Your opponent just ran out of time which is easy to do on these shortened timers. Looking at the photo your opponent clearly fought much cleaner and better than you and deserved the win.
Your opponent just ran out of time which is easy to do on these shortened timers. Looking at the photo your opponent clearly fought much cleaner and better than you and deserved the win. Gotta disagree with that. One person won their fight and KOd the opponent; the other didn’t win their fight. IMHO, OP should get the win here. In my view, if there’s 2 players, one (player A) who finishes with 100% health, but reduced the opponent to 1hp *just not able* to beat them, they fought way better than the other (Player who gets taken down to 1% health themselves as the attacker, with a scrappy fight and only just manages to KO the opponent. Though Player B may have been taken down to 1% health, he’s clearly way cooler than Player A I always forget that B ) will correct to I have to remember to use 1) and 2) instead of A) and
Your opponent just ran out of time which is easy to do on these shortened timers. Looking at the photo your opponent clearly fought much cleaner and better than you and deserved the win. Gotta disagree with that. One person won their fight and KOd the opponent; the other didn’t win their fight. IMHO, OP should get the win here. In my view, if there’s 2 players, one (player A) who finishes with 100% health, but reduced the opponent to 1hp *just not able* to beat them, they fought way better than the other (Player who gets taken down to 1% health themselves as the attacker, with a scrappy fight and only just manages to KO the opponent.
Your opponent just ran out of time which is easy to do on these shortened timers. Looking at the photo your opponent clearly fought much cleaner and better than you and deserved the win. Gotta disagree with that. One person won their fight and KOd the opponent; the other didn’t win their fight. IMHO, OP should get the win here.
Your opponent just ran out of time which is easy to do on these shortened timers. Looking at the photo your opponent clearly fought much cleaner and better than you and deserved the win. Gotta disagree with that. One person won their fight and KOd the opponent; the other didn’t win their fight. IMHO, OP should get the win here. You’re welcome to your opinion, but battlegrounds isn’t “kill your opponent”, it’s “maximise your points”. And that’s not me saying that, that’s Kabam’s intention with the game mode that they’ve confirmed. I can find it for you if you’d like. In my view, if there’s 2 players, one (player A) who finishes with 100% health, but reduced the opponent to 1hp *just not able* to beat them, they fought way better than the other (Player who gets taken down to 1% health themselves as the attacker, with a scrappy fight and only just manages to KO the opponent. The difference in defender health is 1 HP so player B is 1HP better, but the difference in attacker health is 99%, so player A is 99% total health better. Overall, I think it’s pretty clear that player A has done better. Because at the moment the goal isn’t to just defeat the opponent. And we have the same system in AW at the moment. The goal isn’t just to take down the opponent’s boss, you need to maximise diversity, attack bonuses, exploration etc At the moment it’s possible to lose a war if you Ko the opponent’s boss, but don’t explore or have enough diversity. Arguing that you should win BG match just by beating the defender no matter your health or time is like arguing you should win your war by just beating the boss, no matter your diversity or exploration. We are judged on the different factors, we play to the rules set, and different things can judge how well you have played your fight or your war.
BGs are more than just killing the Opponent.
I'm tired of people taking Nick down to 1% and quitting out... 99% should not be just a few points different than 100%.That said, if you KO your opponent while you are at 1%, and your opponent gets enemy to 1%, but doesn't lose any health... you probably don't deserve the win.I'm all for a few extra bonus points for the KO (say 5000).
Your opponent just ran out of time which is easy to do on these shortened timers. Looking at the photo your opponent clearly fought much cleaner and better than you and deserved the win. It depends on how you view the ideal win conditions. If they are supposed to be "Do as well as you can within the time limit", then yeah, he did better. However, if KO'ing the opponent/actually winning the fight is the main goal, then OP accomplished that goal while their opponent objectively did not.I don't know where I stand nowadays. I definitely landed squarely in the "KO is the main point" camp in the first BG beta, but after playing it for a while I can see how the other parameters are also important when scoring.In the end, I think I like the current system. If you KO the opponent, you get a time bonus. If you don't, you get zero points in that category. However, if you've played well enough despite scoring nothing in that one category, you can still eke out a win. I think that's ultimately pretty fair.
Your opponent just ran out of time which is easy to do on these shortened timers. Looking at the photo your opponent clearly fought much cleaner and better than you and deserved the win. Gotta disagree with that. One person won their fight and KOd the opponent; the other didn’t win their fight. IMHO, OP should get the win here. You’re welcome to your opinion, but battlegrounds isn’t “kill your opponent”, it’s “maximise your points”. And that’s not me saying that, that’s Kabam’s intention with the game mode that they’ve confirmed. I can find it for you if you’d like. In my view, if there’s 2 players, one (player A) who finishes with 100% health, but reduced the opponent to 1hp *just not able* to beat them, they fought way better than the other (Player who gets taken down to 1% health themselves as the attacker, with a scrappy fight and only just manages to KO the opponent. The difference in defender health is 1 HP so player B is 1HP better, but the difference in attacker health is 99%, so player A is 99% total health better. Overall, I think it’s pretty clear that player A has done better. Because at the moment the goal isn’t to just defeat the opponent. And we have the same system in AW at the moment. The goal isn’t just to take down the opponent’s boss, you need to maximise diversity, attack bonuses, exploration etc At the moment it’s possible to lose a war if you Ko the opponent’s boss, but don’t explore or have enough diversity. Arguing that you should win BG match just by beating the defender no matter your health or time is like arguing you should win your war by just beating the boss, no matter your diversity or exploration. We are judged on the different factors, we play to the rules set, and different things can judge how well you have played your fight or your war. While most of your logic is sound, I believe that the mechanics are more subjective. Your analogy to AW is mostly accurate except that the intent is absolutely to KO each defender and the boss. You do not get points for just taking off some health but keeping your attacker's health high. Yes, you get points in multiple categories. However, you get more points and stand a much higher chance of winning if you KO the boss in each battle group. "Arguing that you should win BG match just by beating the defender no matter your health or time is like arguing you should win your war by just beating the boss, no matter your diversity or exploration."It's axiomatically not, nor is that what I am stating. I am not arguing that getting the KO should be an automatic win. I believe there should be a points category for doing so just as in AW. Another post below mentioned that the time points is essentially a KO bonus. This is also incorrect. It is simply another metric to differentiate the nuance of the fight. Ex: each attacker gets the KO, each has 100% health remaining. This is where the time metric applies. Another post mentioned that the opponent "clearly played better". Maybe, maybe not. Is "playing better" taking less block damage due to higher champion block proficiency or having better RNG with perfect block? In the end, this is a fighting game where in every game mode the intent is to KO the defender, boss, opponent etc. There is no other area of content where you can obtain the highest rewards without completing the objective of KOing the defender, boss, opponent etc.
The absolute last thing the game mode needs is yet another thing incentivizing just loading your deck with 15+ nukes and YOLOing every fight. The reduced timer and health pool already made this past beta the least interesting and strategic by far. Was honestly about as interesting as watching paint dry. Exactly, if you make just beating the fight worth too much, say hello to unskilled fights being rewarded more than skilled fights. Who cares if you finish on low health % as long as you end the fight. Call me a stickler, but I’d prefer to see skill rewarded. Stay on high health, get rewarded.
The absolute last thing the game mode needs is yet another thing incentivizing just loading your deck with 15+ nukes and YOLOing every fight. The reduced timer and health pool already made this past beta the least interesting and strategic by far. Was honestly about as interesting as watching paint dry.
Your opponent just ran out of time which is easy to do on these shortened timers. Looking at the photo your opponent clearly fought much cleaner and better than you and deserved the win. Gotta disagree with that. One person won their fight and KOd the opponent; the other didn’t win their fight. IMHO, OP should get the win here. You’re welcome to your opinion, but battlegrounds isn’t “kill your opponent”, it’s “maximise your points”. And that’s not me saying that, that’s Kabam’s intention with the game mode that they’ve confirmed. I can find it for you if you’d like.
I don’t get this idea of where killing the opponent with 5% is this crazy amazing achievement in comparison to having a good fight but timing out for a little bit of health. Maybe everyone is secretly a whale spending their way through the game but as a free to play I completely understand how significant it is to be able to preserve your health even if it takes more time, it is an actual skill. Agreed, if you want to take Hercules, or Nick fury or Hela into a fight and go crazy, lose all your health and beat the opponent fast, go for it. I don’t think that’s very skilful compared to encouraging you to keep as much of your health as possible. But that’s just my opinion.
I don’t get this idea of where killing the opponent with 5% is this crazy amazing achievement in comparison to having a good fight but timing out for a little bit of health. Maybe everyone is secretly a whale spending their way through the game but as a free to play I completely understand how significant it is to be able to preserve your health even if it takes more time, it is an actual skill.
@BitterSteel can you give me some thoughts on this This has happened to me on more than one occasion now but I've finished my round and haven't KO their defender but similarly my attacker isn't KO either, if I remember correctly on one occasio i'd lost roughly 70% of my health and removed roughly 30% of their health BUT they died to my defender but got my defender down to roughly 5% health before doing so .... how is that remotely skillful? He died .. I never 🤔. I can appreciate this may not happen all that often but it does in fact happen. Something definitely needs tweaking on the scoring side of things ... this can't be happening 🤷♂️ That is what the scoring system has decided is worth more. Your post implies that having died means that it’s automatically less skilful than what you did. Therefore implying that if one person dies, they shouldn’t win if the other person times out. But if we had a situation where we have player 1 and 2Player 1 gets the enemy down to 1% health and gets KOd the last second. Player 2 gets the opponent down to 99%, so only takes away 1% health, then they get hit, their attacker down to 1%, and they time out on 1% health. With your implication that Player 1 died, so how can they possibly be more skilful than player 2, do you really think player 2 did better than player 1? I don’t. I think that the scoring system would favour player 1, they took away almost all the health of the defender. Player 2 would barely get any points, no attack health, no defender health. That’s the good thing about the scoring system, it removes or reduces these fringe cases that you get when you hard define winning rules. It puts it on a sliding scale, not a binary that pushes bad situations like this. Everyone keeps on saying “this can’t happen” when one person struggles through a fight and only just manages to KO with low health, but still loses because their opponent plays better. Or saying “this can’t happen” when someone dies but still wins, even though you only took off 30% health, and have 30% remaining. But if you had a hierarchical scoring system like you suggest, it takes these cases of unfairness and greatly increases the chance of those happening. I haven’t seen one case where I’ve actually thought that this system is widely unfair. There’s been one or two “well that could go either way”, but all of them so far have been a necessary evil. You can’t let the perfect be the enemy of the good. But having the sort of system you suggest would mean a huge increase in the unfair cases.
@BitterSteel can you give me some thoughts on this This has happened to me on more than one occasion now but I've finished my round and haven't KO their defender but similarly my attacker isn't KO either, if I remember correctly on one occasio i'd lost roughly 70% of my health and removed roughly 30% of their health BUT they died to my defender but got my defender down to roughly 5% health before doing so .... how is that remotely skillful? He died .. I never 🤔. I can appreciate this may not happen all that often but it does in fact happen. Something definitely needs tweaking on the scoring side of things ... this can't be happening 🤷♂️
@BitterSteel can you give me some thoughts on this This has happened to me on more than one occasion now but I've finished my round and haven't KO their defender but similarly my attacker isn't KO either, if I remember correctly on one occasio i'd lost roughly 70% of my health and removed roughly 30% of their health BUT they died to my defender but got my defender down to roughly 5% health before doing so .... how is that remotely skillful? He died .. I never 🤔. I can appreciate this may not happen all that often but it does in fact happen. Something definitely needs tweaking on the scoring side of things ... this can't be happening 🤷♂️ That is what the scoring system has decided is worth more. Your post implies that having died means that it’s automatically less skilful than what you did. Therefore implying that if one person dies, they shouldn’t win if the other person times out. But if we had a situation where we have player 1 and 2Player 1 gets the enemy down to 1% health and gets KOd the last second. Player 2 gets the opponent down to 99%, so only takes away 1% health, then they get hit, their attacker down to 1%, and they time out on 1% health. With your implication that Player 1 died, so how can they possibly be more skilful than player 2, do you really think player 2 did better than player 1? I don’t. I think that the scoring system would favour player 1, they took away almost all the health of the defender. Player 2 would barely get any points, no attack health, no defender health. That’s the good thing about the scoring system, it removes or reduces these fringe cases that you get when you hard define winning rules. It puts it on a sliding scale, not a binary that pushes bad situations like this. Everyone keeps on saying “this can’t happen” when one person struggles through a fight and only just manages to KO with low health, but still loses because their opponent plays better. Or saying “this can’t happen” when someone dies but still wins, even though you only took off 30% health, and have 30% remaining. But if you had a hierarchical scoring system like you suggest, it takes these cases of unfairness and greatly increases the chance of those happening. I haven’t seen one case where I’ve actually thought that this system is widely unfair. There’s been one or two “well that could go either way”, but all of them so far have been a necessary evil. You can’t let the perfect be the enemy of the good. But having the sort of system you suggest would mean a huge increase in the unfair cases. I do see what you're saying however the aim of the mode is to finish the opponent as quickly as possible while trying to retain as much of your health as possible ... if you die it should be as good as you forfeiting/quitting out. You did poorly, you couldn't play well enough to stay alive so no points. I really don't get how it can go any other way. I agree if you both don't die or both ko opponent etc etc but if I die to their defender then I shouldn't get anything for that (I'd be perfectly fine in this scenario with not gaining any points) irrespective of the remaining health of the opponent.I also do agree that you KO'ing the opponent and they don't KO you ... that shouldn't be an automatic win as it really doesn't speak to your skills but dying speak directly to your skills set with regard to staying alive. You didn’t answer my question I’m afraid. Player 1 gets the enemy down to 1% health and gets KOd the last second. Player 2 gets the opponent down to 99%, so only takes away 1% health, then they get hit, their attacker down to 1%, and they time out on 1% health. Do you really think player 2 did better than player 1? Do you really think that player 1 deserves 0 points for getting the opponent down to 1% health?
@BitterSteel can you give me some thoughts on this This has happened to me on more than one occasion now but I've finished my round and haven't KO their defender but similarly my attacker isn't KO either, if I remember correctly on one occasio i'd lost roughly 70% of my health and removed roughly 30% of their health BUT they died to my defender but got my defender down to roughly 5% health before doing so .... how is that remotely skillful? He died .. I never 🤔. I can appreciate this may not happen all that often but it does in fact happen. Something definitely needs tweaking on the scoring side of things ... this can't be happening 🤷♂️ That is what the scoring system has decided is worth more. Your post implies that having died means that it’s automatically less skilful than what you did. Therefore implying that if one person dies, they shouldn’t win if the other person times out. But if we had a situation where we have player 1 and 2Player 1 gets the enemy down to 1% health and gets KOd the last second. Player 2 gets the opponent down to 99%, so only takes away 1% health, then they get hit, their attacker down to 1%, and they time out on 1% health. With your implication that Player 1 died, so how can they possibly be more skilful than player 2, do you really think player 2 did better than player 1? I don’t. I think that the scoring system would favour player 1, they took away almost all the health of the defender. Player 2 would barely get any points, no attack health, no defender health. That’s the good thing about the scoring system, it removes or reduces these fringe cases that you get when you hard define winning rules. It puts it on a sliding scale, not a binary that pushes bad situations like this. Everyone keeps on saying “this can’t happen” when one person struggles through a fight and only just manages to KO with low health, but still loses because their opponent plays better. Or saying “this can’t happen” when someone dies but still wins, even though you only took off 30% health, and have 30% remaining. But if you had a hierarchical scoring system like you suggest, it takes these cases of unfairness and greatly increases the chance of those happening. I haven’t seen one case where I’ve actually thought that this system is widely unfair. There’s been one or two “well that could go either way”, but all of them so far have been a necessary evil. You can’t let the perfect be the enemy of the good. But having the sort of system you suggest would mean a huge increase in the unfair cases. I do see what you're saying however the aim of the mode is to finish the opponent as quickly as possible while trying to retain as much of your health as possible ... if you die it should be as good as you forfeiting/quitting out. You did poorly, you couldn't play well enough to stay alive so no points. I really don't get how it can go any other way. I agree if you both don't die or both ko opponent etc etc but if I die to their defender then I shouldn't get anything for that (I'd be perfectly fine in this scenario with not gaining any points) irrespective of the remaining health of the opponent.I also do agree that you KO'ing the opponent and they don't KO you ... that shouldn't be an automatic win as it really doesn't speak to your skills but dying speak directly to your skills set with regard to staying alive.