  • Options
    Dart1981Dart1981 Posts: 222 ★★★
    Lol, you all think there are going to be buffs to anyone tsk :p
  • Options
    SpideyFunkoSpideyFunko Posts: 21,806 ★★★★★
    that 2099 buff is ridiculous nonsense
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    LpooLpoo Posts: 2,215 ★★★★★
    I don’t know, Hercules only has precision and cruelty, with no immunities. He should get a buff
  • Options
    ChobblyChobbly Posts: 845 ★★★★

    Spider-man 2099
    Problem: Rotation doesn't make sense

    karatemike will find where you live and come after you
    Location has been found & I'm already on the way.
    Try to be gentle @Karatemike415 - We don't need a real life Summoner Showdown! :p
  • Options
    ThatGuyYouSaw235ThatGuyYouSaw235 Posts: 3,145 ★★★★★
    Overseer has damage problems?

    nah this isn't it
  • Options
    GrassKnucklesGrassKnuckles Posts: 1,923 ★★★★★
    Purgs doesn’t need an overhaul. The only thing in her kit that is nonsensical is her class based soul capturing system. I like the idea of her other stuff especially her passive power gain. A numbers tweak and some more utility is all she needs
  • Options
    J0eySn0wJ0eySn0w Posts: 865 ★★★★
    edited February 2022

    Spider-man 2099
    Problem: Rotation doesn't make sense

    karatemike will find where you live and come after you
    My only problem with S2099 is where his slow is locked at, sp3. To counter evade and unstoppable, you have to get to your sp3 that’s ridiculous. Personally I don’t use him to counter these two. What I’d have done though is move his slow from sp3 and make it such that he will convert a number of exhaustion debuffs into slow.
    (Instead of applying a fifth exhaustion debuff via his heavy it will convert 4 exhaustion debuff into a slow debuff and it can still count as 4 unique debuff or after 5 exhaustion debuffs dash back for Xsec to convert them to slow). So a trade off to get slow, he already has wither to combat power gain.
    The sp3, that stun sometimes can be annoying so just add a long debuffs pausing 15secs or something.
    He’s still a good champ the way he is but this will have made him even better and more balanced imo.
    You’re welcome.
  • Options
    J0eySn0w said:

    Spider-man 2099
    Problem: Rotation doesn't make sense

    karatemike will find where you live and come after you
    My only problem with S2099 is where his slow is locked at, sp3. To counter evade and unstoppable, you have to get to your sp3 that’s ridiculous. Personally I don’t use him to counter these two. What I’d have done though is move his slow from sp3 and make it such that he will convert a number of exhaustion debuffs into slow.
    (Instead of applying a fifth exhaustion debuff via his heavy it will convert 4 exhaustion debuff into a slow debuff and it can still count as 4 unique debuff or after 5 exhaustion debuffs dash back for Xsec to convert them to slow). So a trade off to get slow, he already has wither to combat power gain.
    The sp3, that stun sometimes can be annoying so just add a long debuffs pausing 15secs or something.
    He’s still a good champ the way he is but this will have made him even better and more balanced imo.
    You’re welcome.
    The slow's main intention isn't actually to counter evade - it's to artificially boost the burst damage from the special 2 - it counts as four unique debuffs so the big burst on his SP2 grows even larger - 98% of the time it isn't even needed, but it's definitely nice to have.
    Countering evade/unstoppable is a very nice added bonus, and is actually a lot more useful than people give credit for (ex: Magneto bosses that for some reason seem to be the meta boss in AW at the moment)
  • Options
    13579rebel_13579rebel_ Posts: 2,408 ★★★★★
    The only thing wrong with Spidey 2099 is the stun on sp3
    Though I do wish Nimrod had something on heavy
    Overseer is fine
    Ikaris is fine
  • Options
    ShadowstrikeShadowstrike Posts: 3,089 ★★★★★

    Purgs doesn’t need an overhaul. The only thing in her kit that is nonsensical is her class based soul capturing system. I like the idea of her other stuff especially her passive power gain. A numbers tweak and some more utility is all she needs

    Yeah, Purgatory has a great concept but her soul capturing is not working and it definitely needs to be changed, she needs to be similar to what Sinister and MODOK have where she'll capture the soul as a persistent charge and then the type of Soul it is will give her the secondary abilities.

    Combine that with a numbers bump and she's golden!
  • Options
    ShadowstrikeShadowstrike Posts: 3,089 ★★★★★

    Jubilee
    Problems: Sacrifice damage for utility
    Solution:
    • Sp1 debuffs' duration is increased by 2 seconds per prowess effect active

    Explanation: Slow and taunt from the Special now last 33 seconds if all 12 prowess buffs are active. This should be enough time to build to a sp2 and throw it with max prowess in the orange fireworks and still have enough time to throw another sp1. Jubilee would be 1 of 2 champs in the mutant class that can counter unstoppable.

    Stryfe: Leave as is

    Psycho-man
    Problems: Low damage and has to sacrifice it for utility
    Solution:
    • Sp1 and sp2 will apply shock and furies respectively regardless of which mode he was in.
    • Sp1 will apply energy vulnerability in hate mode
    • Sp2 will apply armour break in hate mode. Max stack: 2
    • Increase potency of shock
    • 4th light when in doubt mode is unblockable

    Explanation: When going for utility, damage output is higher now than when you focused on just damage in prebuff state. It would often be hard to get out of doubt mode and refresh furies since opponents would be more defensive hence 4th light is unblockable.

    Super skull
    Problems: Low damage, hard to access utility
    Solution:
    • Vigilance and unblockable are gained when 2 & 7 armor up buffs are active
    • Undermine and nova fists are gained when 2 & 7 fury buffs are active
    • Energy vulnerability is paused if cosmic overload buff is active

    Explanation: By hitting the opponents twice and blocking twice, Super skull will now be able to have both undermine and vigilance active allowing him to counter autoblock as well as miss and can still trigger the nova fists buff which is the main source of his damage.

    Mangog
    Problems: Low damage
    Soultion:
    • Increase potency of fury and energy burst from heavies and sp2s
    • Hatred grants block proficiency

    Odin: Leave as is

    Silver centurion: Leave as is

    Jabari panther: Leave as is

    Mr Negative: Leave as is

    Shang-chi: Leave as is

    Purgatory: Needs a full overhaul imo

    Overseer
    Problems: light on utility and damage
    Solution:

    • Gamma power increases potency of personal debuffs by 25%
    • While in cosmic mode personal buffs and debuffs are paused during either champions Special attack
    • Taunt cool down is reduced by 5 seconds

    Explanation: Throwing the sp2 while at 6 Gamma power will inflict a disorient reducing DAAR by 100%. Physical vulnerability will now last longer and also increase the burst of physical damage from light attacks in cosmic mode by even more.

    Hercules: Leave as is

    America Chavez
    Problems: Low damage and healing

    Solution:
    • Big bang dimension lasts 30 seconds like her other dimensions
    • Dimensional energy fusion grants crit rating during special attacks

    Explanation: Basic attacks will now also deal energy burst after sp2 has been thrown. Extra crit rating during specials will mean her healing is better and more consistent

    Spider-man 2099
    Problem: Rotation doesn't make sense

    Solution:
    • Signature ability is changed to physical vulnerability granting increased combat power rate
    • Reduce max stacks of physical vulnerability on the sp1 from 15 to 6
    • Increase potency of physical vulnerability to 611.1

    Explanation: Increased combat power rate can be gained close to the start of the rotation now instead of the end.

    Peni Parker: Leave as is

    Kitty Pryde: Leave as is

    Nimrod
    Problem: Cool heavy attack animation has no effects, feels like ramp up is constant and never ending

    Solution:

    • Heavy attacks thrown during eradicate protocol grant 1 permanent armor up buff. Max stack: 3

    Anti-venom: Leave as is

    Knull: Leave as is

    Sersi
    Problem: Light on utility

    Solution:
    • True damage is replaced with true strike

    Ikaris

    Problem: light on utility

    Solution:
    • Armor up is replaced with true sense

    Explanation: Having an armor up buff is a niche utility. The most notable use for it is against Havok who is immune to incinerate. Ikaris's damage relies entirely on incinerates.

    Kraven
    Problem: A.I. can screw him very easily, endurance passive has to be built up every fight.

    Solution:
    • Critical bleed part of sig ability is moved to base kit
    • New sig ability allows for up to 100% chance based on signature level to reapply traps regardless of if a heavy or sp2 was used to push the opponent into the trap.
    • Using a heavy or sp2 to push the opponent into trap increases the duration of bleeds inflicted while root was active
    • Endurance passives are cross fight

    This has become a recurring conversation every year where people are giving their initial impressions of the previous year and criticizing those champions, even though many of them haven't fully been realized, so we don't have proper strategies beyond one piece of key utility that you were focused on. If you were to go back to 2020 and their overview, look how many of those complaints aged like bad milk..

    Almost every character in 2020 was criticized upon release and it wasn't until we have enough time with them that we started to like them a hell of a lot more and appreciate them and suddenly 2020 looks to be a more well-balanced year in retrospect.
  • Options
    J0eySn0wJ0eySn0w Posts: 865 ★★★★

    J0eySn0w said:

    Spider-man 2099
    Problem: Rotation doesn't make sense

    karatemike will find where you live and come after you
    My only problem with S2099 is where his slow is locked at, sp3. To counter evade and unstoppable, you have to get to your sp3 that’s ridiculous. Personally I don’t use him to counter these two. What I’d have done though is move his slow from sp3 and make it such that he will convert a number of exhaustion debuffs into slow.
    (Instead of applying a fifth exhaustion debuff via his heavy it will convert 4 exhaustion debuff into a slow debuff and it can still count as 4 unique debuff or after 5 exhaustion debuffs dash back for Xsec to convert them to slow). So a trade off to get slow, he already has wither to combat power gain.
    The sp3, that stun sometimes can be annoying so just add a long debuffs pausing 15secs or something.
    He’s still a good champ the way he is but this will have made him even better and more balanced imo.
    You’re welcome.
    The slow's main intention isn't actually to counter evade - it's to artificially boost the burst damage from the special 2 - it counts as four unique debuffs so the big burst on his SP2 grows even larger - 98% of the time it isn't even needed, but it's definitely nice to have.
    Countering evade/unstoppable is a very nice added bonus, and is actually a lot more useful than people give credit for (ex: Magneto bosses that for some reason seem to be the meta boss in AW at the moment)
    I agree, it’s a nice bonus and not a main utility. Most people use him primarily for buff immunity and/or power control and not evade/unstoppable counter. Imo, no champion should have their key utility or ability placed in their sp3 without an easy access to it via ex. power gain, energize or something. It’s pointless, most champions designed that way aren’t used frequently or even ignored. Majority of us will turn to other options. Like how he has exhaustion via heavy to manage power gain until he gets to his sp2 for his main power control, he would have been even better if he could access slow early on as well (even a shorter duration). Something as simple as dash back to convert 1 exhaustion or rapture into a 5 secs slow debuff. Regardless he’s a good champion, have a r5 and my 6star is r2 on the way to r3 soon as I have the t5bs.
  • Options
    laserjohn26laserjohn26 Posts: 1,480 ★★★★

    Spider-man 2099
    Problem: Rotation doesn't make sense

    karatemike will find where you live and come after you
    Location has been found & I'm already on the way.
    Plus I don't know if you know this but KarateMike knows Karate.. And he will dress as Spidey2099 while he proves you wrong.
    Karate has no real life application. A high school wrestler would destroy a karate black belt. Let alone someone with a real martial arts background like JJ.
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