**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Maybe, just maybe you should try it.
People are complaining constantly about this game being about transactions over playing. How do you think that happened? When story content is marginalized, the importance of roster "progression" gets focused on. You're never going to have it all, that's just being delusional.
There are many outlets now for champs and rank up materials that just didn't exist back then. People are taking 6*'s to R2 left and right before they hit level 60. We we TBs at like level 55, people at level 48 wanting more catalyst space because they haven't leveled up enough to R3 a 6*.
This change is only going to catapult that mindset even further. With all the new champs and counters we have to content now, they could put Act 6 back to original and we'd still see the advancement of progression we see today.
For the average player Act 6 is still a significant roadblock to progression, even for just first time progression, much less exploration. And for every player that slogs through it, there are probably many players that just decide to quit the game. The fact that the content is *theoretically* achievable doesn't mean everyone who can complete it does complete it.
The story arc content is the core content of the game. It is intended to be the content that everyone completes. There's a place for high difficulty challenging content. But the story arcs are not it. It is fine if the average player can't complete the Abyss or Grandmaster's Gauntlet. It gives them something to work towards. But if a player gets blocked indefinitely in the core progressional content, there's nowhere to go to work towards that.
Sure, we can cater to the slice of the playerbase that either intrinsically is skilled enough to make it through tough story arc content, or the slightly larger slice willing to grind long periods of time to build up to it. But frankly, there just aren't that many players willing to do that in a seven year old game.
You put Act 6 back to its original form and many of us will still be able to blast through it even easier than before. But we're going to be doing it all by ourselves in an empty game no one else wants to play or pay for, so we will have to blast through it quickly before it disappears.
More people are happy overall with story content being easier. Also there's plenty of content that you can't just auto fight through (SOP, Carina, Grandmaster Gauntlet), Kabam just needs to make more of it which is a productivity issue on their part. Kabam just took the easy way out by making it based on transactions.
It's laughable you call it a productivity issues on Kabams part. Like it's simple to just snap your fingers and make content appear. SMH.
I think the game is better, but less fun than it used to be (I enjoyed playing the most back when willpower was super OP). I could have explored the old Act 6, but it wasn't fun and it wasn't necessary to do more than one path, so I didn't. This change to Act 6 pushes it towards fun while keeping the complexity of other content intact. They still have a ways to go. It's still too hard to get the champs you want, whether who you want is OG Black Panther or Wong. The common champs and OG champs that even my mom recognizes all suck and Kabam doesn't seem inclined to address that.
But the fact remains, the game needs moderate core content, and it needs higher challenge content, because if the game is to survive it needs something for everyone, not everything for someone. The people who think everything is supposed to be meant for them (the word "fun" is usually the key red flag here) are the real problem, and they come in every tier of the game.