Thats actually a good question. There def should be a time out penalty
Thats actually a good question. There def should be a time out penalty Is the time remaining not in some way a time out penalty? You don’t get any points if you die, and you don’t get any points if you time out. You only get those points if you KO the opponent. Scenario 1 - you KO them, you get the points no penalty. Scenario 2 - they KO you, no time remaining points awarded Scenario 3 - neither KO the other, they time out and there’s a penalty of no points from time remaining
Actually is the scoring bugged? From the blog postFrom the scoring the fight duration is till being added / scored when it should be the tie breaker only. WHICH MEANS the opponent here scored more for not defeating the opponent which just doesnt make sense to me
To put this as politely as I can, the Kabam hive mind has no idea what a tie breaker is, and insists on calling scoring opportunities tie breakers when they aren't.
I think at the end of the day, any systems and any way you cut the scoring will have flaws. If you decide one method, there will be ways for the match to turn out that seems odd. And vice versa. Is it better to finish slower with a lot of health? Or get the fight down ASAP and health be damned? What’s tactically better? I don’t think there’s an objective answer, I’ve heard compelling reasoning for both. OP thinks simply getting the opponent down is all that matters, but as a test of skill, which hypothetical player has done better Player 1 who gets the fight down, but only has 1% health left?Player 2 who gets the fight to 1% health, and has 75% health. In the OP’s system, where it’s all about beating the fight the first player may win. But I feel player 2 has done better. That’s just my personal opinion and I respect why others judge it differently.... ....Just my thoughts on scoring
but what is the actual objectives here?Isn't it to beat the opponents as fast as you can with as much health as possible.
Player 1 who gets the fight down, but only has 1% health left?Player 2 who gets the fight to 1% health, and has 75% health. In the OP’s system, where it’s all about beating the fight the first player may win. But I feel player 2 has done better. That’s just my personal opinion and I respect why others judge it differently….
Player 1 who gets the fight down, but only has 1% health left?Player 2 who gets the fight to 1% health, and has 75% health. In the OP’s system, where it’s all about beating the fight the first player may win. But I feel player 2 has done better. That’s just my personal opinion and I respect why others judge it differently…. Disagree with that. Player 1 defeated the enemy and Won their fight. Isn’t the goal to defeat the enemy? I don’t agree with any scoring system where the player who wins their fights loses vs someone who does not win their fights. Other stats like HP and time should be tie-breakers if both people won their respective fight.
but what is the actual objectives here?Isn't it to beat the opponents as fast as you can with as much health as possible. I think we all agree that's the case. The problem comes when you beat the opponent fast, but the other guy beats the opponent with more health remaining. Then what?*I* believe that whoever beats the defender wins, if the other guy doesn't, period. Because that's the point. And if both sides beat the defender, whomever ends with the most health wins, because that's also the point. When you're doing content, do you want to finish fast, or do you want to finish spending the fewest potions? For most people, its the latter.But not everyone agrees. There are all sorts of corner cases difficult to express in a scoring system. Suppose you defeat the defender with 90% health remaining in 20 seconds. Your opponent defeats the defender with 91% health remaining in 89 seconds. Who was better? Most people would probably say you, because the health difference is immaterial but that speed was impressive. The problem is there's no way to quantify impressiveness.What most people want, whether they will say it this way or not, is to give the "better performance" the win. But "the better performance" is ill-defined. But the scoring system must be absolutely defined, with no judgment involved.When I've discussed scoring with others, it is easy to come to reasonable agreement at a high level, and then it goes sideways when it comes to the details. And even when you can come up an agreement, that agreement often has so many special cases, the devs would never implement it. It would be too difficult to explain to a million players, most of whom think a tweet is a lot to read all at once.
It makes sense logically, if you clear your mentality of timing out being a disaster as it is in war. It's a point penalty, because you get less from defender hp and time, but not game ending, which I'm personally okay with. I could see maybe slashing your hp like in war and aq and awarding attacker hp points based on that, but I kinda like how it's distinguished from war.In this example, the void player might've gotten the KO, but the corvus player had a much, much cleaner fight, so that's an acceptable outcome to me.
If both parties beat the opponent then it is 1 - 1 (or 0 - 0 if no one beat the opponent) thus a tie so we look for your remaining health. If your remaining health > to other party you get 1 point they get 0 so you Win 2 - 1
I don't understand why invent so much complication creating scoring system when all it should be is 1 (win) 0 (lost)If you beat the opponent you get 1 point if other party didn't beat it they get 0. Game over you Won.If both parties beat the opponent then it is 1 - 1 (or 0 - 0 if no one beat the opponent) thus a tie so we look for your remaining health. If your remaining health > to other party you get 1 point they get 0 so you Win 2 - 1If both parties have same health then we check the time it took to beat the opponent. Whoever did it the fastest get 1 point other party get 0. You win by 3 - 2.Easy and simple and no one can abuse it.
If both parties beat the opponent then it is 1 - 1 (or 0 - 0 if no one beat the opponent) thus a tie so we look for your remaining health. If your remaining health > to other party you get 1 point they get 0 so you Win 2 - 1 Both did not register KO.Your match.Attacker 2% Defender 2% health remaining.Your opponent.Attacker 3% Defender 50% health remaining.How would you score this?
Interesting argument but I think you guys are missing what's going on here.Corvus -> Does a heap of damage, press pause.Pause should be disabled in the bg. Any disconnect, exit etc should forfeit.
Interesting argument but I think you guys are missing what's going on here.Corvus -> Does a heap of damage, press pause.Pause should be disabled in the bg. Any disconnect, exit etc should forfeit. I’m not sure that would score a lot of points tbh. You’d lose I think up to 15,000 points immediately because of time remaining. You’d have 15k, or close to it, from attacker health remaining. So that closes out as a net 0. The only points you get will be 20 charges worth of damage on defender health remaining, meaning the max score you get will be 45k and that’s if you got them down to 1%, in that case, why not just finish the fight and get the time bonus? Let’s say you get them to around 20% health, that’s 24k points. Plus your 15k for attacker health that’s 39k overall. In higher match ups, that’s usually just not enough to win. You’re looking at 45k as the lowest general scores and ranging to 55k. Maybe it’ll be good for lower down the leaderboard, but it won’t get you many wins.