**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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When can we expect details on Juggy's new buff?
![Mr.0-8-4](https://us.v-cdn.net/6029252/uploads/avatarstock/n5WC0LAI2QNBU.png)
Hey Kabam,
I know it might be early since it's only Monday but is there an ETA of when Juggernaut's buff details will be coming out? I'm so excited to finally see our boy wreck people in the battle realm!
![](https://us.v-cdn.net/6029252/uploads/editor/7k/wtngbcvzrcb4.png)
I know it might be early since it's only Monday but is there an ETA of when Juggernaut's buff details will be coming out? I'm so excited to finally see our boy wreck people in the battle realm!
![](https://us.v-cdn.net/6029252/uploads/editor/7k/wtngbcvzrcb4.png)
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Comments
Also, I hope they make his unstoppable momentum immune to nullify and slow.
This should be the same in the game. Maybe the unstoppable momentum should be the only thing immune to nullify in his kit.
I would have said "give him unstoppable basic attacks like The Champion's 'Tough Brawlers' synergy"... but how would you fight that?
What I would love to see:
- energy absorption. After successfully landing a heavy, Juggy activates a energy absorption passive for 8 seconds. Any energy attack performed on him stores the damage taken. When the passive expires, Juggy is granted a passive fury for 11 seconds increasing attack by x% of energy damage taken. Launching a sp2 refreshes the passive fury. This effect has a 22 second cooldown.
- give him poison immunity for crying out loud
- Performing a dash attack passively heals him based on the length of the dash. This ability is not effected by heal block or AAR
- gains a 10% prowess buff for every 5 hits in his combo meter. Max of 5 stacks. Add a synergy with Prof X that allows him up to 10
- If a fatigue debuff is applied on Juggernaut, he suffers a passive 25% AAR
- is the only non mutant with the ability to become a horsemen
Just my thoughts
sadly, all it came up with was something like
"his iron will extends to his teammates, granting them immunity to reverse controls"
That's actually a really good idea! It would be similar to Taskmaster's immunity to debuffs but reliant on signature stones.
If anyone should get mags level treatment it should be Juggs
Juggernaut 6* R2 with suicides, almost 6 minutes of fighting. With the buff it should drop to about 4 minutes of fighting.