**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
One Eye Open Node Broken when NOT stunned
StrikerG
Posts: 2
The One Eye Open buffed node is broken in how it reflects the damage given to the attacker. The node notes “100% of the Damage dealt to the Defender while stunned is dealt back to the Attacker.“. This is broken in the fact that damage can be reflected without actually being initially applied to the defender and killing the attacker prematurely. Example: A non-stunned defender and utilizing Doom SP3 results in a post-stun but the initial damage caused by the attack goes against the attacker and does not initially get applied to the defender.
In the attached images, I also have the video for this fight, ithe damage should be first applied to the defender and then reflected to the attacker if the attack did not kill the defenders. I’ve included two screenshots from my video showing at the very end of my Doom’s SP3 that Groot has 20% health and Doom has 44%. The next frame returns to the fighting screen shows the additional damage that should have been applied to Groot and recorded on the screen of 30,454 but his HP did not go down so the reflecting 30,454 against Doom kills the attacker hence 0% on his health. This is the defect. The HP should have been recorded against Groot and killed him before the reflection would occur because reflection should only occur on alive and active defenders.
I have also recreated and confirmed the behavior in regards to the damage initially inflicted should be applied to the defender and not back to the attacker IF the damage kills the opponent. I tried this on the next node with the same buff and I could see that the last hit that kills the defender that the damage received is not reflected back to the attacker. I too have video of this scenario.
I also see that in individual frames that with normal non-KO strikes I can see the registering of damage taken by the defender and then a frame later the damage reflected on the attacker. This would be the expected behavior of a non-KO strike.
In the attached images, I also have the video for this fight, ithe damage should be first applied to the defender and then reflected to the attacker if the attack did not kill the defenders. I’ve included two screenshots from my video showing at the very end of my Doom’s SP3 that Groot has 20% health and Doom has 44%. The next frame returns to the fighting screen shows the additional damage that should have been applied to Groot and recorded on the screen of 30,454 but his HP did not go down so the reflecting 30,454 against Doom kills the attacker hence 0% on his health. This is the defect. The HP should have been recorded against Groot and killed him before the reflection would occur because reflection should only occur on alive and active defenders.
I have also recreated and confirmed the behavior in regards to the damage initially inflicted should be applied to the defender and not back to the attacker IF the damage kills the opponent. I tried this on the next node with the same buff and I could see that the last hit that kills the defender that the damage received is not reflected back to the attacker. I too have video of this scenario.
I also see that in individual frames that with normal non-KO strikes I can see the registering of damage taken by the defender and then a frame later the damage reflected on the attacker. This would be the expected behavior of a non-KO strike.
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Comments
Do you have other attackers with a SP3 that causes Stun to test with?
edit: interesting use of 10 minutes but i found it https://www.youtube.com/watch?v=VAzs67xOEGs
This is the same interaction that occurs with Power Snack and Doom (which I use all the time in Map8 AQ). If you do not trigger Power Snack BEFORE the L3, the Fury is consumed during the Special 3 animation and the damage is very small because the Fury isn't helping do any work.