Why is AQ 5 days long?
Why does AQ have to be such a time investment? I’ve been playing the game since literally Day 1, and AQ since it’s inception, but I still don’t understand why people in alliances are asked to invest so much to this mode (which is mind-numbingly boring as well, aside from swapped out characters). I also play Transformers: Forged to Fight (also a Kabam game) and their version alliance quest only involved a 3-day campaign, which is MUCH more player-friendly. So my question at this point is why 5 whole days instead of 3? I realize that it will probably never change, but it would be great to hear why 5 days was chosen over something similar within other Kabam games.