BEST Abyss Team Options Now?
TravNation
Member Posts: 40 ★
Are the 4 Horsemen still the best options for Abyss? Considering the new Champs that have come to the game like Hercules, Knull, Kitty, etc... what teams are you running and for what Paths? I've only completed the Easy Path so looking for advice. Thanks!
Post edited by Kabam Zanzibar on
4
Comments
Keep in mind people typically spend a majority of their units and revives on the collector.
https://forums.playcontestofchampions.com/en/discussion/302356/first-time-abyss-run-in-may-2022#latest
I've linked it here and would suggest reading it, most points I'd make are all there. To me, it comes down to the collector. Mutant team is better for the path itself, and you'll save revives. But Aegon vs the collector will more than make up for those revives, since Stryfe is good, but will still cost you way more than Aegon would against the collector.
Those Apoc Solo's by MSD are impressive, but he could make The Champion look impressive in the abyss, I think youtubers using all mutant teams have slightly warped our perception of Abyss, and in "real life" for lack of a better phrase - we would find the collector a much, much harder time so we need our trusty Aegons. Especially for OP, or the OP of the thread I've linked, who have done 1, or no, paths before.
Fights he can do (and in some cases better than Aegon et al)
- Luke Cage (fate seal cancels unblockable and unstoppable)
- IMIW (armour breaks and massive damage at the end)
- Sinister (fate seal can block out his heals while active, try to get double furies)
- Punisher 2099 (high damage and high block means he can deal a lot of damage while eating blocked specials)
- Korg (mediums are energy, no thorns, outdamages Doom)
- Ghost (doable, not ideal because she can steal your power, might be better to take a hit for the judgement)
- Howard (doable, but CGR doesn't have a high crit... takes a lot of abyss charges to remove indestructible leaving not many hits left to do damage)
- Green goblin (armour breaks)
- Taskmaster (I can't recall now if I used Aegon or CGR... but looking at the list above do you need more ?!)
My path 2 team was Red Mags, CGR, Aegon, HT and Doom. Red Mags was benched for the most part.
Never see cable suggested, better options to bring overall and if bringing to ramp apoc it's a waste given how easy revives are to get and use 2 on any mutant on the path as needed.