AQ map 6 Changes - Thoughts?
Well at first I was positive with them but now I think they have greatly increased the difficulty.
I prefer the autodamage more than the class based paths with nodes like power snack and might charge. Just take out the class penalties, doing map 6 means you don't want to have to plan.
I used to be able to take the minis with some nodes up (100% att/health) but now all the nodes add in something bad.