V8 was pretty difficulty bcoz of the restrictionsPrevious ones were easier but V8 was definitely a step up in difficulty without any step up in rewardsRewards are outdated even for the existing difficultyAny increase in difficulty would be awful without significant increase in rewards
I also suggest that they group the Variants into Books like Act 1-6 as Book 1 nad Act 7 onwards as Book 2. For a new player, seeing that you have tons of content to do is pretty overwhelming. Grouping Variants 1-4 as Bridge to Cavalier, Variants 5-8 as Bridge to Thronebreaker then Variants 9 onwards as Bridge to Paragon will help early players decide how to take Variants.
V8 was pretty difficulty bcoz of the restrictionsPrevious ones were easier but V8 was definitely a step up in difficulty without any step up in rewardsRewards are outdated even for the existing difficultyAny increase in difficulty would be awful without significant increase in rewards Agreed, doing cavalier Event quest exploration is easier and gets better rewards ( t5 class frags and 6* sig stones) compared to Variants. Not worthy to explore them.In need of awakening gems for 5* I did a few variants years ago but who cares about 5* these days
Variants 1-4 were made as a bridge to help Uncollected players get Cavalier and early Cavaliers to expand their roster for early Act 6.Variants 5-8 were helpful for mid and late Cavaliers to obtain rankup materials and some T5CC to get Thronebreaker.If Variants should return, the rewards should be updated to help early Thronebreaker strengthen their 6* roster and maybe a sprinkle of R4 mats even at 10-20%. Difficulty should also be adjusted to challenge 6R3s.
Variants 1-4 were made as a bridge to help Uncollected players get Cavalier and early Cavaliers to expand their roster for early Act 6.Variants 5-8 were helpful for mid and late Cavaliers to obtain rankup materials and some T5CC to get Thronebreaker.If Variants should return, the rewards should be updated to help early Thronebreaker strengthen their 6* roster and maybe a sprinkle of R4 mats even at 10-20%. Difficulty should also be adjusted to challenge 6R3s. Variants 1-4 were quasi-endgame content, though. While your categorization is correct, they came out alongside act 6, offering 4-5 gems and an AG for exploration at a time those were coveted resources. Rewards were significantly juiced for v5. They offered a quick influx of rewards for completion and the main value of exploration was the 25% t5cc.
I enjoy variants and I hope it returns. Seems like easy content for Kabam to do too. I just hope the rewards and difficulty would increase.