**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Options
Comments
I was not at the top of the leader board, not even close. But I would play many rounds in a row because I play in bursts and yes, after almost every round I would have 1 champion (a couple times 2) that needed recharging. Just because you didn't experience it doesn't mean it didn't happen.
If you truly expected no recharge or recharges that costed 1 gold then you’re just delusional.
This is a feedback thread and I was giving my feedback. As I said before, if these are going to be the costs then this game mode isn't for me and I have no interest in it. I didn't say the game mode was trash, I didn't say others wouldn't enjoy it or want to play.
I don't want a game mode that forces me to use my entire roster, I have arenas for that. I want a mode where I can use (or have in my 30) the champs that I want because they are the ones I enjoy using. That is what I am looking for, doesn't mean it is what will happen and that is life.
You absolutely do not need to recharge your champs to enjoy this game mode casually and still get decent rewards. If you want to be competitive near the top then I’m sure that’s a different story, but you should be expecting to recharge in that case. If you’re only wanting to use the same 6 champs over again then you’re just not playing the game mode how it was intended and like you said it’s maybe just not for you then
Do you want people to play the new game mode or treat it like incursions ?
I'm not saying the cost is appropriate, just so that my words aren't misconstrued. Things are still up in the air as far as what's fitting or not. One thing that's clear is there will be limitations, and that was clear to me from the beginning.
How do you see people playing this game mode?
To explain my point I have a couple of further questions:
- Do you expect people to pay units in order to reach max rewards or should time-management and spread out gameplay be enough?
- Do you intend for people to pay more attention to the leaderboard, or is that just for fun and we should be focussed on playing (and/or winning) more matches instead, perhaps at a slightly lower win-rate?
I'm mainly interested in the second question. If the leaderboard is not a focus area, and your ranking is not tied to any rewards at any point, then I understand forcing people to swap their rosters around and the recharge costs to keep the matches varied while we achieve our required amount of matches for the max rewards.Personally, I'd prefer the leaderboard to have some importance, which would mean I want my strongest deck at all times. This would mean I'm limited in the number of times I can play in a row, therefore limiting the number of rewards you can get from objectives like "play 10 matches in 48 hours", but that sacrifice may be worth it if I also get rewards for my ranking at the end of a season/other time frames in which rewards could be given out.
my preference aside, I think for me it would be helpful to see with what playstyle you intended the game mode to be played while designing it. Then I, and probably a larger part of the community, can beta-test with that experience in mind and give feedback on that part of the mode as well. I have some concerns about both options, but without knowing more details I don't think there's a need for me to point out my potential concerns.
You have created a great system, and the only thing remaining for me is to know what place it has in the game and what the reward structure will look like, not even the rewards. just the structure.
I hope to get more information soon,
Sincerely, a mildly concerned yet very excited summoner.
edit: minor grammar/spelling mistakes, not a native English speaker
I wasn't even talking about rewards, I'm talking about game time. I'm a grown up, with a full time job, family and chores to do... Which is also what I see with my alliance team mates. You need focus, you need your A game, you can't play battlegrounds on the mornings while coffee is brewing, or if you have five minutes time left after lunch. You can do your Arenas, monthly Quest, AQ, check on war (maybe not play it, but check, help with a pre fight or energy, etc...)
So battlegrounds is way more demanding that what the rest of the game is, demanding on your time dedication. Now you add the energy cost, which is taking resources to play other game modes, then you add the unit cost as well, roster size, knowledge of the game...
I feel that the game mode isn't really incentivizing me to play, there so many gates... why should I bother? . You generally need a few matches to warm up, get focused, and when you are ready... oh you are out, let's pay to keep losing...
That's why I'm seen it as a very casual game mode. I don't play incursions, and I love it, I just can't bother to play it, don't see the point, need the time, a reliable partner on my schedule it, and so on... I feel, and I can be completely wrong here, but I feel this is going to be really casual for me, and if the amount of time that I put into it, isn't really bringing me anything I need, that makes me feel rewarded, I will move on. I'm a customer and a player here, but there are many other options out there, this isn't the only game out there.
The way I see it is you get the customers into your store, then you show them the merchandise, here you pay to enter, then we will see what there is available, I'm sorry but mcoc isn't the VIP lounge everyone is dreaming off...
Battlegrounds has a unit cost in the same sense the arena has a unit cost. It does, if you choose to spend. It doesn't, if you choose not to. It requires a deep roster and wide knowledge of the game, in the same sense event quest requires deep roster and wide knowledge of the game. More is better. But at the end of the day, most players don't have deep rosters and most players don't have intimate extensive knowledge of the game. You'll be competing with them, unless you attempt to rise high enough to challenge the stronger players. Most people can't, and most people won't. The game mode will still work for them, and they are the vast majority of all players. If we're going to characterize the game mode at all, it should be how it treats the vast majority of players, not the tiny minority. For the majority of players, battlegrounds has little or no cost, takes relatively little time, and appears to be something that will generate reasonable rewards for the effort.
Also, I don't buy three T2A per week from the glory store. I tend to buy four. At the moment I have one.
I already know you have a tendency to never criticize /defend the company , but even this is a new low for you.
But a lot of players can only take the time to sit down and knock out content during limited windows of time. This is fine for stuff like story, which is permanent content, or even monthly content because the game provides a fairly healthy amount of energy items so that you can knock out an EQ/SQ exploration in just a few sittings per month.
@BitterSteel suggested earlier in this thread an item that could be used to recharge champions. If these were readily available so that the player who can only really grind out one to three sessions per week can still meet the minimum objectives without having to pour in units, that could be a potential solution.
To be clear, I don’t need or want to have the ability to grind infinitely without cost. I think that would be bad for the mode and it would become too much like Arena. But I think the standard participation objective rewards should be easily obtainable via semi-casual play, and then higher rewards can be available to those willing to budget additional time or resources into reaching them.
Moreover it is not enough to just ban the cheaters in Battlegrounds. KABAM needs to compensate the losers of those matches as well. With at least the recovery of used energy. Until that is addressed and occurs I will not waste my energy on Battlegrounds at all.
@Kabam Miike
Maybe it's just a glitch 🤷♂️
Ya also noticed that. Champ recharge costing just 1 Gold in beta. Perfect
I recently just became uncollected and my rooster isn't that thick
I went into battle grounds and got paired again paragon players 3 times 😂💀
I don't get kabam