So the rewards update for Season 37 came out yesterday, and the reward update was top notch! Everything that the war players were looking for to push this game mode..... save one thing. Loyalty.
Ever since the change of war economy to loyalty, the loyalty shortage has been immense for higher tier players. Breaking even is a tough task, and most war players are usually at a net negative at the end of the season.
While this has been masked in the last couple season with a 1million compensation infusion, and S36 being a dud (not too much pushing), the loyalty issue is one I feel will come to the forefront very soon with intense competition about to break out with S37.
The issues have been previously pointe out, but there has been no work done on them.
1) The potion cost (size) is too low. 9k healing is practically nothing for an r3/4 6* champ yet they cost 20k+ loyalty per potion. Healing hp is the most expensive resource in the current meta. L4 potions for 9k healing at such overpriced values of loyalty is absurd. For reference, boosted champs hold upwards of 60k hp, leading to a cost of upwards of 60k loyalty to bring them to a decent hp level.... once.
2)boost costs are quite high. 7k, 10k for a 40-50 minute period is tough to maintain, especially since the fights where these boosts may be needed may be far between. This adds an extra layer of trouble for planners, especially since the number of boosts that can be procured is now downsized due to s36 changes. Also grey boosts which are an absolute requirement in some fights increase loyalty costs.
3) Loyalty gained per war is too less. 70k loyalty per win , and 35k loyalty per loss is TOO less. As mentioned earlier, a majority of higher level players end at a net negative. There needs to be higher supply of this resource to alleviate atleast some concerns.
Here are a few steps the team can take to alleviate this issue
1) Add a lump sum of loyalty to every tier at the end of every season. 300-500k loyalty scaling downwards by 15-30k per tier will help immensely.
2) slash potion costs by half. This is a major offender to the loyalty economy so by slashing prices, healing will not be such a major punishment.
3) Increase loyalty gained. This can be done by majorly increasing loyalty gained for a win AND a loss, totally reworking the war solo event, and War victor/loss crystals.
A mixture of these steps will help the war economy to break even, and allow competition to flourish even more in this space. This would be a major pro player move, and will allow ALL tiers to become competitive. 40% revives was a step in the right direction, but I believe the Kabam team has an onus to build on it to help with war community. I have belief the team will do the right thing.
Cheers.
@Kabam Miike @Kabam Jax i would appreciate if you could take these suggestions to the team.