Champion Value Buff Proposals: Carnage, Dormammu and Green Goblin
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Carnage:
Dormammu:
Green Goblin:
Mutation Buff Change:
-> While at least 1 Permanent Buff is active, Spider-Verse Heroes cannot evade.
Ravager Ability Change:
-> The chance to refresh all Bleed Debuffs is increased from 25% to 40%. This becomes a 100% chance against Spider-Verse Heroes.
-> The Armor Break potency increases from 1400 to 1960 Armor Reduction (40% increase)
-> Armor Break Duration increases from 10 to 14 seconds.
Critical Hits:
-> The potency of Bleed increases from 112.64 to 146.43 (30% increase).
-> While at least 1 Permanent Buff is active, Spider-Verse Heroes cannot evade.
Ravager Ability Change:
-> The chance to refresh all Bleed Debuffs is increased from 25% to 40%. This becomes a 100% chance against Spider-Verse Heroes.
-> The Armor Break potency increases from 1400 to 1960 Armor Reduction (40% increase)
-> Armor Break Duration increases from 10 to 14 seconds.
Critical Hits:
-> The potency of Bleed increases from 112.64 to 146.43 (30% increase).
Dormammu:
Passive Change:
-> As a being of pure mystical energy, Dormammu, is immune to poison and incinerate effects.
Heavy Attack Change:
-> Detonation damage per Soul Bond charge is increased from 94.95 to 126.28 (33% increase).
-> Soul Bond Charges stack up to 150.
-> While Soul Bond is active, any Dark Energy Charge that would be gained also charges Soul Bond. (You can gain Soul Bonds even at max Dark Energy).
Medium Combo Ender Change:
-> Power Drain is increased from 7.5% to 9% of max power
Special Attack 2 Change:
-> Power Drain from the Imbued effect is replaced with an equivalent Power Burn.
Special Attack 3 Change:
-> The regeneration effect from Soul Bond detonation is increased from 25% to 30%.
-> As a being of pure mystical energy, Dormammu, is immune to poison and incinerate effects.
Heavy Attack Change:
-> Detonation damage per Soul Bond charge is increased from 94.95 to 126.28 (33% increase).
-> Soul Bond Charges stack up to 150.
-> While Soul Bond is active, any Dark Energy Charge that would be gained also charges Soul Bond. (You can gain Soul Bonds even at max Dark Energy).
Medium Combo Ender Change:
-> Power Drain is increased from 7.5% to 9% of max power
Special Attack 2 Change:
-> Power Drain from the Imbued effect is replaced with an equivalent Power Burn.
Special Attack 3 Change:
-> The regeneration effect from Soul Bond detonation is increased from 25% to 30%.
Green Goblin:
Madness Ability Change:
-> The -30% Attack Reduction during special attacks is changed to an 40% passive Cowardice effect being placed on the opponent while there are more or equal Madness to Cunning.
Bag of Tricks Ability Change:
-> Power Drain is increased from 8% to 10%.
Heavy Attack Change:
-> Afterburner has an 80% chance to inflict Incinerate, up from 20%.
Special Attack 1 Change:
-> Laser Blasts have a 80% chance to Power Drain, up from 40%.
-> Pumpkin Bomb has a 100% chance to inflict Weakness, up from 90%.
Special Attack 2 Change:
-> Pumpkin Bomb has a 100% chance to inflict Poison, up from 85%.
Special Attack 3 Change:
-> The attack inflicts 5 random Bag of Trick debuffs to the opponent.
Signature Ability Change:
-> Special Attacks have a 35 to 55% chance per bar of Power used to place every Bag of Trick Debuff when a Pumpkin Bomb effect is triggered. (Up from 22.05 to 40.01%)
Synergy Changes:
-> Split Personality with Iron Patriot increases potency instead of Ability Accuracy.
-> Self-Centered with Red Goblin no longer increases Ability Accuracy and instead increases Attack by 20%.
-> The High Ground with Air-Walker now increases ability accuracy during any Special Attack by 25%.
-> The -30% Attack Reduction during special attacks is changed to an 40% passive Cowardice effect being placed on the opponent while there are more or equal Madness to Cunning.
Bag of Tricks Ability Change:
-> Power Drain is increased from 8% to 10%.
Heavy Attack Change:
-> Afterburner has an 80% chance to inflict Incinerate, up from 20%.
Special Attack 1 Change:
-> Laser Blasts have a 80% chance to Power Drain, up from 40%.
-> Pumpkin Bomb has a 100% chance to inflict Weakness, up from 90%.
Special Attack 2 Change:
-> Pumpkin Bomb has a 100% chance to inflict Poison, up from 85%.
Special Attack 3 Change:
-> The attack inflicts 5 random Bag of Trick debuffs to the opponent.
Signature Ability Change:
-> Special Attacks have a 35 to 55% chance per bar of Power used to place every Bag of Trick Debuff when a Pumpkin Bomb effect is triggered. (Up from 22.05 to 40.01%)
Synergy Changes:
-> Split Personality with Iron Patriot increases potency instead of Ability Accuracy.
-> Self-Centered with Red Goblin no longer increases Ability Accuracy and instead increases Attack by 20%.
-> The High Ground with Air-Walker now increases ability accuracy during any Special Attack by 25%.
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