How long are they temporarily free?
As a suicides user, this is my most wanted change in the game. Scratch that, it’s just my most wanted thing in the game.
Even better make all the masteries free to unlock too and then refund all the units spent on cores (pls I would like 20k free units Even better make all the masteries free to unlock too and then refund all the units spent on cores (pls I would like 20k free units at random 🤣) This is too much ahahah
Even better make all the masteries free to unlock too and then refund all the units spent on cores (pls I would like 20k free units at random 🤣)
Even better make all the masteries free to unlock too and then refund all the units spent on cores (pls I would like 20k free units Even better make all the masteries free to unlock too and then refund all the units spent on cores (pls I would like 20k free units at random 🤣) This is too much ahahah Haha, yes, but one can dream
As a suicides user, this is my most wanted change in the game. Scratch that, it’s just my most wanted thing in the game. I’ve been banging this drum for a while now too, I think it would be one of the most pro-player moves they could make at this point.I wish they’d just communicate with us about masteries. Even if they could give us rationale why they aren’t free at this point.
The purpose of masteries is to change them according to the enemy and to the hero that we are using.
The purpose of masteries is to change them according to the enemy and to the hero that we are using. That's actually false. The intent of the mastery system is for players to have to choose between the pros and cons of the different masteries, and to live with those decisions. Allowing mastery changes at all is a compromise between not locking players into suboptimal choices and not letting players escape the trade offs of the different masteries.It was never intended for players to be able to choose whichever masteries they wanted to use for every single fight. That defeats the purpose of having to actually make and live with game choices.The main compromise most players - and probably the developers - are willing to live with is mastery profiles. As the game has evolved, it has evolved game modes that place radically different requirements and pressures on mastery configurations. As the devs don't want mastery decisions to lock players into or out of participating effectively in different game modes, allowing players to have different mastery configurations for each game mode is probably something the game will eventually provide an option for.But an option to change masteries per fight? That's extremely unlikely. Masteries are intended to be a kind of development tree. They aren't intended to be prefight abilities.
Unsurprisingly valid points from @BitterSteel and @DNA3000. I’ll dial back from total mastery freedom. I could see a compromise position being free to change between the modes (example, not having to spend the units transitioning from Battlegrounds to regular quest content for those that run the recoil tree), but edits within each mode still having their associated costs.
Alternatives that I am completely throwing up from nowhere: You have 3 profiles you can set up but only one is active at a time, you get X free switches a day, then from there you have to pay units. That way you could switch but not without limits.
Allow us to recover individual mastery points, instead of resetting the entire tree for the sake of a few points, allow us to click on for example courage, and retrieve between 1-3 points from there and put them elsewhere. That way it saves us a ton (relatively) of units if you have to put them all back in deep wounds, assassin, suicides etc.
How long are they temporarily free? Until the 21th of March
The purpose of masteries is to change them according to the enemy and to the hero that we are using. That's actually false. The intent of the mastery system is for players to have to choose between the pros and cons of the different masteries, and to live with those decisions. Allowing mastery changes at all is a compromise between not locking players into suboptimal choices and not letting players escape the trade offs of the different masteries.It was never intended for players to be able to choose whichever masteries they wanted to use for every single fight. That defeats the purpose of having to actually make and live with game choices.…
The purpose of masteries is to change them according to the enemy and to the hero that we are using. That's actually false. The intent of the mastery system is for players to have to choose between the pros and cons of the different masteries, and to live with those decisions. Allowing mastery changes at all is a compromise between not locking players into suboptimal choices and not letting players escape the trade offs of the different masteries.It was never intended for players to be able to choose whichever masteries they wanted to use for every single fight. That defeats the purpose of having to actually make and live with game choices.… If this were true, switching between masteries with units would never have been an option. Remember reset tokens? Something like that would have been in place to limit the number of times people would be able to switch masteries in, say, a monthSecondly, on a point bittersteel made, people already switch masteries during abyss runs, alliance wars. 100-200 units feel less significant when you have a couple thousand at handArena grinders and spenders have the option to change up their masteries as many times in a day as they want, as long as they can pay in units(equivalently, in time or in money). I’m not the guy who goes around calling this game p2w, so I have a hard time believing you’re on the right track this time.