I understand the difference between actives debuffs and passives debuffsPassives could not be purified but shock damage is shock damage whatever the sourceTake Mephisto, wether the incineration is active or passive, he takes no damage and that’s logic (Nova are not considered as incinerations)
I understand the difference between actives debuffs and passives debuffsPassives could not be purified but shock damage is shock damage whatever the sourceTake Mephisto, wether the incineration is active or passive, he takes no damage and that’s logic (Nova are not considered as incinerations) Silver Surfer's abilities state that he is only resistant to shock DEBUFFS. Not Passives. In the case of mephisto's aura, those who are immune to incineration are immune to his aura but those who are only immune to incinerate debuffs are not immune to his aura. For example, Red Hulk is "immune" to incinerate debuffs but still takes damage from Mephisto's aura since it's a passive form of incineration damage
I understand the difference between actives debuffs and passives debuffsPassives could not be purified but shock damage is shock damage whatever the sourceTake Mephisto, wether the incineration is active or passive, he takes no damage and that’s logic (Nova are not considered as incinerations) Though it does make me wonder what a Passive damage over time effect even is - how does one passively shock someone? What even is a shock debuff though? How does shock run out? Hiw does it last for certain seconds. How does it last longer when performing some other action?
I understand the difference between actives debuffs and passives debuffsPassives could not be purified but shock damage is shock damage whatever the sourceTake Mephisto, wether the incineration is active or passive, he takes no damage and that’s logic (Nova are not considered as incinerations) Though it does make me wonder what a Passive damage over time effect even is - how does one passively shock someone?
I understand the difference between actives debuffs and passives debuffsPassives could not be purified but shock damage is shock damage whatever the sourceTake Mephisto, wether the incineration is active or passive, he takes no damage and that’s logic (Nova are not considered as incinerations) Silver Surfer's abilities state that he is only resistant to shock DEBUFFS. Not Passives. In the case of mephisto's aura, those who are immune to incineration are immune to his aura but those who are only immune to incinerate debuffs are not immune to his aura. For example, Red Hulk is "immune" to incinerate debuffs but still takes damage from Mephisto's aura since it's a passive form of incineration damage Red Hulk can eventually get incinerate damage resistance from his sig, but stillHe'll take damage if he isn't awakened or he doesn't have enough chargesSimilarly, Corvus will be damaged by passive effectsThough it does make me wonder what a Passive damage over time effect even is - how does one passively shock someone?
I understand the difference between actives debuffs and passives debuffs
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game.
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game. Active and passives are not opposites in this game people. An active passive debuff does not violate game logic.
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game. Active and passives are not opposites in this game people. An active passive debuff does not violate game logic. An effect is either passive or a debuff I believe. It cannot be both, it’s like saying a coin is heads and tails. Correct me if I’m wrong, but that was my understanding
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game. Active and passives are not opposites in this game people. An active passive debuff does not violate game logic. When you say passive debuff, it is quite literally contradictory. Nowhere in the game does it say passive debuff. Passives and Debuffs are opposites. It is either a "passive shock"/"shock passive" or a "shock debuff" and not "shock passive debuff". I still have no clue how people get confused between these two terminologies. Parry stun is a stun DEBUFF. White Mags prefight is a PASSIVE stun. One is affected by Limber, the other is not.
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game. Active and passives are not opposites in this game people. An active passive effect does not violate game logic.
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game. Active and passives are not opposites in this game people. An active passive debuff does not violate game logic. An effect is either passive or a debuff I believe. It cannot be both, it’s like saying a coin is heads and tails. Correct me if I’m wrong, but that was my understanding Yes. Effects can be split into debuffs and passives. Whenever one of those is affecting a champ we say it is active. So "a passive aura is active on mephisto" or " a passive bleed is active on punisher " Right, but you said “An active passive debuff does not violate game logic” when it really does.
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game. Active and passives are not opposites in this game people. An active passive debuff does not violate game logic. An effect is either passive or a debuff I believe. It cannot be both, it’s like saying a coin is heads and tails. Correct me if I’m wrong, but that was my understanding Yes. Effects can be split into debuffs and passives. Whenever one of those is affecting a champ we say it is active. So "a passive aura is active on mephisto" or " a passive bleed is active on punisher "
We're in 2022 and people still don't understand the difference between buffs, debuffs, and passives.
Separate from the OPs question and misunderstanding of silver surfer abilities, and to further confuse things……. there are passive abilities in the game that inflict debuffs. I’ll have to find an example
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game. It's also not sufficient to say that something is "a passive" to imply that it's a damaging effect that can't be purified or affected.i.e. passively unblockable, passively unstoppable are also a thing in this game.That's also how the nomenclature has evolved that includes buff and debuff together with active and passive to indicate if something has a positive or negative effect (setting aside "zero" effect buffs and debuffs for the moment).I'm not saying the OP is correct in their assessment, just saying that there is some merit to players using qualifying terms to indicate if a passive has good or bad impact.
I understand the difference between actives debuffs and passives debuffs You don't fully understand it the moment you say it that way.Passive debuffs are not a thing in this game. It's also not sufficient to say that something is "a passive" to imply that it's a damaging effect that can't be purified or affected.i.e. passively unblockable, passively unstoppable are also a thing in this game.That's also how the nomenclature has evolved that includes buff and debuff together with active and passive to indicate if something has a positive or negative effect (setting aside "zero" effect buffs and debuffs for the moment).I'm not saying the OP is correct in their assessment, just saying that there is some merit to players using qualifying terms to indicate if a passive has good or bad impact. “Passively unblockable” means that there’s no icon to denote it. Bubble shield makes the defender passively unblockable for one hit after you block 10 hits. Unblockable passive comes with an icon of set time. That’s the difference between the two.
Buff: Describes a generally positive effect, usually placed on yourself (there are some exceptions, like Doctor Voodoo's Loas which do not do anything). Buffs have inherent interactions with Nullify, Stagger, and Fate Seal, all of which will remove one or more buffs from their targets (and in Fate Seal's case, prevent further buffs). Buffs are affected by ability accuracy modification.Debuff: Describes a generally negative effect, usually placed on your opponent. Debuffs have inherent interactions with Purify, which will remove one or more debuffs from its target. Debuffs are affected by ability accuracy modification.Active: Describes an effect that is currently on. This is the only specific gameplay meaning of an active effect. For example, an active Armor Up buff is just any Armor Up buff currently affecting a Champion.Passive: Describes an effect that is neither a buff nor a debuff, but could have either a positive or negative effect. Passive effects have no inherent removal mechanic, and so cannot be removed except by specific interactions cited in their descriptions (e.g. Iron Man (Infinity War)'s Armor Up passive is specifically said to be removed by Armor Break). Passive effects are affected by ability accuracy modification.
It's a shame there was no other word easy to use other than "passive" to represent the other state of negative effects in the game (in comparison to debuff). In modern language active is always related & compared to passive (as in sentence structure - active vs passive voice), so there will always be some confusion regarding a passive effect that is indeed actively occurring, especially with newer players.