aging rewards question
There are many areas of the game the rewards have become stale.
While for many of those areas, the argument can be made that its easier to get far superior champions, and for example LoL completion/exploration rewards don't need an overall because today people have things like 5 or 6 star AEGON vs. 4 star Star Lord when it came up.
I think in particular though certain Carina's challenges are build in such a way that while the rewards age... the challenge doesn't get easier. The easiest to point out example would be the Volume 1 Labyrinth challenges.
If the challenge was for any star level, one could make an argument that while rewards age, the challenge will get easier... a 4 star Star lord challenge isn't going to get any easier over time.
I suggest either easing the restrictions to enter (e.g. let you bring in a 4 star synergy team into that challenge) or increase the rewards.
As it stands today... 0.2 T2a and 1T5b is less than one gets doing normal monthly cavalier difficulty... and if you try to argue doing all 9 challenges give you more... there are several BS challenges in the set, and the total sum of the rewards isn't that much more than doing a few months of normal content.
Volume 2 challenges have better rewards, and restrictions that will generally age better for the tricker challenges (e.g. the Abyss ones), and waiting a bit to rank up champs will actually mean something vs.