Why is human torch not immune to nova flames?

mitak4mitak4 Member Posts: 9
Just a question about why is Human torch not immune to nova flames? I mean he can do them but not immune to them? Doesn't make sense right?
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Comments

  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,572 ★★★★★
    Iceman is immune to coldsnap👏👏👏
  • mitak4mitak4 Member Posts: 9
    With bleeding is a completely different story. Nova flames are only done by one champ and he should be immune to them. It just does not make any sense not to be. It is not like incinerate immune champ should be, because it is a passive energy damage, but HT should be immune to his own type of damage.
  • BuggyDClownBuggyDClown Member Posts: 2,402 ★★★★★
    Ghost rider : well, my due is paid
    Iceman : yeah yeah, i know i know you damn skull
  • 0casual00casual0 Member Posts: 457 ★★★

    The laws of reality in the contest are different to the laws of reality in our world.
    Also, if you can make someone bleed does that make you immune to bleeding?

    That logic can't be apply to everything. Torch is literally a dude that is on fire and is not immune. Same goes to Iceman. A guy covered in ice but not immune to coldsnap doesn't make any sense at all.

    Nick Fury give bleed but he is a human so that make sense why he is not immune.
  • This content has been removed.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★
    edited October 2022
    I can create fire, I’m not immune to being burned.

    Edit: Forgot it’s surfers sp3. Also we see Surfer in his SP3 he launches someone into the sun… hate to break it to you but the Sun, even at its core, isn’t the hottest thing in the universe. Not even close. If HT is supposed to be as hot as the sun… he can be burned.
  • Longshot_33Longshot_33 Member Posts: 374 ★★★
    We cannot have any sensible conversations about immunities while Loki still takes damage from coldsnap (Frost giant..hello?) and the most ridiculous of all Phoenix, the living embodiment of fire, flame made flesh...can be incinerated. She flew into the heart of the sun. but yea..she takes damage from incinerate. Lets not even start on how shes useless anyway but should be god like. They should at least give her the immunity like ghost rider out of straight up common sense and respect. @Kabam Miike Please somehow get common sense to prevail.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★

    We cannot have any sensible conversations about immunities while Loki still takes damage from coldsnap (Frost giant..hello?) and the most ridiculous of all Phoenix, the living embodiment of fire, flame made flesh...can be incinerated. She flew into the heart of the sun. but yea..she takes damage from incinerate. Lets not even start on how shes useless anyway but should be god like. They should at least give her the immunity like ghost rider out of straight up common sense and respect. @Kabam Miike Please somehow get common sense to prevail.



    The sun is pretty hot.



    Not as hot as the LHC smashing particles together though.



    There are a lot of things that could probably burn something that is resistant to the suns core temperature. Just because something can withstand a high temperature doesn’t make it immune to being burned.
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Member Posts: 2,803 ★★★★★
    Ah you see the answer is simple........ Cause he just isn't now move on it really isn't that big of a deal
  • OrtounOrtoun Member Posts: 895 ★★★★
    I agree it's weird since Torch is literally on fire already and then cranks up the temp so much he can burn things normally immune to it.
  • mitak4mitak4 Member Posts: 9
    Ortoun said:

    I agree it's weird since Torch is literally on fire already and then cranks up the temp so much he can burn things normally immune to it.

    That's the thing. Torch can become so hot he can burn heroes otherwise incinerate immune, via his nova flames, but when he fights himself he can't get resistant to that temperature because...?
    Honestly with a few champs the immunities are f***** up. And the thing is there is no champ immune to nova flames yet.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★

    ItsDamien said:

    We cannot have any sensible conversations about immunities while Loki still takes damage from coldsnap (Frost giant..hello?) and the most ridiculous of all Phoenix, the living embodiment of fire, flame made flesh...can be incinerated. She flew into the heart of the sun. but yea..she takes damage from incinerate. Lets not even start on how shes useless anyway but should be god like. They should at least give her the immunity like ghost rider out of straight up common sense and respect. @Kabam Miike Please somehow get common sense to prevail.



    The sun is pretty hot.



    Not as hot as the LHC smashing particles together though.



    There are a lot of things that could probably burn something that is resistant to the suns core temperature. Just because something can withstand a high temperature doesn’t make it immune to being burned.
    While I agree with your point, it shouldn’t even need to be made. The game balance does not have to bow entirely to logic every time. It should be guided by it, but if something balances better by bending the rules of the real world then that should be what happens.

    Not to mention, that the battlerealm is a different universe and has different physics and rules. ISO8 alters champions, making Hulk able to uppercut black widow without turning her into a gooey red mess.

    That easily explains why Torch can upgrade his normal incinerates to nova flames which can affect a different version of himself, and why some champions can incinerate Phoenix even if she did fly into the sun in a different universe.

    Ultimately, game balance trumps complaints that X champion isn’t Y immune. If you want to look deeper than that, ISO8 explains it. This isn’t our universe.
    Oh yeah absolutely. My point was only one side of the argument, mostly because people tend to say “how can fire hurt if you’re on fire?!”, from a point based in reality, if something has a physical mass and can be hit with something hotter than itself it can burn.

    In terms of gameplay, you’re absolutely right as well. It’s a game where mechanically speaking nothing has to conform to the exact source materials that they’re referencing and nor should it for several reasons, obviously the main one being game balance.
  • tusharNairtusharNair Member Posts: 290 ★★

    We cannot have any sensible conversations about immunities while Loki still takes damage from coldsnap (Frost giant..hello?) and the most ridiculous of all Phoenix, the living embodiment of fire, flame made flesh...can be incinerated. She flew into the heart of the sun. but yea..she takes damage from incinerate. Lets not even start on how shes useless anyway but should be god like. They should at least give her the immunity like ghost rider out of straight up common sense and respect. @Kabam Miike Please somehow get common sense to prevail.

    I would love to see a White Phoenix of The Crown introduced in MCOC. I think Dark Phoenix was already introduced as a opponent some time back, both would be super cool to have ingame. Relics that make phoenix like powers to xmen characters would be awesome to see as well.
  • SuelGamesSuelGames Member Posts: 947 ★★★
    I wonder if Graviton will be immune to gravity
  • xLunatiXxxLunatiXx Member Posts: 1,446 ★★★★★

    Iceman is immune to coldsnap👏👏👏

    Lol why does it have to be you everytime
  • IronGladiator22IronGladiator22 Member Posts: 1,722 ★★★★
    I actually agree with you, but not for the same reason. It’s not that Human torch is the only one who can produce the nova flames, but when he is in his Nova form, He IS that hot. He is giving off and channeling the heat emanating from his own body. So personally I would agree that as long as he is in his Nova form, he should be immune
  • PikoluPikolu Member, Guardian Posts: 8,035 Guardian
    edited October 2022

    mitak4 said:

    With bleeding is a completely different story. Nova flames are only done by one champ and he should be immune to them. It just does not make any sense not to be. It is not like incinerate immune champ should be, because it is a passive energy damage, but HT should be immune to his own type of damage.

    Havok isn't immune to plasma feedback.
    I did some testing just like 2 days ago because my brother and I were creating a scenario with a super hard havok boss that would only be beatable by using cyclops. In our testing we found out that cyclops and havok are fully immune to plasma feedback damage. The only difference is havok isn't immune to the energy damage of his own specials while cyclops and havok are immune to each others energy damage from specials. It is quite the fun interaction being able to take a full sp3 from havok with cyclops and still be unharmed.

  • DNA3000DNA3000 Member, Guardian Posts: 19,893 Guardian
    mitak4 said:

    With bleeding is a completely different story. Nova flames are only done by one champ and he should be immune to them. It just does not make any sense not to be.

    People keep saying stuff like this as if it was self-evident, and everyone is just supposed to automatically agree because it is so obvious. But let's break this down. A champion has the ability to produce a certain effect which can damage other champions. Should that champion itself be immune to such an effect?

    I think the thought process goes: if they were not immune, then they should damage themselves when they produce it. But that's very oversimplistic, and more importantly it doesn't match actual reality. Let's look at an exemplar real world example. Are electric eels immune to electricity? Actually, no they aren't. Not only are they not immune to electric discharges, they aren't even immune to their own electric discharges. The reason why they generally do not harm themselves with their discharges comes down to technique. They have special muscles that store and release electric fields, and when they use them they specifically contort themselves into shapes that place their most vital areas in places that will receive the least amount of electric discharge.

    So electric eels are not immune to their own electric discharges. It is the way they use them that makes them harm their targets while not harming themselves, not some intrinsic immunity to the effect. Electric eels can kill each other with their electric discharges, and an electric eel can commit inadvertent suicide if they use it incorrectly.

    Thus, the idea that a creature that generates an effect it uses as a weapon should be immune to that effect, or else it would be nonsensical to generate it, is contradicted by actual real world creatures, in a very analogous situation.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    DNA3000 said:

    mitak4 said:

    With bleeding is a completely different story. Nova flames are only done by one champ and he should be immune to them. It just does not make any sense not to be.

    People keep saying stuff like this as if it was self-evident, and everyone is just supposed to automatically agree because it is so obvious. But let's break this down. A champion has the ability to produce a certain effect which can damage other champions. Should that champion itself be immune to such an effect?

    I think the thought process goes: if they were not immune, then they should damage themselves when they produce it. But that's very oversimplistic, and more importantly it doesn't match actual reality. Let's look at an exemplar real world example. Are electric eels immune to electricity? Actually, no they aren't. Not only are they not immune to electric discharges, they aren't even immune to their own electric discharges. The reason why they generally do not harm themselves with their discharges comes down to technique. They have special muscles that store and release electric fields, and when they use them they specifically contort themselves into shapes that place their most vital areas in places that will receive the least amount of electric discharge.

    So electric eels are not immune to their own electric discharges. It is the way they use them that makes them harm their targets while not harming themselves, not some intrinsic immunity to the effect. Electric eels can kill each other with their electric discharges, and an electric eel can commit inadvertent suicide if they use it incorrectly.

    Thus, the idea that a creature that generates an effect it uses as a weapon should be immune to that effect, or else it would be nonsensical to generate it, is contradicted by actual real world creatures, in a very analogous situation.
    And even though this is entirely accurate and disproves OPs point, as with Damien’s point it shouldn’t need to be made.

    ISO-8 in this universe changes champions and the laws of physics, Torch’s flames have been changed by ISO-8 so that they can be so hot they can damage other versions of Torch, that’s where it should really end. I understand why people want things to work exactly logically, but it’s a game, and balance is a real thing.
  • DNA3000DNA3000 Member, Guardian Posts: 19,893 Guardian

    DNA3000 said:

    mitak4 said:

    With bleeding is a completely different story. Nova flames are only done by one champ and he should be immune to them. It just does not make any sense not to be.

    People keep saying stuff like this as if it was self-evident, and everyone is just supposed to automatically agree because it is so obvious. But let's break this down. A champion has the ability to produce a certain effect which can damage other champions. Should that champion itself be immune to such an effect?

    I think the thought process goes: if they were not immune, then they should damage themselves when they produce it. But that's very oversimplistic, and more importantly it doesn't match actual reality. Let's look at an exemplar real world example. Are electric eels immune to electricity? Actually, no they aren't. Not only are they not immune to electric discharges, they aren't even immune to their own electric discharges. The reason why they generally do not harm themselves with their discharges comes down to technique. They have special muscles that store and release electric fields, and when they use them they specifically contort themselves into shapes that place their most vital areas in places that will receive the least amount of electric discharge.

    So electric eels are not immune to their own electric discharges. It is the way they use them that makes them harm their targets while not harming themselves, not some intrinsic immunity to the effect. Electric eels can kill each other with their electric discharges, and an electric eel can commit inadvertent suicide if they use it incorrectly.

    Thus, the idea that a creature that generates an effect it uses as a weapon should be immune to that effect, or else it would be nonsensical to generate it, is contradicted by actual real world creatures, in a very analogous situation.
    And even though this is entirely accurate and disproves OPs point, as with Damien’s point it shouldn’t need to be made.

    ISO-8 in this universe changes champions and the laws of physics, Torch’s flames have been changed by ISO-8 so that they can be so hot they can damage other versions of Torch, that’s where it should really end. I understand why people want things to work exactly logically, but it’s a game, and balance is a real thing.
    There's a justification for why things work the way they do in the game world, that is endorsed by Marvel and thus 100% canon in the Battleworld dimension. I've been making a similar argument for a long time now. However, the separate point keeps coming up that while this justification exists, it is nonsensical. However, it is the "common sense" notion that it is nonsensical and is itself completely detached from reality.

    It brings up an interesting point, that one of the weird things I will never understand about people, is that they feel fictional worlds should follow their own expectations even more than the actual real world. When they accuse something of being "unrealistic" and it turns out that in fact it is not just realistic, it is actual reality, many people will actually double down and still say that even though the real world works that way it still doesn't make sense. For example, there's a perfectly reasonable explanation for why Iceman is not immune to coldsnap that is both consistent with Marvel canon and also consistent with actual physics but even when confronted with that explanation, there are people who still say that even if it is consistent with real world physics, it still doesn't make sense and shouldn't happen in a game. In other words, games should obey "common sense." Not the fictional reality and not real reality either. It should obey their own incomplete notions of what reality ought to be.

    I cannot do justice to how bizarre I find this.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,675 ★★★★★
    DNA3000 said:

    DNA3000 said:

    mitak4 said:

    With bleeding is a completely different story. Nova flames are only done by one champ and he should be immune to them. It just does not make any sense not to be.

    People keep saying stuff like this as if it was self-evident, and everyone is just supposed to automatically agree because it is so obvious. But let's break this down. A champion has the ability to produce a certain effect which can damage other champions. Should that champion itself be immune to such an effect?

    I think the thought process goes: if they were not immune, then they should damage themselves when they produce it. But that's very oversimplistic, and more importantly it doesn't match actual reality. Let's look at an exemplar real world example. Are electric eels immune to electricity? Actually, no they aren't. Not only are they not immune to electric discharges, they aren't even immune to their own electric discharges. The reason why they generally do not harm themselves with their discharges comes down to technique. They have special muscles that store and release electric fields, and when they use them they specifically contort themselves into shapes that place their most vital areas in places that will receive the least amount of electric discharge.

    So electric eels are not immune to their own electric discharges. It is the way they use them that makes them harm their targets while not harming themselves, not some intrinsic immunity to the effect. Electric eels can kill each other with their electric discharges, and an electric eel can commit inadvertent suicide if they use it incorrectly.

    Thus, the idea that a creature that generates an effect it uses as a weapon should be immune to that effect, or else it would be nonsensical to generate it, is contradicted by actual real world creatures, in a very analogous situation.
    And even though this is entirely accurate and disproves OPs point, as with Damien’s point it shouldn’t need to be made.

    ISO-8 in this universe changes champions and the laws of physics, Torch’s flames have been changed by ISO-8 so that they can be so hot they can damage other versions of Torch, that’s where it should really end. I understand why people want things to work exactly logically, but it’s a game, and balance is a real thing.
    There's a justification for why things work the way they do in the game world, that is endorsed by Marvel and thus 100% canon in the Battleworld dimension. I've been making a similar argument for a long time now. However, the separate point keeps coming up that while this justification exists, it is nonsensical. However, it is the "common sense" notion that it is nonsensical and is itself completely detached from reality.

    It brings up an interesting point, that one of the weird things I will never understand about people, is that they feel fictional worlds should follow their own expectations even more than the actual real world. When they accuse something of being "unrealistic" and it turns out that in fact it is not just realistic, it is actual reality, many people will actually double down and still say that even though the real world works that way it still doesn't make sense. For example, there's a perfectly reasonable explanation for why Iceman is not immune to coldsnap that is both consistent with Marvel canon and also consistent with actual physics but even when confronted with that explanation, there are people who still say that even if it is consistent with real world physics, it still doesn't make sense and shouldn't happen in a game. In other words, games should obey "common sense." Not the fictional reality and not real reality either. It should obey their own incomplete notions of what reality ought to be.

    I cannot do justice to how bizarre I find this.
    I made a comment awhile ago that was removed for approval because I corrected a typo. It will probably appear after it is no longer relevant. I don't understand the idea that a fictional world should follow expectations more than the real world. I also don't understand simply dismissing some things on the grounds that it is a fictional world. Fictional worlds should be internally consistent. We suspend disbelief for whatever the fictional world demands. Superpowers, magical beasts, or whatever. But language is still language and physics is still physics to whatever extent they haven't been altered by the fictional world. Galan is larger than other extra large champs, for example. The definition of large hasn't been altered because it's a fictional world. Therefore its absurd for him to be classified as anything smaller than extra large. I'm satisfied with Bitter Steel's justification for HT, but I don't accept that it's not worth asking the question simply because its a fictional world.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★

    DNA3000 said:

    DNA3000 said:

    mitak4 said:

    With bleeding is a completely different story. Nova flames are only done by one champ and he should be immune to them. It just does not make any sense not to be.

    People keep saying stuff like this as if it was self-evident, and everyone is just supposed to automatically agree because it is so obvious. But let's break this down. A champion has the ability to produce a certain effect which can damage other champions. Should that champion itself be immune to such an effect?

    I think the thought process goes: if they were not immune, then they should damage themselves when they produce it. But that's very oversimplistic, and more importantly it doesn't match actual reality. Let's look at an exemplar real world example. Are electric eels immune to electricity? Actually, no they aren't. Not only are they not immune to electric discharges, they aren't even immune to their own electric discharges. The reason why they generally do not harm themselves with their discharges comes down to technique. They have special muscles that store and release electric fields, and when they use them they specifically contort themselves into shapes that place their most vital areas in places that will receive the least amount of electric discharge.

    So electric eels are not immune to their own electric discharges. It is the way they use them that makes them harm their targets while not harming themselves, not some intrinsic immunity to the effect. Electric eels can kill each other with their electric discharges, and an electric eel can commit inadvertent suicide if they use it incorrectly.

    Thus, the idea that a creature that generates an effect it uses as a weapon should be immune to that effect, or else it would be nonsensical to generate it, is contradicted by actual real world creatures, in a very analogous situation.
    And even though this is entirely accurate and disproves OPs point, as with Damien’s point it shouldn’t need to be made.

    ISO-8 in this universe changes champions and the laws of physics, Torch’s flames have been changed by ISO-8 so that they can be so hot they can damage other versions of Torch, that’s where it should really end. I understand why people want things to work exactly logically, but it’s a game, and balance is a real thing.
    There's a justification for why things work the way they do in the game world, that is endorsed by Marvel and thus 100% canon in the Battleworld dimension. I've been making a similar argument for a long time now. However, the separate point keeps coming up that while this justification exists, it is nonsensical. However, it is the "common sense" notion that it is nonsensical and is itself completely detached from reality.

    It brings up an interesting point, that one of the weird things I will never understand about people, is that they feel fictional worlds should follow their own expectations even more than the actual real world. When they accuse something of being "unrealistic" and it turns out that in fact it is not just realistic, it is actual reality, many people will actually double down and still say that even though the real world works that way it still doesn't make sense. For example, there's a perfectly reasonable explanation for why Iceman is not immune to coldsnap that is both consistent with Marvel canon and also consistent with actual physics but even when confronted with that explanation, there are people who still say that even if it is consistent with real world physics, it still doesn't make sense and shouldn't happen in a game. In other words, games should obey "common sense." Not the fictional reality and not real reality either. It should obey their own incomplete notions of what reality ought to be.

    I cannot do justice to how bizarre I find this.
    I made a comment awhile ago that was removed for approval because I corrected a typo. It will probably appear after it is no longer relevant. I don't understand the idea that a fictional world should follow expectations more than the real world. I also don't understand simply dismissing some things on the grounds that it is a fictional world. Fictional worlds should be internally consistent. We suspend disbelief for whatever the fictional world demands. Superpowers, magical beasts, or whatever. But language is still language and physics is still physics to whatever extent they haven't been altered by the fictional world. Galan is larger than other extra large champs, for example. The definition of large hasn't been altered because it's a fictional world. Therefore its absurd for him to be classified as anything smaller than extra large. I'm satisfied with Bitter Steel's justification for HT, but I don't accept that it's not worth asking the question simply because its a fictional world.
    Yeah I agree with this, your world sets rules and if it breaks those rules it takes the consumer out of it.

    Like in game of thrones (spoilers I guess for season 5)
    Arya gets stabbed multiple times in the stomach and survives, when other characters have died from much less
    This takes you out of the world for a moment.

    Or say in Guardians of the galaxy when Carina holds the power stone and she’s not part celestial, she explodes. But if we had seen Tony stark for example hold the power stone and be fine it would have broken those rules.

    Physics still exist like you say, and rules exist, if in a movie a dragon torches a normal human (and it’s been established that other normal humans are burnt to a crisp), and he gets up and brushes off some ash, and carried on we can’t just say “welp, I am fine with that because dragons don’t exist”. Fire does exist, and the rules have been set.

    We are applying dragons to what we know, people can’t do that in real life. So yes, we should ask questions about why doesn’t X work in Y fictional universe. There should be rules.

    Where all of this falls down regarding MCOC is that there is basically a catch-all explanation of ISO-8; let’s say the dragon from the last example is added to the game and blows fire at normal human, well now the human is infused with ISO-8 and he can survive that.

    So literally any version of the question “why does X character not do this to Y character” is answered by ISO-8, this is not our universe, they do not play by the normal rules, the dragon does not burn the human in the battle realm.

    However, in all fairness to DNA, I’m not entirely sure he was arguing against what we’ve both said here.

    I believe he was making the point of when someone like ice man has a real world physics (and comic book) explanation of why he could damage himself with cold damage, but someone flat out refuses to take either of them and just say “well, iceman is cold so he shouldn’t take coldsnap damage”, and take *their* version of “common sense” over any other explanation.
  • DNA3000DNA3000 Member, Guardian Posts: 19,893 Guardian

    DNA3000 said:

    DNA3000 said:

    mitak4 said:

    With bleeding is a completely different story. Nova flames are only done by one champ and he should be immune to them. It just does not make any sense not to be.

    People keep saying stuff like this as if it was self-evident, and everyone is just supposed to automatically agree because it is so obvious. But let's break this down. A champion has the ability to produce a certain effect which can damage other champions. Should that champion itself be immune to such an effect?

    I think the thought process goes: if they were not immune, then they should damage themselves when they produce it. But that's very oversimplistic, and more importantly it doesn't match actual reality. Let's look at an exemplar real world example. Are electric eels immune to electricity? Actually, no they aren't. Not only are they not immune to electric discharges, they aren't even immune to their own electric discharges. The reason why they generally do not harm themselves with their discharges comes down to technique. They have special muscles that store and release electric fields, and when they use them they specifically contort themselves into shapes that place their most vital areas in places that will receive the least amount of electric discharge.

    So electric eels are not immune to their own electric discharges. It is the way they use them that makes them harm their targets while not harming themselves, not some intrinsic immunity to the effect. Electric eels can kill each other with their electric discharges, and an electric eel can commit inadvertent suicide if they use it incorrectly.

    Thus, the idea that a creature that generates an effect it uses as a weapon should be immune to that effect, or else it would be nonsensical to generate it, is contradicted by actual real world creatures, in a very analogous situation.
    And even though this is entirely accurate and disproves OPs point, as with Damien’s point it shouldn’t need to be made.

    ISO-8 in this universe changes champions and the laws of physics, Torch’s flames have been changed by ISO-8 so that they can be so hot they can damage other versions of Torch, that’s where it should really end. I understand why people want things to work exactly logically, but it’s a game, and balance is a real thing.
    There's a justification for why things work the way they do in the game world, that is endorsed by Marvel and thus 100% canon in the Battleworld dimension. I've been making a similar argument for a long time now. However, the separate point keeps coming up that while this justification exists, it is nonsensical. However, it is the "common sense" notion that it is nonsensical and is itself completely detached from reality.

    It brings up an interesting point, that one of the weird things I will never understand about people, is that they feel fictional worlds should follow their own expectations even more than the actual real world. When they accuse something of being "unrealistic" and it turns out that in fact it is not just realistic, it is actual reality, many people will actually double down and still say that even though the real world works that way it still doesn't make sense. For example, there's a perfectly reasonable explanation for why Iceman is not immune to coldsnap that is both consistent with Marvel canon and also consistent with actual physics but even when confronted with that explanation, there are people who still say that even if it is consistent with real world physics, it still doesn't make sense and shouldn't happen in a game. In other words, games should obey "common sense." Not the fictional reality and not real reality either. It should obey their own incomplete notions of what reality ought to be.

    I cannot do justice to how bizarre I find this.
    I made a comment awhile ago that was removed for approval because I corrected a typo. It will probably appear after it is no longer relevant. I don't understand the idea that a fictional world should follow expectations more than the real world. I also don't understand simply dismissing some things on the grounds that it is a fictional world. Fictional worlds should be internally consistent. We suspend disbelief for whatever the fictional world demands. Superpowers, magical beasts, or whatever. But language is still language and physics is still physics to whatever extent they haven't been altered by the fictional world. Galan is larger than other extra large champs, for example. The definition of large hasn't been altered because it's a fictional world. Therefore its absurd for him to be classified as anything smaller than extra large. I'm satisfied with Bitter Steel's justification for HT, but I don't accept that it's not worth asking the question simply because its a fictional world.
    Fictional worlds have some requirement to be internally consistent, sure. They are not immune to criticism on that basis (nor have I ever said otherwise). But their internal consistency should be judged on the basis of what they are attempting to communicate within their fictional worlds.

    For example, you say Galan is larger than other extra large champs. On what basis do you make that claim? Here, in the Battlerealm, while fighting in the Contest of Champions, Galan is not larger than other extra large champions:



    Now, you can argue that Galan should have been designed to be larger than that, but that exits the realm of fictional consistency because we have no in-universe information that would dictate Galan's size in the Battlerealm. Even in the -616 universe, Galactus' size is stated to be both highly variable and also somewhat misleading: as a cosmic being his apparent size isn't always a matter of physicality. How mortal beings perceive Galactus and his actions are governed by perceptual limitations. In the Battlerealm, where literally everything however powerful they might be in their home dimensions honors and obeys the will of the Battlerealm, we can't say what Galan's physical size would be with certainty, and we can't say what rejecting his role as Galactus and leaving his original reality to live in Battlerealm would do to his relative size in the Battlerealm.

    Cosmic beings don't really have a fixed size normally, but within the Battlerealm everything has one consistent size when fighting each other in the Contest. This is presumably a fiat of the Contest. So the real world reason and the fictional in-game reasons for Galan's size are probably essentially identical. Kabam designers wanted him to be L so they made him L, and Carina didn't want Galan to be squishing everyone in the Contest as a 30 foot tall cosmic being and so decreed him to be L.

    The Battlerealm is a fictional world that serves as the backdrop of a game with combat, and thus the entities that control that fictional world and all of the elements of reality in that world are essentially author inserts of the developers. Galan's size is one of those elements of reality they decide for the purpose of maintaining the contest similar to making bullets hurt cosmic entitles while in the Contest.
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