Random rewards SQ has to be changed!!!

PanicndstreetsPanicndstreets Member Posts: 513
Alright so I just made 4 runs through the legendary. 1st run= t4cc crystal 2nd run=Path Selector 6* shards 3rd & 4th= t4cc crystals. This makes me not want to play side quests bc 1/7 guaranteed to get get something useful is not very appealing. Could you not simply make a path that’s already been taken no longer available for chance. There are 7 paths with only 7 entries. I think most players would be perfectly fine with being able to clear the map and collect all rewards once than randomly getting multiple items that sit in inventory.

Comments

  • Kabam MiikeKabam Miike Moderator Posts: 8,269
    We have no intention of changing this quest format, but did make the choice to put the best rewards in the Solo Objectives, so that you won't have to worry about missing out on those.
  • SquirrelguySquirrelguy Member Posts: 2,654 ★★★★★
    I mean..... have you not played rifts before? That is and has been how they work. You in fact do get a key so that you can choose, so it is not entirely random, but the odds that the other 6/7 pulls that you get are useless is a bit ridiculous. They don't do this every month, but some players actually enjoy the format. They have even improved this set of rifts (as Mike said) by giving a solid amount of rewards in solo objectives.

    The TLDR of every RNG complaint in the forums is that people don't like random chance.
    Even though it will ,by definition, give an even distribution of rewards for the majority. The same number of people that may have a bad day in one set of chances will be evenly balanced by those with better pulls/results. Just how it works. If you don't have at least some level of enjoyment of chance, this may be the wrong game for you.
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