**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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As for the comment, I'm sorry but I disagree. It wasn't condescending. It was a simple statement that people don't have to do it if it's not what they like. I'd like to know how else that could be worded without being misleading.
1- Mastery change ~50 units, another 50 to return it back=~100
2- Energy refills ~8.5 =250 units (40 matches x 15 energy=600 energy)
3- Champion recharge, 45 EACH!! at least 450 units (BTW, using the champion 2 times won't start the timer, only after using him/her 3 times the timer start)
4- time ~20min per match (you need 20 for max efficient rewards, with 50/50 win rate =40 match =13h)
800 units (~30$)
to get:
5k Trophy Tokens, which can get you:
12 6* sig generic sig stones
OR
100 5* generic sig stones
OR
7k 6*shards + 2k 5*shards
OR
30% t5cc selector
I'll pass, thanks
-pay 15 energy every fight
-pay 45 units to refresh a champ
-have no recourse to have energy or points awarded to you if coming up against modders/cheaters
Honestly I’ve enjoyed the beta so far. It’s been a really enjoyable mode, but if there’s all these hoops that we need to jump through, personally I don’t really see me playing it.
And it really is a legitimate question, to want to know what the compensation is for us players who are cheated by modders. Do we get the resources and points used back? Other games are able to detect cheaters in real time, granted these might not be mobile games. Unless we can get can real time detection the mode won’t have much credibility.
Everyone wants or needs different things, but right now I could use a lot of T2A. The store allows up to 2.5 T2A to be purchased per week (5 x 50% per week), which is ten total across the entire four weeks. To get that I would need to average about twenty matches per week assuming a 50% win rate, which would give me 2500 trophies per week assuming I do no more than ten matches per day to maximize the 48 hour milestones. Let's say four matches per day across five days per week. That's about 40 minutes of matches in one day at an energy cost of 60 energy - less than one full bar of energy at level 60. The probability of exhausting a champ at that pace is pretty low, and if I do the matches in groups of two separated by six hours there's zero chance.
That's about thirteen and a half hours of playtime and a relatively manageable amount of energy burned across four weeks to get ten T2A, with no other unit or cash costs associated. Where else can I get ten T2A in fourteen hours of gameplay? This would also burn about 1200 energy across four weeks, which is about the amount of energy someone would burn auto-fighting through heroic exploration. It is about five days of energy. This would be burned about 60 energy at a time on alternating days, which is about a quarter of my energy budget for the day, every other day. That's not a very large energy burn rate.
And that's the return on investment during the beta test.
The recharge cost, however, should remain at 1 gold. You just can’t add a unit cost on top of the energy cost.
We want to play the mode. We want it to be successful. Don’t gatekeep it or else it will just be setup to fail from the start.
18 hrs for a full charge
I have no reason to believe it will be any different this time (even though it should be)
Remove recharge costs.
Lower the energy cost.
I think a 5 unit re-roll cost would be reasonable if you felt you must have some unit spend in BG.
Will we also be seeing any solo objectives introduced with BGs?
45 unit revive? or 6 hour waiting time?? On top of the 15 energy cost? My excitement for this mode has greatly dwindled.
Was gonna question when the mode comes to the game full time, but now i don't care. Not worth it - whales are gonna run the mode by constantly reviving the champs.
Anyone can still easily get in 10 matches every 2 days without ever recharging considering anyone at level 60 can do 5 matches per full energy refill. That’s 1500 tokens every 6 days right there. Let’s consider you suck and only win 5 of those 30 matches every 6 days…you’d get another 500 tokens for 2000 total each week.
That’s enough for what….3 t4cc selectors, or 2 t2a, or 1.25 t5b, or 10% t5cc selector, or 18k 5* shards, or 3k 6* shards, or 5 6* sig stones, or a combination of some of this EVERY WEEK just by doing the bare minimum.
Give them a chance to do the beta and make changes for the live version and quit complaining about something you already knew was going to be part of it. You can still get plenty without ever having to recharge your champs
I hope that either the beta after this month long test or live version (whichever we get after May) changes the champion recharging or I personally will have no interest in this game mode.