Why isn't there units in cav eq?
Mismag822
Member Posts: 27 ★
All the other difficulties have it except for cav eq.
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Besides, the units of lower difficulties exist for anyone to grab.
The "increased" rewards of CavEQ offsets the inexistence of units
But that would mean Normal/Heroic would not be the same anymore across all players.
Or they could do that while removing the lower levels quests completely for higher players.
But it's always nice having low ones to just auto-fight for objectives or event milestones.
So, it is what it is.
When developers talk about things being "something-breaking" they are usually talking about the specific parameters of specific components of the game, like the game economy. Certain things can be economy breaking without being game breaking. They just break the rules set forth by the internal designers to govern how the game economy should run. Breaking those rules doesn't automatically break the game, but that doesn't mean you can just break those rules whenever you want. They are there for a reason. The unit economy, for example, is budgeted by the internal game economy rules. You can't just add more units somewhere arbitrarily. Doing so would break the unit economy. Would that break the game? Not necessarily. But the fact that players think they should be allowed to have whatever they want as long as no one can prove it doesn't "break the game" is precisely why you never see economy designers having open conversations with their playerbase, here or in basically any other game.
I'm sure this post will get its share of disagrees. And every single one of them is sending the message that economy designers should never, ever try to have this discussion openly. I've had this discussion with more than one developer of more than one game. I strongly doubt a single one of them would ever attempt to have an open conversation about these topics, because they know what to expect.