**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Minimize wasting energy [merged]
Musha27
Posts: 118 ★
Honestly
Not to be rude but I don't get the whole point of this. There are no fights on either paths so why we couldn't just go straight to the boss?
Not to be rude but I don't get the whole point of this. There are no fights on either paths so why we couldn't just go straight to the boss?
Post edited by Kabam Jax on
24
Comments
3.2 always had 20 or 21 nodes.
So what's the big deal? This months linear design on this quest is one of the best, Loved it!!
It just feels cheap to do all those moves and burn the energy for the sake of making it the same cost around a map picture. I had 21 full energy in overflow going into this so I don't need it, but the design still feels like waste... Even though it's the same energy cost (yes, I know).
If that’s what you’d rather then that’s your right, but as you know it’ll be the exact same amount of energy total it’s an odd request.
Functionally, 5 fights and then 5 empty nodes is the exact same as if you had 1 fight and 1 empty node repeated 5 times. It makes 0 difference to your energy whether it’s one or the other.
They made a thematic choice to make a ring for what seems like a wrestling related champion. Complaints about this are complaints about nothing.
Good job Kabam!
I don’t know much about the character of Titania, but my point is that the ring and the number 1 is clearly a thematic choice that adds 0 to your total energy cost.
If someone complained that they had to pay £10 and £5 shipping rather than £15 straight up I’d tell them they were complaining about nothing as well. It’s the same total cost.
It’s the same total energy and you don’t repeat any fights over and over. The issue here is that people have an emotional reaction and let that inform their opinion. “Arghh there’s a waste of energy at the end that they didn’t need to put in”. Except… there’s a “waste” of energy in every quest ever, because Kabam have a quota of how many energy the quest will cost. 10 random nodes put into paths will be 30 extra energy whether it’s at the end or dotted around.
If they hadn’t done this, you wouldn’t save any energy at all. You’d just have a business as normal quest, which the designers clearly didn’t want to do. This is exactly the same as making an X shaped quest for an Xmen champion. So instead of making your opinion based on emotion, just think about and and think about whether it really matters, or if you’re just complaining about nothing