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Loyalty Store Health Potions Need to be Flat Cost

TyphoonTyphoon Posts: 1,750 ★★★★★
edited June 2022 in Suggestions and Requests
After the first war of the season with increased loyalty rewards, it is clear that the current scaling cost of health potions is not sustainable. We got a victory in our first war, got some 37k loyalty for winning, plus another 7k loyalty. That is worth two level 4 health potions (approx 42,300 loyalty) if purchased subsequently.

Use of the 40% team revive and two level 4 health potions does not even bring a 6* r3 champion back to full health.

While I don't think that changing health pots to flat cost is the only thing that needs to happen here to bring the loyalty currency back to a reasonable state, it is an obvious change that needs to happen to make the game mode more sustainable.
Post edited by Kabam Porthos on

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