Dear forums,
Many of you would have seen my overexcited thread where some of us noticed an unreal spike in DDHK’s damage.
However, there is still a serious bug affecting this synergy, and I can’t tell if there is one affecting his Rage mechanic as well. Let’s get into the details.
1) The Kingpin synergy was modified to offer a 5% increase in damage every time you gained a Rage debuff, but at some point, the damage begins to decrease over time, and finally, you end up doing no damage at all:







And finally the grand finale, no damage at all:

The damage increase at the beginning is really exciting, but I’m not sure that the Rage bonus was intended to work that way. The way it currently works is it adds a compounded 5% to the total Attack over time (including Rage bonus, then it falls off). So what that means is:
0 Rage: Base Attack
1 Rage: Base Attack + Rage 1
2 Rage: 105% x (Base Attack + Rage 1)
3 Rage: 110% x (Base Attack + Rage 1)
And so on until it peaks (Beyond God Tier), falls and leads to 0 damage.
However, from the description, you would imagine it to work the following way:
0 Rage: Base Attack
1 Rage: Base Attack + Rage 1
2 Rage: Base Attack + Rage 1 + 95% Rage 1
3 Rage: Base Attack + Rage 1 + 95% Rage 1 + 90% Rage 1
I’m not the expert, but I think this needs to be thoroughly investigated in his base kit before the synergy is investigated. Speaking of his base kit:
2) Without any synergies, DDHK is still quite abysmal. I don’t think the Rage mechanic gives an Attack bonus at all. I also don’t think the Rage from the SP2 gets Purified in Murdock Boy. Maybe it does. But it feels like both are bugged.
TL;DR:
Kabam didn’t fully fix the KP synergy, they just put a beautiful rug over a cracked floor. DDHK still gets huge damage, but when used wrongly (or over time) all the bugs still prevail.
So I’m genuinely sorry for the hype forums, I got super excited, because there is something to be excited about, but it’s really faulty.
@Kabam Miike /
@Kabam Jax if you don’t mind investigating.