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Sentinel buff

JoshKosh557JoshKosh557 Posts: 2,833 ★★★★★
edited March 2022 in Suggestions and Requests
Bolded stuff are the major changes I made, but they interact with his pre-existing abilities quite a bit. Might be a bit op, idk.

Passive: Robotics
Advanced robotics provides full immunity to Poison and Bleed effects.
Gain up to 100% incinerate and shock resistance scaling with analysis charges

Start the fight with an armor up, increasing armor by 500. If removed it comes back after 10 seconds.


Medium combo ender:
Inflicts an armor break for every 20 analysis sentinel has, each reducing armor by 250 for 6 seconds


Light combo ender:
Inflicts an heal block for every 20 analysis sentinel has for 6 seconds



Passive: Target Analysis
Sentinel monitors the target, when they repeat the same action consecutively, Sentinel gains 4 Analysis Charges. Charges stack up to 100 max.

Special Attacks cost 25% less at max Analysis Charges
Armor Rating increases by 1500 at max Analysis Charges
Critical Resistance increases by 1750 at max Analysis Charges
Attack Rating increases by 1500 at max Analysis Charges
Energy resistance increases by 2000 at max analysis Charges


Passive: Analysis Complete
At max Analysis Charges, Sentinel gains the following abilities:

Once Sentinel has gained Analysis Charges or reached Analysis Complete, both are permanent effects that cannot be reduced or removed.

Special 1 and Special 2 effects trigger on the target’s Block.

Sentinel gains 5% of his max power whenever an opponent repeats an action, the opponent is also burned by the same amount

Dev note: Striking an opponent's block is a nice way to gain extra power while also limiting opponents special attacks. Keep in mind that when fully ramped, throwing specials, that cost 25% less, into the opponent's block will still trigger debuffs while refunding you quite a bit of power.

While charging a Heavy Attack, Sentinel becomes Unstoppable for the duration of the attack. While the target is Shocked, Sentinel cannot become Unstoppable.

When Sentinel inflicts a Shock, Incinerate, Heal Block, Armor Break, Cowardice, or deabilitate it’s duration is increased by 100%.



Whenever the opponent crosses a power threshold, inflict a cowardice debuff reducing special attack damage by 40% for 3 seconds


Heavy Attacks:
Shock the target, dealing 2k Energy damage over 3 seconds.


Special 1:
Inflicts a power leech, stealing 50% of the opponents max power over 30 seconds
Max stack 1.



Special 2:
Each hit inflicts Incinerate, dealing 2k Energy Damage over 3 seconds. This also removes the target’s Perfect Block Chance and reduces their Block Proficiency by 50%.


Special 3:
inflict deabilitate, increasing debuff duration by 100% for 20 seconds


Signature ability:
When the target activates a Special Attack, and it matches the previously activated Special Attack, Sentinel gains 20 Analysis Charges.

Abilities that cause Sentinel to lose Power are 100% less effective at max Analysis charges


Post edited by Kabam Zanzibar on

Comments

  • TheBair123TheBair123 Posts: 5,344 ★★★★★
    Regardless of whether or not Sentinel needs a buff, this is very well done. I think it would be interesting if you could somehow spend his analysis charges, considering you get to 100, then the fight gets pretty boring
  • GrassKnucklesGrassKnuckles Posts: 1,922 ★★★★★
    Does he really need it? It’s definitely cool though
  • SpideyFunkoSpideyFunko Posts: 21,804 ★★★★★
    as some who uses Sentinel frequently… this is solid

    he doesn’t need it however
  • Real_Madrid_76_2Real_Madrid_76_2 Posts: 3,309 ★★★★★
    Don't know about shock resistance but incinerate and coldsnap resist or immunity would have been nice. Like in xmen movies.
  • AverageDesiAverageDesi Posts: 5,260 ★★★★★
    Might as well say this is omega sentinels kit
  • BuggyDClownBuggyDClown Posts: 2,055 ★★★★★
    He don't need buff but nice write up and buff idea tho
  • KerneasKerneas Posts: 3,738 ★★★★★
    I mean good job, but it isn't needed at all, so why...
  • Scarcity27Scarcity27 Posts: 1,906 ★★★★★
    At first glance I thought this was supposed to be 'Sentry Buff'
  • The_Sentry06The_Sentry06 Posts: 7,781 ★★★★★

    At first glance I thought this was supposed to be 'Sentry Buff'

    :pensive::pensive::pensive:
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