Parry still broken
Jackie2Cokes
Member Posts: 207 ★★
When is this going to be fixed. It's still off, update after update after update.
If any dev would just check the parry/well timed block of blade not working the same as the Thor armor break/stun, you'll clearly see that parry is not timed up yet.
It's been forever since this has worked properly
If any dev would just check the parry/well timed block of blade not working the same as the Thor armor break/stun, you'll clearly see that parry is not timed up yet.
It's been forever since this has worked properly
7
Comments
Ok. So a parry and well timed block aren't the same? Because that would be the onlyu way it couldn't be broken.
Have you tested Blade to confirm your "it's not broken"?
parry is working
https://streamable.com/gxvja
You mean just like this?
How is it possible that shock is triggered and not parry?
A developer has already addressed this:
http://forums.playcontestofchampions.com/en/discussion/comment/159971/#Comment_159971
So the bottom line is that parry is working as intended.
From what I've heard, this is more of a device (Android) issue. If you're experiencing lag due to your phone dropping its frame rate, you're going to be struggling to time parries perfectly.
No software patch can fix that issue, only faster hardware. Having said that, maybe Kabam should consider a graphics quality slider for older devices, using fewer polys, lower quality textures and post-processing effects.
I am great at parrying so I can tell when what's supposed to be a parry is just a block and that happens way too often!
But you know kabam... money still flows so why should they care?
If I bring my block up at the perfect time and parry doesn't trigger, I'm going to realize it whether I'm using Blade or Iron Man. I've been playing for almost 3 years now so I feel I've got a pretty solid understanding of how the parry mechanic is supposed to function.
And in most people's minds I would assume that a "well-timed block" and parry should be the same thing so if I trigger a bleed on a block, the opponent should also be stunned (if not immune)
I'm on a Galaxy S8 so it's the latest and greatest on the Android scene. I don't think I can get a more powerful Android device.
It's painful to know the people on iPhone 5's are getting better run times and gameplay that new Android devices
I am on a Galaxy S8 active and only play with everything else killed. "Timing" is definitely broken but not because of a hardware issue. The "timing" also causes AI to recover so quick that 40% of specials are blocked. But what seems odd to me, is that the "timing" issue only effects AQ, AW, and difficult events. Scenarios where kabam wants to challenge the iStuff users, their software "breaks" on android devices. The devs can optimize/test their software on android devices...and do to some degree... but when their software detects a well time block to trigger one event but not another well timed block effect. you can't claim a hardware problem.
Recently I've been having a dash forward/blocking/dash back lag (or altogether not registering) that after a tough fight screws up the whole session. Blocking too late- late lag parry (not the fault of human reflexes but of coding) is disheartening, because you pay for the external mistake...the mistake is not yours.
I've been playing for 1& 1/2 years and the lag wasn't as intense on my lesser generation android last year, so this is relatively new.
I'd say that it's a priority if there's an overwhelming consumer base complaining about it, in a civil and rational fashion. Lag is not o.k. as your controls should be abiding by your manipulative intentions. People are getting irritated based on where to place the accountability, blaming our phones is silly and the accountability is obvious. Make androids relevant to your game as there is a huge demographic there.
Make androids great again.
timing with lag means to predict the future
i just returned the latest and newest samsung tablet and got my 550 dollar back.
tablet which only had this game installed lagged on 100 mbit up and 100mbit down connection.
tried at my friend who got 2!! gbit up and down and same lag.
it is all on kabam..everything on my side was perfection.
Parry may technically be working as intended, but it really isn’t. I think the problems are being caused by micro-lag rather than parry itself. But the semantics are irrelevant to us as players. Other game mechanics are broken as well. The underlying cause may all be the same, but we don’t know and don’t really care.
After 12.0, my iPhone became almost unplayable because of lag. I see other posts of players using older iPhone models, so it doesn’t make sense. My iPad is not that old, but still suffers from the micro-lag problem.
The iOS devices aren’t immune to problems. Android devices may suffer more because there is a much larger variance in the hardware.
The problems may be device model specific, and maybe even specific to a player’s device. But that is the platform Kabam chose. PC game developers have been dealing with the issue of multiple device configurations for decades. It comes with the territory. They make huge profits from this game. The responsibility to make the game work for their players is theirs alone.