The system is unable to tell between a legitimate disconnection and a purposeful game closure. If it didn’t function the way it does then players could abuse the system and avoid the need for using resources in any and every piece of content by just closing the game every time a fight goes poorly.
The system is unable to tell between a legitimate disconnection and a purposeful game closure. If it didn’t function the way it does then players could abuse the system and avoid the need for using resources in any and every piece of content by just closing the game every time a fight goes poorly. Not "could." Did.The disconnect penalties did not always exist. But players exploited them by simply closing the game whenever a fight didn't go their way to restart it, and so the penalties were put in place to counter that.