Just updated. And the New UI looks really good. Much better than the previous version. Good job 👍
The pre-fight UI looks… underscaled. But the menu looks clean and crisp now.
Just updated. And the New UI looks really good. Much better than the previous version. Good job 👍 Thanks! The pre-fight UI looks… underscaled. But the menu looks clean and crisp now. are you on a tablet? We scaled the panel in the middle on those devices so it all would fit nicely in the middle between the buttons. If there are readability issues though let me know.
With all the problems this game is having this seems like something that could have been put off to focus on more important things.
are you on a tablet? We scaled the panel in the middle on those devices so it all would fit nicely in the middle between the buttons. If there are readability issues though let me know.
This is annoying. They need to move exit quest back to the bottom. When I auto play, it’s very easy to accidental tap exit.
Impossible to see the score and to see how much stikes you have done, once more great jobI'm using an iPhone 13 with IOS 15.3.1
Impossible to see the score and to see how much stikes you have done, once more great jobI'm using an iPhone 13 with IOS 15.3.1 This is not constant is it? I had it happen to me ones yesterday. A simple tab on the lined balloon removes it if you really need to see your score and multiplier.Minor thing.
Hello @Kabam Zero I mentioned swapping the “Exit” button to the bottom row of the pre-fight UI during a live stream, and was told the reason for its current placement was to avoid accidentally pressing the “Fight” button in the attempt of pressing “Exit”.After thinking about it, I realized that every button placed on the bottom row would pose the same risk, and started considering which outcome would be the least consequential.The conclusion I arrived at is that the “Exit” button would be best served on the bottom row, and here’s why:Exit: If you’re going for the exit button, then you’re going to leave/restart the quest anyway. So if the “Fight” button is pressed by accident, then at most you’d have to quit the fight and sit through 2 extra loading screens, nothing lost but a bit of time. Or, all your champs are already dead and nothing happens anyway.Boost: Boosted Hp could be the difference of surviving by a sliver of health. Boosted attack could mean finishing the fight before the opponent reaches another special that will reduce your health points. Accidently starting the fight when trying to boost could lose a fight and cost extra resources.Autoplay: Autoplay will become, if not already, the most commonly used between the 3 buttons. Autoplay is conveniently placed right next to the thumb and is the easiest way to move between fights, and now easier to toggle off after arriving at the pre-fight screen thanks to its repositioning. Much easier than wrestling with the input system, trying to convince it that you’ve already tapped the movement node 20 times, and no I don’t want to see what’s in the box just move already. Using autoplay to move also skips the need to select “Path A” when “Path A” is the only option to select.Starting a fight when trying to toggle off autoplay, before you’ve even selected the right champion for the fight, could cost the fight causing us to restart the quest losing all current progress or at the least some precious resources.Both the Autoplay and Boost are buttons you’d press to continue progressing through the quest. A mistake in either attempt could mean starting the whole quest over again, losing all time and effort put into progress. Whereas the Exit button is to leave or restart. Meaning that accidentally starting a fight in the attempt of leaving a quest would be inconsequential when compared to the other 2 options.And that is why I believe that the “Exit” button should be placed on the bottom row, and the “Autoplay” button on the top row.
Just updated. And the New UI looks really good. Much better than the previous version. Good job 👍 Thanks! The pre-fight UI looks… underscaled. But the menu looks clean and crisp now. are you on a tablet? We scaled the panel in the middle on those devices so it all would fit nicely in the middle between the buttons. If there are readability issues though let me know. I´m using an Ipad Pro and even the Screen is very big, the pre - fight Window with the Numbers and the Name of the Champs is so small, that you can hardly read anything. So the Design ist great but there is so much Space left to scale this Window a little big bigger. This would be much comfortable.
Would you be so kind and check my suggestion in the upper third ? Regarding arena