**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Sentinel buff
JoshKosh557
Posts: 2,833 ★★★★★
Bolded stuff are the major changes I made, but they interact with his pre-existing abilities quite a bit. Might be a bit op, idk.
Passive: Robotics
Advanced robotics provides full immunity to Poison and Bleed effects.
Gain up to 100% incinerate and shock resistance scaling with analysis charges
Start the fight with an armor up, increasing armor by 500. If removed it comes back after 10 seconds.
Medium combo ender:
Inflicts an armor break for every 20 analysis sentinel has, each reducing armor by 250 for 6 seconds
Light combo ender:
Inflicts an heal block for every 20 analysis sentinel has for 6 seconds
Passive: Target Analysis
Sentinel monitors the target, when they repeat the same action consecutively, Sentinel gains 4 Analysis Charges. Charges stack up to 100 max.
Special Attacks cost 25% less at max Analysis Charges
Armor Rating increases by 1500 at max Analysis Charges
Critical Resistance increases by 1750 at max Analysis Charges
Attack Rating increases by 1500 at max Analysis Charges
Energy resistance increases by 2000 at max analysis Charges
Passive: Analysis Complete
At max Analysis Charges, Sentinel gains the following abilities:
Once Sentinel has gained Analysis Charges or reached Analysis Complete, both are permanent effects that cannot be reduced or removed.
Special 1 and Special 2 effects trigger on the target’s Block.
Sentinel gains 5% of his max power whenever an opponent repeats an action, the opponent is also burned by the same amount
Dev note: Striking an opponent's block is a nice way to gain extra power while also limiting opponents special attacks. Keep in mind that when fully ramped, throwing specials, that cost 25% less, into the opponent's block will still trigger debuffs while refunding you quite a bit of power.
While charging a Heavy Attack, Sentinel becomes Unstoppable for the duration of the attack. While the target is Shocked, Sentinel cannot become Unstoppable.
When Sentinel inflicts a Shock, Incinerate, Heal Block, Armor Break, Cowardice, or deabilitate it’s duration is increased by 100%.
Whenever the opponent crosses a power threshold, inflict a cowardice debuff reducing special attack damage by 40% for 3 seconds
Heavy Attacks:
Shock the target, dealing 2k Energy damage over 3 seconds.
Special 1:
Inflicts a power leech, stealing 50% of the opponents max power over 30 seconds
Max stack 1.
Special 2:
Each hit inflicts Incinerate, dealing 2k Energy Damage over 3 seconds. This also removes the target’s Perfect Block Chance and reduces their Block Proficiency by 50%.
Special 3:
inflict deabilitate, increasing debuff duration by 100% for 20 seconds
Signature ability:
When the target activates a Special Attack, and it matches the previously activated Special Attack, Sentinel gains 20 Analysis Charges.
Abilities that cause Sentinel to lose Power are 100% less effective at max Analysis charges
Passive: Robotics
Advanced robotics provides full immunity to Poison and Bleed effects.
Gain up to 100% incinerate and shock resistance scaling with analysis charges
Start the fight with an armor up, increasing armor by 500. If removed it comes back after 10 seconds.
Medium combo ender:
Inflicts an armor break for every 20 analysis sentinel has, each reducing armor by 250 for 6 seconds
Light combo ender:
Inflicts an heal block for every 20 analysis sentinel has for 6 seconds
Passive: Target Analysis
Sentinel monitors the target, when they repeat the same action consecutively, Sentinel gains 4 Analysis Charges. Charges stack up to 100 max.
Special Attacks cost 25% less at max Analysis Charges
Armor Rating increases by 1500 at max Analysis Charges
Critical Resistance increases by 1750 at max Analysis Charges
Attack Rating increases by 1500 at max Analysis Charges
Energy resistance increases by 2000 at max analysis Charges
Passive: Analysis Complete
At max Analysis Charges, Sentinel gains the following abilities:
Once Sentinel has gained Analysis Charges or reached Analysis Complete, both are permanent effects that cannot be reduced or removed.
Special 1 and Special 2 effects trigger on the target’s Block.
Sentinel gains 5% of his max power whenever an opponent repeats an action, the opponent is also burned by the same amount
Dev note: Striking an opponent's block is a nice way to gain extra power while also limiting opponents special attacks. Keep in mind that when fully ramped, throwing specials, that cost 25% less, into the opponent's block will still trigger debuffs while refunding you quite a bit of power.
While charging a Heavy Attack, Sentinel becomes Unstoppable for the duration of the attack. While the target is Shocked, Sentinel cannot become Unstoppable.
When Sentinel inflicts a Shock, Incinerate, Heal Block, Armor Break, Cowardice, or deabilitate it’s duration is increased by 100%.
Whenever the opponent crosses a power threshold, inflict a cowardice debuff reducing special attack damage by 40% for 3 seconds
Heavy Attacks:
Shock the target, dealing 2k Energy damage over 3 seconds.
Special 1:
Inflicts a power leech, stealing 50% of the opponents max power over 30 seconds
Max stack 1.
Special 2:
Each hit inflicts Incinerate, dealing 2k Energy Damage over 3 seconds. This also removes the target’s Perfect Block Chance and reduces their Block Proficiency by 50%.
Special 3:
inflict deabilitate, increasing debuff duration by 100% for 20 seconds
Signature ability:
When the target activates a Special Attack, and it matches the previously activated Special Attack, Sentinel gains 20 Analysis Charges.
Abilities that cause Sentinel to lose Power are 100% less effective at max Analysis charges
Post edited by Kabam Zanzibar on
6
Comments
he doesn’t need it however